[Part of my MMO Design Folder]
"The journey is more important than the destination."
Apparently not if you need to meet up with your party at the entrance of the evil lair or attend an event in a distant zone "now". Fast travel is one of those conveniences that I'm on the fence about. If I only have x amount of time a session, do I really want to spend it running from point A to point B while dodging blood thirsty monkey-snakes? If I "skip" to the nearest portal or waypoint what would I miss by going on foot? Well, unless the game has dynamic spawns or better yet random encounters placed by a game master, then probably nothing you haven't seen already if you've run there before.
While I wouldn't want to remove it entirely I'd probably be ok if it required a bit more forward thinking to achieve, like maybe having to purchase warp crystals or rations that occupy inventory space (they don't stack) and the further you travel the more of those are required. In addition maybe using (consuming) rations outside fast travel gives you and your party a full heal while the warp crystals grant full mana or something. Most importantly though, these would only be available in friendly cities and villages. It would be up to the player to carry enough for a return trip, sacrificing loot space, to fast travel back.
Alternatively maybe "fast travel" involves going through a horrible maze with unkillable foes chasing you down to involve some risk in doing so. The Ways and
Machin Shin in the Wheel of Time books are a good example of this, and the PC game really had it as a terrifying force you could only run from. Maybe that would get at least some people to use the slower form of travel to experience (or re-experience) the content of the game.
Seems like it exists in card form too.
What do you think about skipping content? Is fast travel the only way to bypass the "been there, done that" mentality? Is warping from point A to point B very different from starting with a level 90 character as all the WoW people are talking about lately? And is that a feature you'd like to see in other games, like paying extra to start at the final zone of Mario or the last quest in Skyrim with a fully powered up dovahkin?