Showing posts with label Anomen. Show all posts
Showing posts with label Anomen. Show all posts

Thursday, 3 October 2019

The Cursed: Onwards to Insanity!

[Part of the Cursed story line]

Assaulting the vamp nest proves to be easy with summons, and more than a few are staked in the process. Bodhi herself comes near death before flying away as a bat... an immortal bat who resisted magic spells and weapons.

Pity none of them are this cool.

To keep their end of the bargain the Shadow Thieves have tracked down Imoen to the island asylum of Spellhold and have already arranged a ship there. Apparently that's the extent of their "help" as the party have to do the heavy lifting themselves!

Neera is very uncomfortable about visiting an asylum specifically for mages so she is dismissed and Elisabeth rejoins the team in her place. Upon arrival at Spellhold's adjacent pirate town, the team is ambushed by vampires thanks to the cowardice of their ship's captain who quickly runs away.

He must be related to Anomen.

Insight: Remember to visit the temple for restoration if any of your team get drained. Suddenly not being able to cast high level spells and having reduced max hit points is not ideal.

Saturday, 28 September 2019

The Cursed: A Tempting Maze

[Part of the Cursed story line]

To replace Anomen, Lu Lingqi begrudgingly asks Haer'Dalis (who has a clear crush on her) to join the team. The bard has an odd set of skills, but the most surprising is his fame. Almost everyone in town recognizes him.

The team returns to the Watcher's Keep and descends to Level 3, which is a bastard of a maze made of little rooms, some being magic dead zones. It's also filled with powerful, warring demons making it a slog to get through.

Aren't succubi horny little devils?

A room of succubi lustfully offer passage to the end of the maze for the prize of a kiss and Catharina agrees - getting level drained in the process. The succubi don't lie, but only after they leave do the team discover they don't have the key down, and must now go through the maze in reverse!

Insight: And that's what I get for trying to skip the level. Lol.

Friday, 27 September 2019

The Cursed: Elemental Demon

[Part of the Cursed story line]

Nalia is a great asset as she disarms the traps on level 2 of the Watcher's Keep and assists the team in clearing out each of the elemental laboratories. This turns out to be easy when using the opposite environments against each guardian.

Yeah, pink magic is the opposite of... um... something.

Having assembled the key for the chromatic demon, they let him out to get the key for the portal down. Of course the demon decides to attack first, shifting into the various elemental forms they already faced. This is a long fight and towards the end, Anomen the coward has a morale break and turns around to flee.

The demon makes him pay for this mistake by beheading him before the rest of the party can destroy it. With one person down and exhausted from the fight they head back to the city to regroup.

Insight: The chromatic demon is immune to all damage save for the one weakness per shapeshift.

Wednesday, 25 September 2019

The Cursed: Lich's Apprentice

[Part of the Cursed story line]

Having found the douche bag noble who has his son, Cernd and company are quickly forced into battle since the noble is actually apprenticing for a lich!? It is an easy victory, and the lich - who was just watching, is quite pleased by the result as the noble was a lousy apprentice.

The lich then teleports away, leaving the toddler with Cernd. The werewolf druid is at a loss for what to do and finally decides to leave the team to take the kid back to the grove where he will be safe.

Ironically they replace him with Nalia the noble, whose keep they previously saved. This thief/mage isn't that shabby, and even survives a short foray into the sewers to destroy a small illithid hideout.

I imagine they'll explain this plot in Baldur's Gate 3!

Confident with her abilities, Catharina decides to lead the squad back to the Watcher's Keep.

Insight: There are actually a LOT of liches resting underneath the city, but I'm doing my best to avoid them as they are difficult combats.

Monday, 23 September 2019

The Cursed: Level 2 Respite

[Part of the Cursed story line]

With the statues down the team takes the portal to level 2, which is a set of elemental themed libraries and laboratories around a caged chromatic demon, who happens to have the key to the next level. He asks the party to free him in exchange.

Easier said than done, for after battling kuo-toa, spiders, spirits and desert trolls the team is in pretty bad shape. Fortunately there's a portal out so they use that and return to the city to unload and recover.

This fan art is pretty accurate.

While Mazzy gets herself into a duel with an ogre (which she wins easily), Cernd discovers that the wife he left behind two years ago was with child at the time. Said child now lives with some douche bag noble, who possibly also killed Cernd's ex-wife but there's no proof. Anomen feels his pain but says the law must be followed. Cernd disagrees.

Insight: Level 2 is another place riddled with traps and again I find myself with no thief to detect or disarm them. :/

Saturday, 21 September 2019

The Cursed: Statue Dance

[Part of the Cursed story line]

The team follows Mazzy's suggestion to visit the Watcher's Keep next as she heard the Knights of the Vigil were asking for aid. Upon reaching it, they learn that the massive fortress is to keep something in, not out, and the wards are failing... much like with the shade lord.

The knights stress that the imprisoned one must not be killed though, which is very strange. Provided with a holy symbol to grant access and a scroll to repair the seals, the party enters from the roof to work their way down.

Halls of statues always activate paranoia!

Shadows and spirits on the first floor are easily dealt with, but the old statues that come to life trick poses some really tough enemies who can take numerous mord-sword blows. Neera accidentally solves this by summoning a demon, which destroys all the statues before turning on the party.

Fortunately it's very weak by then and is easily slain!

Insight: It's official, combat in this game is much less fun than BG1. So many enemies have resistances and immunities, you'll be micro managing the swapping of weapons and using spell slots to breach or pierce magic shields instead of doing fun explody stuff. Such is high level D&D I suppose... bad high level D&D.

Friday, 20 September 2019

The Cursed: Firkraag

[Part of the Cursed story line]

The red dragon is a dangerous foe, easily knocking back enemies with ease. The mord-swords and sword spiders still do their work while the mages and Yoshimo pepper it from afar.

Firkraag doesn't like this in the least and squishes the spiders and Yoshimo into paste. He also devours Rasaad and chews him into little gibs before finally being put down by Lu Lingqi. Anomen some how survived by bravely running away, the stench of urine and shit all over him.

It's like Lu Lingqi went super saiyan in this fight!

Fortunately there is some good loot, including a +5 two handed sword... that no one can use. Damn it! The team returns to Trademeet to sell stuff and while there recruit werewolf druid, Cernd, and that halfling they freed from the shade lord, Mazzy Fentan, into the party.

Insight: Firkraag lets you prepare before battle, so do it wisely. Fear protection spells probably would be useful in hindsight!

Thursday, 19 September 2019

The Cursed: Windspear Dungeon

[Part of the Cursed story line]

The team returns to the Windspear Dungeon and enters the maze section filled with traps and false doors. While Yoshimo easily clears those, less easy are the wandering beholder and djinn.

A competing adventuring group also gets cloud-mord-sworded before the team runs into a wolfwere pack. Unlike on that island, these ones are much easier to put down.

Beyond them are golems, including a large golem which is only defeated by tanking mord-swords and Lu Linqi's +4 magic halberd. Another is defeated through door way cheese (too big to pass). At the end of that marathon they find the kidnapped boy and release him from bondage.

Good thing those doorways are sturdy!

All that's left is to go downstairs and to face Firkraag himself... in his lair. Turns out Firkraag is a red dragon!

Insight: I think there's a time limit to rescue the kid. If there isn't, Anomen certainly whines enough to hurry you along.

Wednesday, 18 September 2019

The Cursed: Anomen the Coward

[Part of the Cursed story line]

The "battle ground" turns out to be a dungeon with a massive entrance. While the orcs and hobgoblin defenders are easy enough to beat, the second floor has stone golems and an undead horde including vamps, mummies and wraiths!

This is doubly annoying since Anomen, who is supposed to be front lining, always defaults to using a sling like the coward he is. It's a tough fight and many mord-swords and blade spiders are used but the team prevails, though now severely injured and level drained.

One of the most useless paladins in history.

They have no choice to return to the city where Anomen receives the bad news that his sister was recently murdered and worse, there is no evidence to arrest the prime suspect. Rasaad convinces him to stay true to his path and believe in justice - letting go of vengeance. Yoshimo scoffs at this, saying he'd never let his own kin down so badly. It does sound pretty cowardly.

Insight: This is what the pregenerated NPCs have over your own "silent" party members: banter. And it is terrific.

Monday, 16 September 2019

The Cursed: Trickster in the Hills

[Part of the Cursed story line]

Returning to Athkatla to sell loot from the temple the team find the Planar Sphere under attack by a group of magic hating mercs! Unlucky for them, the friendly guardian golem patrols into them and wipes them out, their employer suffering a similar fate soon after.

Anomen then suggests to investigate an ogre problem at the Windspear Hills, so they go and sure enough encounter the oddly well spoken brutes. Upon slaying them however, it turns out the ogres were paladins - one of whom was ex-ally Ajantis!

Sorry dude, you looked like an ogre.

A passerby offers shelter for the party and warns them that they are being targetted by the local trickster Lord Jierdan Firkraag, the same person who told Anomen about the ogre problem. As if on queue, a bunch of orc mercenaries working for Firkraag then show up and attack. While they are easily beaten, they do manage to abduct the good samaritan's boy in the chaos.

A lone messenger then appears issuing a challenge for the team to rescue the boy at the "battle ground" in the North East. They accept.

Insight: For some reason enemies respawn quickly in this area. Be prepared.

Saturday, 14 September 2019

The Cursed: Monkey Business

[Part of the Cursed story line]

Having been abandoned by Jaheira, the team recruits pretty boy paladin Anomen before heading to the evil cult temple in the mountains. Rasaad is immediately concerned, letting slip that he likes Catharina. She assures him the annoying paladin is not a threat.

The planned "infiltration" of the base again doesn't go smoothly as upon walking in Rasaad simply challenges everyone to combat (yay for lawful stupid). Turns out the entire cult was an elaborate ruse simply to weaken the Sun Soul monks by giving them something to defect to and to fight among each other.

Choke points are fun with AoE spells!

The real enemy - the Dark Moon monks, then attack in force and Rasaad and company opt to help the tricked cultists to defend themselves, resulting in an easy victory. The new cult is liquidated, with the members sheepishly returning to their old orders while Rasaad and Catharina have a romantic evening on the roof of the temple.

Insight: Practice at estimating the radius of your AoE spells. This game assumes you can throw fireballs and skull traps far enough back to hurt the charging enemy but not hit your own front line.