Showing posts with label Genestealer. Show all posts
Showing posts with label Genestealer. Show all posts

Saturday, 15 August 2026

Warhammer 40,000: Rogue Trader

An excellent example of how the Warhammer 40K universe should be.

This amazing RPG is set in the Warhammer 40K universe where you play as a scion to a titular Rogue Trader house - "noble" individuals granted a relic from the Emperor that charters them as freelance explorer, merchant and conquistador all in one. It's also set just far enough from the Imperium to give you problems which ever route you go: be it the traditional dogmatic "all heretics and xenos must burn", the nutjob heretical "I will gladly obey your cruel whims demons of the warp", and the foolishly hopeful iconoclast who "strives to treat all people and races with equality and respect".

While you can create your own custom party, you are provided a bunch of companions all eager to betray you or be betrayed by you at every turn story wise but are also very handy when it comes to the XCOM type turn based combat that you will frequently find yourself in, despite of or because of your best and worst intentions. Some of these combats are super tricky too, and that goes doubly so for the space combats where you pick what stations your companions are manning and are often outnumbered with your one ship to however many the enemy fleet has ready for you. 

I especially loved that comparing my play through to that with Jim's was a totally different experience which means your decisions actually have impact on the story, as any good game should. Player agency, tick! The game is also pretty lengthy with a lot of side stuff that is interesting, rewarding and fun (especially for masochists in some combats).  Awesome game, highly recommended!

Friday, 20 March 2015

Space Hulk (2013)

The Emperor has dictated your weaponry.

The third video game based off the two player board game (as in - an exact copy), this once again sees space marine terminators boarding derelict space ships (aka "Space Hulks") to eradicate them of dangerous DNA eating aliens called genestealers within the dark and claustrophobic passages in turn based combat. It's almost impossible to have everyone survive every mission.

Certain doom.

Having played the very first video game (1993) I can safely say this one is better in all respects except perhaps for the intro. The easiest way to describe the gameplay would be XCOM light. You (and your opponent if you are doing a two player game) get action points each round to do various things. For terminators they get 4 AP to spend on walking, shooting, turning, etc. For genestealers all actions are just 1 point and with 6 AP each they can move a lot faster than the humans. You do not get to name, arm, or dress up your squad - just have to live with what is given to you.

Each round the marine player does get to roll for "bonus" AP though, earning 1-6 more points for the entire squad so there is that element of dice rolling randomness to take into account. I've had peoples guns jam three times in a row (within a single turn) as well as had one terminator bash up over 10 genestealers in close quarters so it goes both ways.

Unfortunately there are only 15 missions and not much of a finale, but it is a pretty solid game regardless and I recommend it to people that either like the Warhammer 40k universe or like XCOM like turn based action. I give this iteration of Space Hulk three storm bolters out of five. If you have played the board game though, there's probably nothing new for you here apart from tweak-able difficulties so you can probably skip it.

Saturday, 13 July 2013

All Your Base!

Part of my XCOM: Defenders of the Earth series!

Sent my crack team of Greene, Bald Witch, Mister Mustachio, the Italian, Gravedigger and Big Mike rappeling down into the alien base. Fitting this is the first mission I can send a full squad of SIX in now. The large complex had pretty much every type of scum we encountered thus far plus some robotic drones. Once into the main hall the team expended most of their grenades on an unexpected trio of chrysalid genestealers, then proceeded to the control hub while bypassing another three who didn't seem to take notice of them.

The last room was huge, with a raised platform in the middle. Had half the team take the high ground while the other swept around the flank and we soon discovered the alien boss here was a little sectoid commander (with a lot of health). That's when all hell broke loose as the three chrysalids we bypassed came charging into the rear and abither squad of jetpack boys appeared off on the side. Fortunately most of my heavies still had their rockets which, in combination with accurate (lucky) shooting saw the alien commander being alone again.

Not this time, Cats!

With suppression fire and throwing everything we had left against him, Bald Witch finished him off with an arc thrower - capturing his naked ass. She's actually pretty good at that. All of them made it back alive. Upon their return Bradford organized a victory party and indeed, the rest of the world suddenly became less panicked altogether. Dr. Vahlen was about to celebrate in her own way, readying her gloves and equipment for our new guest.

Wednesday, 10 July 2013

Alien Necromancy

Part of my XCOM: Defenders of the Earth series!

Nigeria called, and no - it wasn't to try phish me a million dollars. It was because the aliens were digging up the dead bodies in a cemetery there, I can only assume because they were having major issues killing living humans. Sent a sniper heavy Valkyrie team composed of Ikede, Airhead, Bald Witch and sole assault Punk Chick. They sorted that mess out quick smart since the open ground made for the perfect playground for the snipers while Punk Chick took control of the central tomb. Their reward was a black sniper dude I call Gravedigger with a massive ... rifle. I'm certain they enjoyed their trip back.

Just as well because the alarm went off again, and the global news showed the aliens were altering their tactics. Punk Chick geared up again this time with Panicman, Mustachio and David to stop a terror strike on Canada. Almost immediately they came upon a pair of incredibly fast moving bug critters called GENESTEALERS... I mean, Chrysallids - literally running up to Punk Chick's face. A point blank blast from her shotgun only grazed the creature (1 dmg!) but lucky for her the rest of the team had enough firepower to bring it down.

The second one abruptly altered course to feast on a nearby civilian before being blasted to hell. This is where Punk Chick's luck ran out as suddenly the dead man rose as a zombie right next to her and in a sudden move tore out her insides and began eating them. David and Panicman put the reanimated bastard back on the floor, then the team swept up the remaining murderous jetpack boys to finish the mission.

Mission complete. Of the 18 civilians in the area initially, they saved 10. That's a pretty good result!


Probably wouldn't even have been an issue if there were more strippers in the area.