Showing posts with label Korgan. Show all posts
Showing posts with label Korgan. Show all posts

Sunday, 17 November 2019

The Cursed: Abazigal's Bath Time

[Part of the Cursed story line]

A summoned planetar (who happen to be fantastic healers) is able to resurrect Sarevok and restore him fully - leading to Imoen and Korgan making fun of him a bit. No such luck for Hexxat though - she's gone for good.

The interior of the lair is a network of underwater tunnels guarded by lesser enemies - frost salamanders, kuo-toa with water elementals including a very weak Olhydra (Elemental Princess of Evil Water), a lair of strange eyeballs and a geas-ed dragon whom Catharina just imprisons while it's monologuing.After the fight outside, she's had enough of dragons.

Olhydra is one gnarly wave dude.

There is one more to defeat though, Abazigal himself who transforms from fighter mode to a blue dragon! He's not as clever as his son but is immune to time stop meaning its back to waves of planetars, mord-swords and dragon breath spells for him. He manages to fatally toss Korgan against the cave wall before Imoen's summoned pit fiend (she was getting desperate) can finish him off.

Due to the state of his corpse, Korgan is unable to be resurrected.

Insight: If you're wondering why I'm not just casting Imprisonment of everything it's because most of the "bosses" are immune to it somehow. Just like being immune to time stop. It really undermines any "power gain" you as the player might feel wasting a slot on a spell that doesn't work against something - especially without any hints before hand that it won't work. Aka terrible design.

Saturday, 16 November 2019

The Cursed: Biting Back

[Part of the Cursed story line]

With Sendai's demise a new "pocket test" is unlocked that the team easily passes: defeating Catharina's second demonic form: the slayer which happens to be good foreshadowing of what is to come. After selling stuff at the village they proceed on to Abazigal's lair which, unlike Sendai's, is not hidden at all.

The entrance is huge, opulent and guarded by one wizard, Abazigal's son. A fight ensues and Hexxat manages to sink her teeth into the fool. To her surprise, he then transforms into a green dragon and bites back - ripping her to shreds! Sarevok is also killed via claw impalement.

With things not looking good, Catharina uses the next cheesiest method to win the fight. Spell Strike (remove all magic defenses of target - no save), time stop, shape shift into a mind flayer, and then attack physically. Creatures affected by time stop are counted as "at your mercy" since they aren't moving so you will always hit, and mindflayers do tiny damage physically but each hit reduces INT by 5. When INT reaches 0... dead dragon.

So much for all your shields and hundreds of hit points.

Insight: This took me a few attempts to win against this guy as he was regularly re-upping his shields, using invisibility, full healing, using haste on himself and dispeling summons - projected images included. That's on top of the regular dragon abilities!

Wednesday, 13 November 2019

The Cursed: Mirrors of Sendai

[Part of the Cursed story line]

Sendai's base is quite well concealed in the forest, and humorously guarded by Drow disguised as woodland critters. Inside, more Drow, a lair of myconids, pet umberhulks, a slave army, a lich, mindflayers and minor demons all serve as guardians but they are all planetar-ed out of the way.

Even Ogremoch himself, the elemental Prince of Evil Earth (yeah, "Earth" not Faerun), is present but doesn't get to do much as Catharina imprisons it as her opening move. Finally they reach Sendai who proves to be an exciting battle as she makes seven statue clones of herself and has constant Drow reinforcements arriving during the fight.

You can imprison the Prince of Earth, in the Earth? Okay then!

Catharina and Imoen make good use of breach (anti magic), pierce (anti magic), horrid wilting, planetars, mord-swords, true sight and the dragon breath ability (20d10 fireball with knock back) coupled with projected images to prolong spell use (as their spells aren't tied to the original casters memory somehow). After an epic fight, Sendai finally is slain when Catharina "wishes" all magic defenses down and lands a Melf's acid arrow on her.

Insight: For extra cheese, project image also makes copies of the quick slot items so that one powerful scroll you have can be used as much as you like, as long as it is only ever used by a projected image. Obviously, one scroll means each image can only use it once though.

Monday, 11 November 2019

The Cursed: Unexpected Aid

[Part of the Cursed story line]

Eager to rest outside the pocket plane for a change, the squad goes to the Amkethran tavern where they are surprised to find the vampire Hexxat! Since she wasn't staked last time she's survived and using a day-walking cloak has found herself here, to ask Catharina for help with a lich. Not to kill it, but to enslave it for her master.

Guess we didn't kill her good enough last time.

That sounds all sorts of wrong but since help is hard to come by, Catharina agrees as long as the vampire helps her kill a few Bhaalspawn first. Hexxat finds this acceptable. There is a local lich in the village (these things are everywhere!) but this soul trader is not Hexxat's target. They do manage to get a young girl's soul stone from it though, by trading the one of her stupid father.

Instead of using it to restore the child, Hexxat keeps it for herself as it gives nice bonuses. With that, it's finally time to hit one of those Bhaalspawn bases so the team votes to head for the closer one: Sendai's enclave.

Insight: While the day walking cloak lets Hexxat not burn out in the sun, remember to take it off in dungeons as it significantly reduces her stats when worn.

Sunday, 10 November 2019

The Cursed: Amkethran

[Part of the Cursed story line]

Whatever protection Amkethran village has going on is pretty powerful stuff, as the pocket plane refuses to teleport the team there. Instead they have to walk across the desert and at an oasis encounter a sizable force of Tethyr soldiers wrongly hunting Catharina for the crime of destroying Saradush.

Korgan was tempted!

After slaying and looting those idiots dry, the team finally reaches Amkethran - a quaint little place that is brimming with mercenaries. Seems Balthazarr is also assembling an army of his own. The team ends up killing a few: the ones being ass hats to the locals and the idiots tricked by a weasel smuggler that the team, not him, are the smugglers.

For this, the team subsequently assists the mercs take out the local smuggler base which earns them a brief meeting with Balthazarr who follows Melissan's instructions and points out the base locations of Yaga-Shura's allies. Before leaving, the team finds another survivor from Saradush, a magic scroll vendor, whom they spend all of their 305k gold on in preparation for the battles ahead.

Insight: It pays to loot everything. Portable containers will help with that: gem bags, ammo bags, potion bags, bags of holding. Also don't forget your handy and accessible pocket plane that has three boxes you can use if overloaded!

Thursday, 7 November 2019

The Cursed: Burning Yaga-Shura

[Part of the Cursed story line]

With the ritual done, the team pocket plane deploy right into Yaga-Shura's face for an anti-climatic battle where Korgan beheads the fire giant, causing his army to scatter and flee. It is too late for Saradush though, as while they were gone Yaga-Shura's army breached it and killed almost everyone inside.

Fire Giant vs Dwarf!

Only a few non-Bhaalspawn folk remain, including Melissan who warns that Yaga-Shura's allies and their armies will most likely come for Catharina next. Catharina, eager to destroy these threats before they can react, is instructed to use the desert village of Amkethran as a staging point as it is protected by Melissan's friend, Balthazarr - apparently a person of some power having somehow survived a cataclysm long ago.

The team agrees but first faces the second "pocket test" which involves fighting a Catharina not raised by Gorion. This is very tough as evil Catharina exclusively hunts her twin, and is only solved by Imoen casting improved invis on good Catharina and making her "sit out" of the combat. Fortunately Imoen can also summon planetars at this point!

Insight: Enemies will swarm endlessly until Yaga-Shura dies. Don't let him live for too long.

The Cursed: Marching Mountains

[Part of the Cursed story line]

Melissan is upset at Gromnir's death, saying that the only chance Saradush has now is for someone to kill the general of the attacking force: Yaga-Shura. A towering fire-giant, said to be invincible and also a Bhaalspawn. Learning the squad can teleport around via pocket plane, she suggests they investigate his home in the Marching Mountains to find a weakness.

Since it sounds like a solid plan, the team do as instructed and are soon marching up those appropriately named mountains where they encounter a witch who knows a ritual to undo Yaga-Shura's invulnerability. She just needs the reagents found in his fortress, which is a lava filled sweat bath.

Looks like some of them have played Dark Souls.

The planetars actually take some serious damage here, but when backed by mord-swords and two crazies (Sarevok and Korgan) the fire giants and fire themed guards all die. The witch does her ritual, then tries to overstep and kill the party. Unlucky for her, Catharina has been working on a new spell that was previously used on her party in the Watchers Keep: Imprisonment.

There is no save.

Insight: The pocket plane is fantastic as you can port back to it at any time and then gate exactly to where you left off. This makes it the ideal place for uninterrupted rest.

Wednesday, 6 November 2019

The Cursed: Paranoia at Saradush

[Part of the Cursed story line]

Having passed the test, the pocket plane spits out the party at the besieged city of Saradush and meet Melissan, a nun of sorts who has been working to collect and protect all the Bhaalspawn here, and there are many - most of whom are just commoners and cowards.

While the militia do their best to hold the walls, the actual lord of the place - Gromnir Il-Khan is more interested in saving himself. Melissan asks the team to try talk sense into him and they accept though getting to him is tricky as he's barricaded in.

It takes blackmailing a priestess to gain access to the old, vampire filled prison - then clearing it out as well as a number of Gromnir's orcs before getting to him. Gromnir, a Bhaalspawn himself, is filled with paranoia and claims Melissan is out to get him and all others like him. With no chance to reason with him, the general attacks the party and soon finds himself very, very dead.

Orcs are stupid cowards. Have always been. Will always be.

Insight: Don't idle out on the streets as fireballs from the attacking army seem to heatseek the party every now and then.

Tuesday, 5 November 2019

The Cursed: Time of Prophecy

[Part of the Cursed story line]

Imoen and Catharina spend a good amount of time with the elves, but the peace is broken by the arrival of a Bhaalspawn hunter who happens to be a Bhaalspawn herself. Unfortunately for her, she and her mercs are not equipped to deal with a planetar and are promptly killed.

Pretty sure this fella classifies as a Planetar too!

Right after she falls, the step-sisters are brought to a pocket plane dimension created by Catharina's subconscious where they meet a Solar (one step up from planetar) who vaguely says they must train as the prophesied time is at hand before vanishing again. Also present is ghost Sarevok, for whom the small price of a sliver of Catharina's soul lives again and joins the party!

Catharina is also able to summon any living previous ally which turns out to be a one name list. Korgan, the evil dwarf beserker is called and rejoins the team. He and Sarevok pass the first "pocket test" for the party, killing angry civilians and knights out for Bhaalspawn blood.

Insight: Sure hope this game is solo-able (winnable with a one person party), as it seems to quickly be heading that way!

Thursday, 5 September 2019

The Cursed: Got Rep

[Part of the Cursed story line]

After solving a few more minor issues at Trademeet, Korgan has had enough of the goody-two-shoes routine and leaves the party as they head on to the Umar Hills where people have reportedly gone missing.

Unimpressed dwarf is unimpressed.

While searching the woods, a band of Harpers comes for Jaheira but are convinced to stand down and leave. They also come across the criminal wanted by the Cowled Wizards, Valygar Corthala hiding in a remote cabin.

He claims innocence, saying he's only wanted for his blood which can open the mysterious planar sphere in the slums district of Athkatla. Lu Lingqi decides to give him the opportunity to prove it, and lets him join the team.

Insight: Reputation is a two edged sword. The high reputation my party had here caused Korgan to leave but also prevented the fight with the Harper group.

Wednesday, 4 September 2019

The Cursed: Druid Duel

[Part of the Cursed story line]

The druid grove is home to spiders, trolls, and druids being turned to the extremist shadow druid way by their new leader, Faldorn! It seems she survived that flamestrike after all. Fortunately, the druids chose leaders based on ritual duels so Cernd steps up.

To everyone's surprise, Cernd is actually a greater werewolf and rips Faldorn to pieces and subsequently staying to redirect the druids back to a more peaceful path.

It's like fighting a random tribesman only for him to turn into this.

More problematic is the rogue rakshasa who is found hiding nearby, as the team has no weapons capable of killing it. They retreat and opt for the other solution instead - killing all the djinn in Trademeet instead. This works out better, though it does leave Raven Skinnybastard petrified.

Since he's pretty safe here in that form (even used as decoration in town), the team take Rasaad to fill his spot.

Insight: Cernd's greater werewolf form is awesome, but he can't equip/use/cast anything while in that form.

Tuesday, 3 September 2019

The Cursed: Trading in Problems

[Part of the Cursed story line]

The next stop from the De'Arnise keep is the city of Trademeet which for some reason is under attack by wild animals. In addition to that, a number of djinn have set up camp outside and have basically stopped all trade to the city (through charm buying everything) until the rakshasa they are hunting is killed.

You have it backwards - the genies make the wishes and you are the slaves!

Because not enough is going on, a recovered Rasaad is spotted here as well - fighting and defeating others of his Sun Soul monk order. When questioned after, he claims that this is a ruse to infiltrate a new monk cult. They leave him to do that and go chat with the mayor who has a druid scapegoat locked up for trial.

This druid, Cernd, claims to also be investigating the animal attacks, and with a little diplomacy the team secure his release and in return he shows the way to the nearby druid grove, the likely source of these problems.

Insight: You won't be able to trade with anyone here other than the Djinn who have terrible prices. Sell your stuff back in the city before coming here!

Monday, 2 September 2019

The Cursed: Troll Fort

[Part of the Cursed story line]

The closest stop outside Athkatla is the De'Arnise Keep, where the daughter of the household, Nalia De'Arnise was encamped outside with a few guards. The keep itself had fallen to troll and yuan-ti invaders, and she was trying to reclaim it.

Having had experience in sieges before, Catharina agrees to help. Much like Dragonspear Castle, there is a secret tunnel to access the fortress and unlike Dragonspear, the enemies here are weak and easily wiped out.

It was no hassle what so ever.

Nalia is thankful for the assistance, but now faces the reality that if she takes ownership of the now empty De'Arnise throne, she would be stuck to a previously arranged marriage to a douche bag. Catharina suggests a life of adventure instead, and directs her to the Copper Coronet to make her own group of explorers.

Insight: In case you forgot, you need fire or acid to finish a downed troll. Leave them long enough and they get back up at full health.

Sunday, 1 September 2019

The Cursed: Breaker of Prisons

[Part of the Cursed story line]

With the cult of the Unseeing Eye destroyed, the team decide to check up on Haer'Dalis and his theater troop - only to find them being abducted by inter-planar bounty hunters! The party follow into the planar prison, and defeat the demons in charge of it. Of course, most of the slaves actually die during this but the theater company is fine.

These two also made it out. They always do.

They opt to teleport on to Sigil, but Haer'Dalis returns with Catharina's team back to Athkatla in hopes of adventuring with her (specifically Lu Lingqi) one day. Keldorn, happy with recent events, invites them all to his house to meet his wife and daughters. This doesn't go so well as his wife is upset at the job hours he keeps and admits to having a relationship with another man! Distraught, Keldorn leaves to report this to the courts, leaving the party one member down again.

They decide to visit Jaheira at the docks and find a Harper inquisition waiting for them! Unwilling to be magically imprisoned for eternity the team slay all the Harpers present with the exclusion of Jaheira who wisely decided to side and rejoin with her old team. Having had enough of the city, the party decides to leave it to follow one of the many quest hooks outside but before doing so, they pay a quick trip to the adventure mart to gear up properly. At this point they had 94k gold anyway.

Insight: The Robe of Vecna at the Adventure Mart is very handy as it reduces spell casting time. Instant skull traps? Yes please!

Friday, 30 August 2019

The Cursed: Looking and Unseeing

[Part of the Cursed story line]

Having had enough of the Graveyard, the team heads into the Temple sewers next to hunt down a new cult forming below. An encounter with a well equipped band of brigands sees Minsc getting killed by a magical throwing axe which Korgan claims for himself before kicking Minsc's corpse down one of the many shit pipes. Taking his place is the paladin Keldorn, who is also looking for this mysterious cult down here.

Instead, the group finds the secret lair of a wizard who has enslaved the local actor Haer'Dalis. After rescuing the hapless actor the team goes deeper into the sewers and finds the base of the Unseeing Eye cult. It doesn't take much to learn that these self-blinding crazies worship a beholder who is looking for half of a powerful artifact, since it already has the first half.

The team finds it first in a long forgotten temple even further down before hopping into the beholder's lair to face the monster. There are a surprising number of undead servants here too, but most of the trouble comes from the random beholders and gauths (little beholders) in the area. Catharina makes use of all the summoning scrolls she has been hanging onto, letting her own skeles, efreeti and fire elemental handle all the dirty work. As for the Unseeing Eye, Korgan uses the assembled artifact (it's a plasma rifle) to almost one shot it, making it the easiest enemy in the entire place!

Beware of dwarves with plasma rifles!

Insight: Buying the Shield of Balduran at the Adventure Mart would have saved a lot of headaches here as it reflects beholder rays, but summoned fire elementals are a good fall back as they are immune to most of what the eye tyrants can throw.

Thursday, 29 August 2019

The Cursed: Thief Lesson

[Part of the Cursed story line]

The mystery of Montaron is not much of a mystery. The Harpers killed him since he was spying on them for the Zhents, just like they kill Xzar when the team goes to report back to him. Jaheira decides to leave the team to work for this Harper branch, so Catharina finds a replacement in the somewhat crazy lady Hexxat at the Copper Coronet. Hexxat has a burning desire to revisit the graveyard so that's where they go.

They also kept his corpse in a chest. Nasty.

As a thief, she is much better than Raven at detecting traps (and she teaches him a bit) which is handy as she leads them down into one particular crypt and right to... the vampire that's mind controlling her. The vampire "Hexxat" kills her thrall and begins making demands of the party, which isn't really great for first impressions so Catharina and company just end up killing her too.

They hire the dwarf fighter Korgan nearby, who is hunting for a tome in one of the crypts but finds that his old crew have beaten him to it. These vagrants seem to also have raided the house of the collector who wanted the book, killing all inside so Catharina has no qualms in tracking them down and ending them in the same fashion.

Insight: Detect traps never turns on automatically for Raven as he is player generated, which is why Hexxat seemed to be so much better at finding them. Simply remembering to press that button makes him much more useful.