Showing posts with label Whiskey. Show all posts
Showing posts with label Whiskey. Show all posts

Wednesday, 24 July 2013

A Nasty Surprise

Part of my XCOM: Defenders of the Earth series!

So I finally built a foundry - turns out there's a bit of useful tech in there (alien grenades get a big thumbs up) which I get Shen and his team researching right away. In the meantime Captain Whiskey is leading a team composed of Techno Viking, Blunder Buss, Reloader Jones, Buster Downs and Derka Derka to assault an abductor ship in the UK. Decided to let the snipers hang back while the others advanced to the loading bay. A cyberdisk thought it could take advantage of this but the snipers downed it and its drones easily. Next up was a berserker and some heavy floaters - again no issues there. Then it happened... a frigging sectopod teleported in the middle of my squad. WTF!


Sectopod Surprise!

Scattered the forward guys but Reloader Jones was stuck under suppression fire. Half the team hit the mech meaning it had a second turn, almost killing Jones with rockets then vaporizing Captain Whiskey with its beam laser. Fortunately it was destroyed soon after, and Derka Derka flanked and killed the suppressing muton with his pistol - only to have its buddy show up and ice him in return.

Once he was dealt with the team had a free run to the control room where another ethereal and his two elite guards waited. First elite was killed via overwatch fire. Then the ethereal came forth and reflected Reloader Jones' missed plasma shots back at him resulting in his messy death. A lucky critical from Blunder Buss followed by a grenade from Buster Downs freed Techno Viking from the mind control just in time to alloy cannon that last elite muton to death. Mission complete!

With that, another month came to a close - now I have full satellite world coverage and all countries are still on board. I got a grade of "B".

Soldiers Lost in the Eighth Month: 6 (including 1 pilot)
Campaign Total: 31

Thursday, 18 July 2013

Authority Equals Asskicking

Part of my XCOM: Defenders of the Earth series!

Soldiers Lost in the Fifth Month: 7
Campaign Total: 20


After a combat filled month it was time for another council meeting where I still netted a grade of "A". Due to my lack of troops I recruited five more (all I could afford since the rest of the funds went into base and firestorm construction). I should point out that I'm just using alien tech from captured aliens, not creating my own yet. Also, all my troops are only using the basic armor, again due to funding cuts! :P  Anyway, the five new squaddies (thanks to the new guy perk at the Officer Training School): Buster Downs, Guy Smiley, Techno Viking, Blunder Buss, and Reloader Jones were led into their first sortie by Panicman to stop abductions from a graveyard in Australia. Aliens and corpses again... I'll not speculate. Despite some morale breaks they handled the "light" level enemy force of mutons and floaters pretty well and with no casualties.

Their reward was being joined by the local graveyard keeper, Captain Whiskey, who got tested right away as he was sent to Vancouver with Alpha, Big Mike, Bald Witch, Hitler and the Italian to handle a terror attack there. Squads of mutons, a new heavy floater type (sounds like a big poo), and a deadly cyberdisk were the enemies and due to them all coming one after another the team was hard pressed to stay alive... let alone save civilians. Unfortunately the Italian took a face full of gatling laser fire sending his flaming and charred corpse into a nearby car (which then exploded). The others took damage too, but they methodically cleaned out the threat and saved 11 out of the 18 civilians in the area. Thankfully there were no chrysallids!

Upon their return they had one more shock, learning that one of their team mates was psychic (thanks to the new Psionics Lab in the base). Gravedigger has more than a big rifle it seems, he also has a big head. Bondi Vet and Panicman, who also underwent the testing were found to be not as gifted. I then sent our first Psi-voodoo guy with his two fellow psi-test compatriots along with Airhead, Whiskey, Derka Derka to stop abductions in a small Nigerian shopping strip. All aliens were neutralized WITHOUT any of my team taking damage! Better yet, Panicman has reached the highest rank of Colonel.


Psychic =/= Psionic.