Yeah, I am aware my titles are getting sillier. Today's set is another random group of games!
Hood - Outlaws & Legends
A four player cooperative medieval heist game where archer Robin, ninja Marianne, hammer warrior John, and mace wielding mystic Tooke (in any combination so you can have 4 Robins) are out to steal the treasure of the state and/or against another thieving team of their own doppelgangers (pvp). First you need to pick pocket the key from the sheriff, an unkillable knight tank who can one shot execute any of you, then use it to open the vault some where on the level, take the heavy treasure chest from within and walk it down to the docks to hoist it (in a long defense sequence) onto the ship - all while not alerting (yeah right) or fighting through the soldiers coming after you. I found this to be really cool, but at the same time not being able to start a solo mission, long downtime if you are killed and a low player count makes it a hard one to suggest.
Saturnalia
This Italian detective horror game has a really nice art style, intentionally cramped spaces, really bright matches, a party system and a somewhat scary though very noisy monster. What kills it for me are logic loops like this: to turn on lights in the mine I need to flip a switch at the dam but that's locked and the key is in the boarded up town hall which needs tools from the (still dark) mine to open. Huh? Why do horror games always turn into stupid fetch quests...
Geneforge I Mutagen
This RPG game lets you play as a "shaper" (or shaper adjacent), magicians who can make things come to life (commonly raptor type dinos), and plays a little like Ultima Online but switches to a turn based mode (without changing the view) if you get into battle. While it is dated, my main problem here is how tiny the graphics are - with no option to zoom. When your character is the size of your little fingernail on the screen, you can imagine how small the loot graphic is. Maybe one I'd put more effort in if there weren't more modern things for me to play.
GameDec
This point and click detective game has a decent interface, a unique skill system where you spend personality traits you gain from talking to buy said skills, and some nice art. In it you are a VR detective, going into games to find people who either have gone missing or are wanting to hide. Your available skills actually determine what you can solve though, and the initial quest hook is weak at best.
Tunche
A side scrolling beat em up like Golden Axe, only set in the Amazon with cute, hand drawn graphics. Definitely designed for cooperative play but ultimately its just a button masher with or without friends. Controller recommended.
The Silent Age
This point and click adventure has you working as a janitor at some fancy R&D company where you rather quickly get involved in time travel ridiculousness. While the puzzles are pretty straight forward and the game itself isn't very long, finding the items or the spots to click on can be the challenge - especially since most rooms exist in two states: the present and the future.
Showing posts with label Italian. Show all posts
Showing posts with label Italian. Show all posts
Monday, 3 April 2023
Waiting for Duviri: The Ninth Nuggets
Labels:
Adventure,
Beat Em Up,
Co-op,
Competitive,
Cooperative,
Game,
horror,
Italian,
PC,
Point and Click,
Puzzle,
PvP,
Review,
Robin Hood,
RPG,
Ultima Online
Saturday, 17 July 2021
Danger 5
Showing how difficult it is to kill Hitler!
From the makers of Italian Spiderman, this two season comedy follows a quintet of allied operatives on their ludicrous missions to stop various Nazi plots and as always, to kill Hitler. Low budget and with incredibly stupid and silly plots, this is definitely not a show for everyone - but for those like me who enjoy such things... it is absolutely amazing.
The quality actually improves in season two, and I have to admit that this show has one of my favorite representations Hitler (thanks Andreas Sobik). Anyway, if you feel game - you can check it out yourself for free on Youtube! And as a bonus here's another short work from the same people: Computer Man.
Thursday, 18 July 2013
Authority Equals Asskicking
Part of my XCOM: Defenders of the Earth series!
Soldiers Lost in the Fifth Month: 7
Campaign Total: 20
After a combat filled month it was time for another council meeting where I still netted a grade of "A". Due to my lack of troops I recruited five more (all I could afford since the rest of the funds went into base and firestorm construction). I should point out that I'm just using alien tech from captured aliens, not creating my own yet. Also, all my troops are only using the basic armor, again due to funding cuts! :P Anyway, the five new squaddies (thanks to the new guy perk at the Officer Training School): Buster Downs, Guy Smiley, Techno Viking, Blunder Buss, and Reloader Jones were led into their first sortie by Panicman to stop abductions from a graveyard in Australia. Aliens and corpses again... I'll not speculate. Despite some morale breaks they handled the "light" level enemy force of mutons and floaters pretty well and with no casualties.
Their reward was being joined by the local graveyard keeper, Captain Whiskey, who got tested right away as he was sent to Vancouver with Alpha, Big Mike, Bald Witch, Hitler and the Italian to handle a terror attack there. Squads of mutons, a new heavy floater type (sounds like a big poo), and a deadly cyberdisk were the enemies and due to them all coming one after another the team was hard pressed to stay alive... let alone save civilians. Unfortunately the Italian took a face full of gatling laser fire sending his flaming and charred corpse into a nearby car (which then exploded). The others took damage too, but they methodically cleaned out the threat and saved 11 out of the 18 civilians in the area. Thankfully there were no chrysallids!
Upon their return they had one more shock, learning that one of their team mates was psychic (thanks to the new Psionics Lab in the base). Gravedigger has more than a big rifle it seems, he also has a big head. Bondi Vet and Panicman, who also underwent the testing were found to be not as gifted. I then sent our first Psi-voodoo guy with his two fellow psi-test compatriots along with Airhead, Whiskey, Derka Derka to stop abductions in a small Nigerian shopping strip. All aliens were neutralized WITHOUT any of my team taking damage! Better yet, Panicman has reached the highest rank of Colonel.
Soldiers Lost in the Fifth Month: 7
Campaign Total: 20
After a combat filled month it was time for another council meeting where I still netted a grade of "A". Due to my lack of troops I recruited five more (all I could afford since the rest of the funds went into base and firestorm construction). I should point out that I'm just using alien tech from captured aliens, not creating my own yet. Also, all my troops are only using the basic armor, again due to funding cuts! :P Anyway, the five new squaddies (thanks to the new guy perk at the Officer Training School): Buster Downs, Guy Smiley, Techno Viking, Blunder Buss, and Reloader Jones were led into their first sortie by Panicman to stop abductions from a graveyard in Australia. Aliens and corpses again... I'll not speculate. Despite some morale breaks they handled the "light" level enemy force of mutons and floaters pretty well and with no casualties.
Their reward was being joined by the local graveyard keeper, Captain Whiskey, who got tested right away as he was sent to Vancouver with Alpha, Big Mike, Bald Witch, Hitler and the Italian to handle a terror attack there. Squads of mutons, a new heavy floater type (sounds like a big poo), and a deadly cyberdisk were the enemies and due to them all coming one after another the team was hard pressed to stay alive... let alone save civilians. Unfortunately the Italian took a face full of gatling laser fire sending his flaming and charred corpse into a nearby car (which then exploded). The others took damage too, but they methodically cleaned out the threat and saved 11 out of the 18 civilians in the area. Thankfully there were no chrysallids!
Upon their return they had one more shock, learning that one of their team mates was psychic (thanks to the new Psionics Lab in the base). Gravedigger has more than a big rifle it seems, he also has a big head. Bondi Vet and Panicman, who also underwent the testing were found to be not as gifted. I then sent our first Psi-voodoo guy with his two fellow psi-test compatriots along with Airhead, Whiskey, Derka Derka to stop abductions in a small Nigerian shopping strip. All aliens were neutralized WITHOUT any of my team taking damage! Better yet, Panicman has reached the highest rank of Colonel.
Labels:
Airhead,
Alpha,
Bald Witch,
Big Mike,
Blunder Buss,
Bondi Vet,
Buster Downs,
Derka Derka,
Gravedigger,
Guy Smiley,
Hitler,
Italian,
Mission Journal,
Panicman,
Psionic,
Reloader Jones,
Techno Viking,
Whiskey,
XCOM
Wednesday, 17 July 2013
Out of Options
Part of my XCOM: Defenders of the Earth series!
Panicman, Neumann "Alpha", Ragnar, Torres, Murphy and Derka Derka arrived in South Africa to extract one Thomas Hutch from a quiet district that happened to be CRAWLING with Thin Men. Their group sizes and number of groups were unusually high. This made it extremely dangerous and sniper Murphy was the first to find out just how much. After getting caught in a choking cloud of poison, her cover was destroyed and the next rounds of enemy plasma fire completely severed an arm and a leg - her lifeless broken body panicking some of the others. Managed to still sweep the whole area before both Ragnar and Torres also succumbed to the Thin Man poison, vomiting up all of their insides on the street. The rest of the team, plus Hutch and his bodyguards got out ok though.
Panicman's work was not over though, as he was sent next to stop abductions on a bridge in Sydney, Australia - bringing Airhead, the Italian, Big Mike, Greene, and McIntyre who bought the farm early when a muton exploded the car she was taking cover behind. The rest of the team were all injured during the encounter against the squads of mutons and thin men with Big Mike taking the worst of it - at least they made it back to the infirmary. This was directly followed by a terror attack in Leeds, UK. With all my other soldiers dead or injured it was up to Ikeda, Gravedigger, Greene, the Italian, Alpha, and Hitler to save civilians on an overpass.
The area was heavy with muton activity, and after wiping out the first squad the team ran into a bad combination of two berserkers and a squad of chrysalids. After using up all the explosives they had both berserkers were still up, leaving Greene and Ikede to lure the brutes away from the others in a desperate attempt to finish them off. It didn't work. The pair jumped upon a woman each and began pounding them with their massive fists behind the cab they took cover behind. As Dr. Vahlen knows, some things just can't survive that amount of fisting. The remaining troops managed to finish off the berserkers afterwards, as well as a few more gun toting mutons, another squad of hungry chrysalids, and a number of zombies that had been impregnated with chrysalid eggs. Out of 18 civilians, they saved 6. Mission complete!
Panicman, Neumann "Alpha", Ragnar, Torres, Murphy and Derka Derka arrived in South Africa to extract one Thomas Hutch from a quiet district that happened to be CRAWLING with Thin Men. Their group sizes and number of groups were unusually high. This made it extremely dangerous and sniper Murphy was the first to find out just how much. After getting caught in a choking cloud of poison, her cover was destroyed and the next rounds of enemy plasma fire completely severed an arm and a leg - her lifeless broken body panicking some of the others. Managed to still sweep the whole area before both Ragnar and Torres also succumbed to the Thin Man poison, vomiting up all of their insides on the street. The rest of the team, plus Hutch and his bodyguards got out ok though.
Panicman's work was not over though, as he was sent next to stop abductions on a bridge in Sydney, Australia - bringing Airhead, the Italian, Big Mike, Greene, and McIntyre who bought the farm early when a muton exploded the car she was taking cover behind. The rest of the team were all injured during the encounter against the squads of mutons and thin men with Big Mike taking the worst of it - at least they made it back to the infirmary. This was directly followed by a terror attack in Leeds, UK. With all my other soldiers dead or injured it was up to Ikeda, Gravedigger, Greene, the Italian, Alpha, and Hitler to save civilians on an overpass.
The area was heavy with muton activity, and after wiping out the first squad the team ran into a bad combination of two berserkers and a squad of chrysalids. After using up all the explosives they had both berserkers were still up, leaving Greene and Ikede to lure the brutes away from the others in a desperate attempt to finish them off. It didn't work. The pair jumped upon a woman each and began pounding them with their massive fists behind the cab they took cover behind. As Dr. Vahlen knows, some things just can't survive that amount of fisting. The remaining troops managed to finish off the berserkers afterwards, as well as a few more gun toting mutons, another squad of hungry chrysalids, and a number of zombies that had been impregnated with chrysalid eggs. Out of 18 civilians, they saved 6. Mission complete!
Labels:
Airhead,
Alpha,
Big Mike,
Derka Derka,
Gravedigger,
Greene,
Hitler,
Italian,
McIntyre,
Mission Journal,
Murphy,
Neumann,
Panicman,
Ragnar the Red,
Thin Man,
Torres,
Vahlen,
XCOM
Tuesday, 16 July 2013
I Respect you as a Fighter
Part of my XCOM: Defenders of the Earth series!
Sent Panicman, the Italian, Big Mike, Bald Witch, Gravedigger, Ikede to stop abductions in Germany where they encountered a new type of alien - the brutish, soldier-caste called Muttons. Erm. I mean Mutons. So all this time I was just fighting their scouts? Great. The big guys are pretty tough but easy enough to hit and to down making them quick work for my organized team, despite their jetpack boy helpers. The worst part was opening a door with a Cyberdisk sitting on the otherside, fortunately every one hit that round - especially the boys with the HEAT ammo.
Having secured the area they gained another solder - Adolf Hitler, who would see action almost immediately in Marseille - accompanied by Panicman, the Italian, Big Mike, Hughes and McIntyre. It was a library block being terrorized by chrysilids. LOTS of them, and between them genestealers and the zombies they make (which then make more monsters) the team could only save 9 of 18 civilians, having to withdraw back out to the street to deal with the swarm at one point. Early in the piece Hughes misjudged the speed of the bastards and was beheaded for her mistake, but she was avenged.
Heck of a way to wrap up an otherwise quiet month in any case, as the next council meeting drew to a close giving me another grade of "A". I must be doing something right!
Soldiers Lost in the Fourth Month: 4
Campaign Total: 13
A UFO then landed in the USA - a big one. Sent Okada, Neumann, McCarthy, Bald Witch, Bondi Vet (wielding our first plasma rifle) and Lucky Jew to check it out. It was full of mutons, including one badass muton that didn't bother with a gun! Unfortunately David, the Lucky Jew wasn't so lucky this time as he was flanked by unexpected muton reinforcements and unceremoniously shot in side of the head. Bondi Vet managed to keep everyone else alive with medkits and with good positioning and a ton of good luck eliminated not only the muton soldiers but their three sectoid commanders as well. Plasma rifle is handy!
Sent Panicman, the Italian, Big Mike, Bald Witch, Gravedigger, Ikede to stop abductions in Germany where they encountered a new type of alien - the brutish, soldier-caste called Muttons. Erm. I mean Mutons. So all this time I was just fighting their scouts? Great. The big guys are pretty tough but easy enough to hit and to down making them quick work for my organized team, despite their jetpack boy helpers. The worst part was opening a door with a Cyberdisk sitting on the otherside, fortunately every one hit that round - especially the boys with the HEAT ammo.
Having secured the area they gained another solder - Adolf Hitler, who would see action almost immediately in Marseille - accompanied by Panicman, the Italian, Big Mike, Hughes and McIntyre. It was a library block being terrorized by chrysilids. LOTS of them, and between them genestealers and the zombies they make (which then make more monsters) the team could only save 9 of 18 civilians, having to withdraw back out to the street to deal with the swarm at one point. Early in the piece Hughes misjudged the speed of the bastards and was beheaded for her mistake, but she was avenged.
Heck of a way to wrap up an otherwise quiet month in any case, as the next council meeting drew to a close giving me another grade of "A". I must be doing something right!
Soldiers Lost in the Fourth Month: 4
Campaign Total: 13
A UFO then landed in the USA - a big one. Sent Okada, Neumann, McCarthy, Bald Witch, Bondi Vet (wielding our first plasma rifle) and Lucky Jew to check it out. It was full of mutons, including one badass muton that didn't bother with a gun! Unfortunately David, the Lucky Jew wasn't so lucky this time as he was flanked by unexpected muton reinforcements and unceremoniously shot in side of the head. Bondi Vet managed to keep everyone else alive with medkits and with good positioning and a ton of good luck eliminated not only the muton soldiers but their three sectoid commanders as well. Plasma rifle is handy!
It's a muton! Erm I mean a mutton?
Labels:
Bald Witch,
Big Mike,
Bondi Vet,
Chryssalid,
Cyberdisk,
Germany,
Gravedigger,
Hitler,
Hughes,
Ikede,
Italian,
Lucky Jew,
McCarthy,
McIntyre,
Mission Journal,
Neumann,
Okada,
Panicman,
Sectoid,
XCOM
Saturday, 13 July 2013
All Your Base!
Part of my XCOM: Defenders of the Earth series!
Sent my crack team of Greene, Bald Witch, Mister Mustachio, the Italian, Gravedigger and Big Mike rappeling down into the alien base. Fitting this is the first mission I can send a full squad of SIX in now. The large complex had pretty much every type of scum we encountered thus far plus some robotic drones. Once into the main hall the team expended most of their grenades on an unexpected trio of chrysalid genestealers, then proceeded to the control hub while bypassing another three who didn't seem to take notice of them.
The last room was huge, with a raised platform in the middle. Had half the team take the high ground while the other swept around the flank and we soon discovered the alien boss here was a little sectoid commander (with a lot of health). That's when all hell broke loose as the three chrysalids we bypassed came charging into the rear and abither squad of jetpack boys appeared off on the side. Fortunately most of my heavies still had their rockets which, in combination with accurate (lucky) shooting saw the alien commander being alone again.
With suppression fire and throwing everything we had left against him, Bald Witch finished him off with an arc thrower - capturing his naked ass. She's actually pretty good at that. All of them made it back alive. Upon their return Bradford organized a victory party and indeed, the rest of the world suddenly became less panicked altogether. Dr. Vahlen was about to celebrate in her own way, readying her gloves and equipment for our new guest.
Sent my crack team of Greene, Bald Witch, Mister Mustachio, the Italian, Gravedigger and Big Mike rappeling down into the alien base. Fitting this is the first mission I can send a full squad of SIX in now. The large complex had pretty much every type of scum we encountered thus far plus some robotic drones. Once into the main hall the team expended most of their grenades on an unexpected trio of chrysalid genestealers, then proceeded to the control hub while bypassing another three who didn't seem to take notice of them.
The last room was huge, with a raised platform in the middle. Had half the team take the high ground while the other swept around the flank and we soon discovered the alien boss here was a little sectoid commander (with a lot of health). That's when all hell broke loose as the three chrysalids we bypassed came charging into the rear and abither squad of jetpack boys appeared off on the side. Fortunately most of my heavies still had their rockets which, in combination with accurate (lucky) shooting saw the alien commander being alone again.
Not this time, Cats!
With suppression fire and throwing everything we had left against him, Bald Witch finished him off with an arc thrower - capturing his naked ass. She's actually pretty good at that. All of them made it back alive. Upon their return Bradford organized a victory party and indeed, the rest of the world suddenly became less panicked altogether. Dr. Vahlen was about to celebrate in her own way, readying her gloves and equipment for our new guest.
Labels:
All Your Base,
Bald Witch,
Big Mike,
Bradford,
Cats,
Chryssalid,
Drone,
Floater,
Genestealer,
Gravedigger,
Greene,
Italian,
Mission Journal,
Mustachio,
Sectoid,
Thin Man,
Vahlen,
XCOM
A Little Bit of Conversation
Part of my XCOM: Defenders of the Earth series!
Dr. Vahlen killed the captive during her "interrogation", and now she wants another one, specifically an alien pilot. With a stroke of luck a UFO had landed in Japan so I sent valkyries Ikede and Murphy with Bald Witch and newbies Ragnar the Red (another Viking) and ex-terrorist Derka Derka. Despite encountering heavy resistance from sectoids, floaters and thin men they managed to capture said pilot while only suffering minor injuries (well, in Derka's case severe - but he lived).
While Vahlen and Shen "talked" to the outsider I killed time by sending Mister Mustachio, Panicman, the Italian, Cosmos and Airhead to a trainyard in Brazil where a floater army was abducting commuters. Easily put an end to that safely and quickly through good overwatch fire and by the time they got back the captive was dead and Shen wanted to construct a "key" out of its remains.
With most of Europe on the verge of total panic and the rest of the world not far behind I let them go ahead and do whatever with our remaining funds. It's actually very surprising how often this project that is "protecting the world" is bankrupt. Still, it turned out to be a good call because whatever they did - they managed to locate a large alien base in Asia! Damned sneaky aliens. This time we're going to take the fight to them!
Dr. Vahlen killed the captive during her "interrogation", and now she wants another one, specifically an alien pilot. With a stroke of luck a UFO had landed in Japan so I sent valkyries Ikede and Murphy with Bald Witch and newbies Ragnar the Red (another Viking) and ex-terrorist Derka Derka. Despite encountering heavy resistance from sectoids, floaters and thin men they managed to capture said pilot while only suffering minor injuries (well, in Derka's case severe - but he lived).
While Vahlen and Shen "talked" to the outsider I killed time by sending Mister Mustachio, Panicman, the Italian, Cosmos and Airhead to a trainyard in Brazil where a floater army was abducting commuters. Easily put an end to that safely and quickly through good overwatch fire and by the time they got back the captive was dead and Shen wanted to construct a "key" out of its remains.
Oookay.
With most of Europe on the verge of total panic and the rest of the world not far behind I let them go ahead and do whatever with our remaining funds. It's actually very surprising how often this project that is "protecting the world" is bankrupt. Still, it turned out to be a good call because whatever they did - they managed to locate a large alien base in Asia! Damned sneaky aliens. This time we're going to take the fight to them!
Labels:
Airhead,
Bald Witch,
Brazil,
Cosmos,
Derka Derka,
Ikede,
Italian,
Japan,
Mission Journal,
Murphy,
Mustachio,
Outsider,
Panicman,
Ragnar the Red,
Shen,
UFO,
Vahlen,
Valkyrie,
XCOM
Tuesday, 9 July 2013
Raiders of the Downed UFOs
Part of my XCOM: Defenders of the Earth series!
Finalising a trade to Australia (who wanted to buy alien alloys) the UFO alert went off again, this time in Japan. A bigger ship than last time! Fortunately I had constructed an interceptor there and our ace pilot Vince McCool was visiting the region at the time. Looked like a nasty dogfight but Vince shot down that bastard in the end despite taking a ton of damage himself. Deployed Mister Mustachio and Panicman along with newbies Cosmos and David.
Seemed this ship contained Jetpack boys AND Thin men along with the little dudes. The first group was a non issue, eliminated by overwatch fire mainly while the thin men got to enjoy high explosives of the rocket and grenade variety. It's annoying then that as the team advanced on the ship Cosmos was downed by overwatch fire from the normal little dudes, because he didn't DODGE!
After teaching those SOBs a lesson my remaining three men busted into that UFO, surrounded the alien pilot and summarily executed him (Dr. Vahlen: WHYYYYYY!?). At least it seems I'm improving with these UFO raids. The following one that landed (not shot down) was tactically cleaned out by David, Big Mike, the Italian and Mustachio with no casualties through liberal use of explosives and lure and kill tactics. As a celebratory gesture I let them explode the ship. (Dr Vahlen: NOOOOOOOOOOOOOO! MY RESEARCH!)
Missions Complete, and somehow Cosmos actually survived (guess I finished before he bled out)! Despite all these victories though it seems like most of the world is on the verge of panic. Oh well, I'm sure that's not important. Right?
Finalising a trade to Australia (who wanted to buy alien alloys) the UFO alert went off again, this time in Japan. A bigger ship than last time! Fortunately I had constructed an interceptor there and our ace pilot Vince McCool was visiting the region at the time. Looked like a nasty dogfight but Vince shot down that bastard in the end despite taking a ton of damage himself. Deployed Mister Mustachio and Panicman along with newbies Cosmos and David.
Seemed this ship contained Jetpack boys AND Thin men along with the little dudes. The first group was a non issue, eliminated by overwatch fire mainly while the thin men got to enjoy high explosives of the rocket and grenade variety. It's annoying then that as the team advanced on the ship Cosmos was downed by overwatch fire from the normal little dudes, because he didn't DODGE!
After teaching those SOBs a lesson my remaining three men busted into that UFO, surrounded the alien pilot and summarily executed him (Dr. Vahlen: WHYYYYYY!?). At least it seems I'm improving with these UFO raids. The following one that landed (not shot down) was tactically cleaned out by David, Big Mike, the Italian and Mustachio with no casualties through liberal use of explosives and lure and kill tactics. As a celebratory gesture I let them explode the ship. (Dr Vahlen: NOOOOOOOOOOOOOO! MY RESEARCH!)
Missions Complete, and somehow Cosmos actually survived (guess I finished before he bled out)! Despite all these victories though it seems like most of the world is on the verge of panic. Oh well, I'm sure that's not important. Right?
Monday, 8 July 2013
Valkyrie Squad
Part of my XCOM: Defenders of the Earth series!
Soldiers Lost in the First Month: 7
After an easy mission in Brisbane where Panicman, Mister Mustachio, the Italian (newbie) and Punk Chick (newbie) literally exploded all opposition it was the end of the first month and the bald man was impressed with my work, giving me a grade of "A". What is this? School? Anyway with the new month also came my new batch of rookies that Bradford kept nagging me to get, what with my casualty rate and all. Another abduction mission in Russia let me test the mettle of half of them I call the Valkyrie squad (all female).
Composed of Murphy, Wood, Greene and Ikede the team deployed at some courtyard with higher elevation to the street. Always a good start. Moved up into cover to discover a new type of alien - JETPACK BOYS. Ok, or floaters. I prefer Jetpack boys. Gunned down one just as a pair of little fellas came up from the road. Too bad for them the jetpack boys decided to flee, leaving the two little fellas at the mercy of a squad of psycho gun toting sheilas.
After painting the place green with their blood the team began leap-frog crossing the nearby footbridge, finding and eliminating the remaining jetpack boys. Once there another two little ones and another squad of floaters showed up to the East. With not much cover on the bridge the team split in two, Murphy and Ikede sprinting forward into cover and Greene and Wood backtracking to a flanking position. The aliens caught wind of this though and despite mostly missing everyone else, Wood was shot dead through the eye (through a car) panicking Greene into a state of uselessness.
Fortunately the other two held it together and marched up out of cover to the enemy flank while lobbing grenades. It was enough to obliterate all the remaining alien scum. Mission complete! Meanwhile back in the base, Dr. Vahlen was frustrated I keep shooting or exploding the aliens that she wants to interrogate. LOL.
Soldiers Lost in the First Month: 7
After an easy mission in Brisbane where Panicman, Mister Mustachio, the Italian (newbie) and Punk Chick (newbie) literally exploded all opposition it was the end of the first month and the bald man was impressed with my work, giving me a grade of "A". What is this? School? Anyway with the new month also came my new batch of rookies that Bradford kept nagging me to get, what with my casualty rate and all. Another abduction mission in Russia let me test the mettle of half of them I call the Valkyrie squad (all female).
Just like in Charmed! Wait, what? Aren't they witches?
Composed of Murphy, Wood, Greene and Ikede the team deployed at some courtyard with higher elevation to the street. Always a good start. Moved up into cover to discover a new type of alien - JETPACK BOYS. Ok, or floaters. I prefer Jetpack boys. Gunned down one just as a pair of little fellas came up from the road. Too bad for them the jetpack boys decided to flee, leaving the two little fellas at the mercy of a squad of psycho gun toting sheilas.
After painting the place green with their blood the team began leap-frog crossing the nearby footbridge, finding and eliminating the remaining jetpack boys. Once there another two little ones and another squad of floaters showed up to the East. With not much cover on the bridge the team split in two, Murphy and Ikede sprinting forward into cover and Greene and Wood backtracking to a flanking position. The aliens caught wind of this though and despite mostly missing everyone else, Wood was shot dead through the eye (through a car) panicking Greene into a state of uselessness.
Fortunately the other two held it together and marched up out of cover to the enemy flank while lobbing grenades. It was enough to obliterate all the remaining alien scum. Mission complete! Meanwhile back in the base, Dr. Vahlen was frustrated I keep shooting or exploding the aliens that she wants to interrogate. LOL.
Subscribe to:
Posts (Atom)
