Sunday, 28 June 2015

Today I Smiled: All Play and No Work

Making games is tough. Well, no it's pretty easy - but making a good game is tough as I'm discovering with my forays into board game design. Just to recap for you on my attempts:

Game 1: Messy, too many cards and off balance
Game 2: Bad Mechanics / Dumb
Game 3: Design getting complicated / non challenging
Game 4: Design way too complicated to get mystery function working
Game 5: Too much like Pandemic, didn't make sense theme wise
Game 6: Too much dice rolling
Game 7: Too boring.
Game 8: Too much like Mission: Red Planet
Game 9: Still needs testing, unconvinced of mechanics though
Game 10: Passable but pretty mundane

Not really putting a lot of time in there at the moment though, as currently it's just that extra hobby you do on the side. Gaming wise I've been playing a Tale in the Desert  (Tale 6, which is ending in a few months and is now F2P) recently, which is surprisingly interesting. I'll be doing a photo story of that too, later on. Blog wise "The Bleed" from the NBI has officially begun, and I am now down 19 links culled due to inactivity. I am quite curious to see how many will survive the year.

Anywho, I've also got a truck load of movie reviews in-bound, which I'm probably going to up the appearance of to every two days, but one that you should certainly watch now is Kung Fury. It is a hilarious action/comedy that only goes for 30 minutes which is less time than a single episode of most current series. Also if you happen to like hamsters, Hamsterzilla might be of interest to you. Lastly, if you want a video with me in it - here's a clip of one mission in Alien Swarm that my brother recorded. I'm the guy in yellow with the flamethrower. :P

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