Showing posts with label Cernd. Show all posts
Showing posts with label Cernd. Show all posts

Wednesday, 23 October 2019

The Cursed: The Old Gang

[Part of the Cursed story line]

Needing to assemble a melee team to tackle the maze in the Watcher's Keep, Catharina gets the old gang back together: The Paladin Keldorn, now more grim faced after imprisoning his wife and executing her lover, Werewolf Cernd - who is more than happy to abandon his kid with the druids, and Mazzy the hero who somehow escaped Spellhold asylum and the island solo.

With Neera's help they also finally get Valygar un-squirreled, and also un-petrify Raven Skinnybastard to fill the thief role. With the squad ready, Catharina leads them back into the demon filled maze and hands out potions of haste (since spells are wonky) before entering the first demon base.

You'd need way more figurines if this had been a board game.

It is a tremendous battle, requiring the use of many healing potions and Catharina's demon form for victory. Even so, at the end of it Cernd and Mazzy are dead. The next demon base battle goes much better, as thanks to the hard fight, she can now summon a planetar! They win with no losses, and no demon form required.

Insight: Finally someone gets to use that +5 two hander I've been lugging around - Keldorn! His Protection from Evil thing is also annoying to use since it is one by one, but is very useful against evil things. They get -2 to hit!

Wednesday, 25 September 2019

The Cursed: Lich's Apprentice

[Part of the Cursed story line]

Having found the douche bag noble who has his son, Cernd and company are quickly forced into battle since the noble is actually apprenticing for a lich!? It is an easy victory, and the lich - who was just watching, is quite pleased by the result as the noble was a lousy apprentice.

The lich then teleports away, leaving the toddler with Cernd. The werewolf druid is at a loss for what to do and finally decides to leave the team to take the kid back to the grove where he will be safe.

Ironically they replace him with Nalia the noble, whose keep they previously saved. This thief/mage isn't that shabby, and even survives a short foray into the sewers to destroy a small illithid hideout.

I imagine they'll explain this plot in Baldur's Gate 3!

Confident with her abilities, Catharina decides to lead the squad back to the Watcher's Keep.

Insight: There are actually a LOT of liches resting underneath the city, but I'm doing my best to avoid them as they are difficult combats.

Monday, 23 September 2019

The Cursed: Level 2 Respite

[Part of the Cursed story line]

With the statues down the team takes the portal to level 2, which is a set of elemental themed libraries and laboratories around a caged chromatic demon, who happens to have the key to the next level. He asks the party to free him in exchange.

Easier said than done, for after battling kuo-toa, spiders, spirits and desert trolls the team is in pretty bad shape. Fortunately there's a portal out so they use that and return to the city to unload and recover.

This fan art is pretty accurate.

While Mazzy gets herself into a duel with an ogre (which she wins easily), Cernd discovers that the wife he left behind two years ago was with child at the time. Said child now lives with some douche bag noble, who possibly also killed Cernd's ex-wife but there's no proof. Anomen feels his pain but says the law must be followed. Cernd disagrees.

Insight: Level 2 is another place riddled with traps and again I find myself with no thief to detect or disarm them. :/

Saturday, 21 September 2019

The Cursed: Statue Dance

[Part of the Cursed story line]

The team follows Mazzy's suggestion to visit the Watcher's Keep next as she heard the Knights of the Vigil were asking for aid. Upon reaching it, they learn that the massive fortress is to keep something in, not out, and the wards are failing... much like with the shade lord.

The knights stress that the imprisoned one must not be killed though, which is very strange. Provided with a holy symbol to grant access and a scroll to repair the seals, the party enters from the roof to work their way down.

Halls of statues always activate paranoia!

Shadows and spirits on the first floor are easily dealt with, but the old statues that come to life trick poses some really tough enemies who can take numerous mord-sword blows. Neera accidentally solves this by summoning a demon, which destroys all the statues before turning on the party.

Fortunately it's very weak by then and is easily slain!

Insight: It's official, combat in this game is much less fun than BG1. So many enemies have resistances and immunities, you'll be micro managing the swapping of weapons and using spell slots to breach or pierce magic shields instead of doing fun explody stuff. Such is high level D&D I suppose... bad high level D&D.

Friday, 20 September 2019

The Cursed: Firkraag

[Part of the Cursed story line]

The red dragon is a dangerous foe, easily knocking back enemies with ease. The mord-swords and sword spiders still do their work while the mages and Yoshimo pepper it from afar.

Firkraag doesn't like this in the least and squishes the spiders and Yoshimo into paste. He also devours Rasaad and chews him into little gibs before finally being put down by Lu Lingqi. Anomen some how survived by bravely running away, the stench of urine and shit all over him.

It's like Lu Lingqi went super saiyan in this fight!

Fortunately there is some good loot, including a +5 two handed sword... that no one can use. Damn it! The team returns to Trademeet to sell stuff and while there recruit werewolf druid, Cernd, and that halfling they freed from the shade lord, Mazzy Fentan, into the party.

Insight: Firkraag lets you prepare before battle, so do it wisely. Fear protection spells probably would be useful in hindsight!

Wednesday, 4 September 2019

The Cursed: Druid Duel

[Part of the Cursed story line]

The druid grove is home to spiders, trolls, and druids being turned to the extremist shadow druid way by their new leader, Faldorn! It seems she survived that flamestrike after all. Fortunately, the druids chose leaders based on ritual duels so Cernd steps up.

To everyone's surprise, Cernd is actually a greater werewolf and rips Faldorn to pieces and subsequently staying to redirect the druids back to a more peaceful path.

It's like fighting a random tribesman only for him to turn into this.

More problematic is the rogue rakshasa who is found hiding nearby, as the team has no weapons capable of killing it. They retreat and opt for the other solution instead - killing all the djinn in Trademeet instead. This works out better, though it does leave Raven Skinnybastard petrified.

Since he's pretty safe here in that form (even used as decoration in town), the team take Rasaad to fill his spot.

Insight: Cernd's greater werewolf form is awesome, but he can't equip/use/cast anything while in that form.

Tuesday, 3 September 2019

The Cursed: Trading in Problems

[Part of the Cursed story line]

The next stop from the De'Arnise keep is the city of Trademeet which for some reason is under attack by wild animals. In addition to that, a number of djinn have set up camp outside and have basically stopped all trade to the city (through charm buying everything) until the rakshasa they are hunting is killed.

You have it backwards - the genies make the wishes and you are the slaves!

Because not enough is going on, a recovered Rasaad is spotted here as well - fighting and defeating others of his Sun Soul monk order. When questioned after, he claims that this is a ruse to infiltrate a new monk cult. They leave him to do that and go chat with the mayor who has a druid scapegoat locked up for trial.

This druid, Cernd, claims to also be investigating the animal attacks, and with a little diplomacy the team secure his release and in return he shows the way to the nearby druid grove, the likely source of these problems.

Insight: You won't be able to trade with anyone here other than the Djinn who have terrible prices. Sell your stuff back in the city before coming here!