Showing posts with label Yoshimo. Show all posts
Showing posts with label Yoshimo. Show all posts

Friday, 20 September 2019

The Cursed: Firkraag

[Part of the Cursed story line]

The red dragon is a dangerous foe, easily knocking back enemies with ease. The mord-swords and sword spiders still do their work while the mages and Yoshimo pepper it from afar.

Firkraag doesn't like this in the least and squishes the spiders and Yoshimo into paste. He also devours Rasaad and chews him into little gibs before finally being put down by Lu Lingqi. Anomen some how survived by bravely running away, the stench of urine and shit all over him.

It's like Lu Lingqi went super saiyan in this fight!

Fortunately there is some good loot, including a +5 two handed sword... that no one can use. Damn it! The team returns to Trademeet to sell stuff and while there recruit werewolf druid, Cernd, and that halfling they freed from the shade lord, Mazzy Fentan, into the party.

Insight: Firkraag lets you prepare before battle, so do it wisely. Fear protection spells probably would be useful in hindsight!

Thursday, 19 September 2019

The Cursed: Windspear Dungeon

[Part of the Cursed story line]

The team returns to the Windspear Dungeon and enters the maze section filled with traps and false doors. While Yoshimo easily clears those, less easy are the wandering beholder and djinn.

A competing adventuring group also gets cloud-mord-sworded before the team runs into a wolfwere pack. Unlike on that island, these ones are much easier to put down.

Beyond them are golems, including a large golem which is only defeated by tanking mord-swords and Lu Linqi's +4 magic halberd. Another is defeated through door way cheese (too big to pass). At the end of that marathon they find the kidnapped boy and release him from bondage.

Good thing those doorways are sturdy!

All that's left is to go downstairs and to face Firkraag himself... in his lair. Turns out Firkraag is a red dragon!

Insight: I think there's a time limit to rescue the kid. If there isn't, Anomen certainly whines enough to hurry you along.

Wednesday, 18 September 2019

The Cursed: Anomen the Coward

[Part of the Cursed story line]

The "battle ground" turns out to be a dungeon with a massive entrance. While the orcs and hobgoblin defenders are easy enough to beat, the second floor has stone golems and an undead horde including vamps, mummies and wraiths!

This is doubly annoying since Anomen, who is supposed to be front lining, always defaults to using a sling like the coward he is. It's a tough fight and many mord-swords and blade spiders are used but the team prevails, though now severely injured and level drained.

One of the most useless paladins in history.

They have no choice to return to the city where Anomen receives the bad news that his sister was recently murdered and worse, there is no evidence to arrest the prime suspect. Rasaad convinces him to stay true to his path and believe in justice - letting go of vengeance. Yoshimo scoffs at this, saying he'd never let his own kin down so badly. It does sound pretty cowardly.

Insight: This is what the pregenerated NPCs have over your own "silent" party members: banter. And it is terrific.

Monday, 16 September 2019

The Cursed: Trickster in the Hills

[Part of the Cursed story line]

Returning to Athkatla to sell loot from the temple the team find the Planar Sphere under attack by a group of magic hating mercs! Unlucky for them, the friendly guardian golem patrols into them and wipes them out, their employer suffering a similar fate soon after.

Anomen then suggests to investigate an ogre problem at the Windspear Hills, so they go and sure enough encounter the oddly well spoken brutes. Upon slaying them however, it turns out the ogres were paladins - one of whom was ex-ally Ajantis!

Sorry dude, you looked like an ogre.

A passerby offers shelter for the party and warns them that they are being targetted by the local trickster Lord Jierdan Firkraag, the same person who told Anomen about the ogre problem. As if on queue, a bunch of orc mercenaries working for Firkraag then show up and attack. While they are easily beaten, they do manage to abduct the good samaritan's boy in the chaos.

A lone messenger then appears issuing a challenge for the team to rescue the boy at the "battle ground" in the North East. They accept.

Insight: For some reason enemies respawn quickly in this area. Be prepared.

Saturday, 14 September 2019

The Cursed: Monkey Business

[Part of the Cursed story line]

Having been abandoned by Jaheira, the team recruits pretty boy paladin Anomen before heading to the evil cult temple in the mountains. Rasaad is immediately concerned, letting slip that he likes Catharina. She assures him the annoying paladin is not a threat.

The planned "infiltration" of the base again doesn't go smoothly as upon walking in Rasaad simply challenges everyone to combat (yay for lawful stupid). Turns out the entire cult was an elaborate ruse simply to weaken the Sun Soul monks by giving them something to defect to and to fight among each other.

Choke points are fun with AoE spells!

The real enemy - the Dark Moon monks, then attack in force and Rasaad and company opt to help the tricked cultists to defend themselves, resulting in an easy victory. The new cult is liquidated, with the members sheepishly returning to their old orders while Rasaad and Catharina have a romantic evening on the roof of the temple.

Insight: Practice at estimating the radius of your AoE spells. This game assumes you can throw fireballs and skull traps far enough back to hurt the charging enemy but not hit your own front line.

Friday, 13 September 2019

The Cursed: Everybody was Kung Fu Fighting

[Part of the Cursed story line]

While in town, Rasaad finds a lead to the cult he was hoping to infiltrate so the team journeys to an abandoned amphitheater for the initiation. Unlike Neera, Rasaad is unable to play it cool which results in a massive battle against the evil monks.

He's much stronger in this game though.

Catharina gets to try out Mordenkainen's Sword (or as I call them Mord-swords) and finds they are fantastic! The floating blade easily cuts down foes while being totally immune to non magic damage itself. Basically doom for the unarmed monks. Especially fighting in cloud kill!

Luckily, a map to the cult base is found on one of the bodies but since the team is quite fatigued after the battle they opt to camp in the woods for the night. In the morning, Jaheira is gone - having left a note that she needs to try clear her name and more importantly, so that the party isn't a target for the Harpers.

She's so unreliable.

Insight: To make Mord-swords even better, cast haste on them. Haste just makes everything better! (Though in RP terms, everything hasted would be aging much quicker)

Wednesday, 11 September 2019

The Cursed: Rewards of Diplomacy

[Part of the Cursed story line]

Returning after doing some tasks for the sanctuary, they find it destroyed! The lone survivor says they were discovered by Thayans and the others were captured and taken to the Thayan secret base in Athkatla. Humorously, this base is right beside Irenicus' starting dungeon - posing as a shop front.

Neera wants to go all terminator within, but Catharina calms her down enough so that the team can talk their way in, even buying supplies from said Thayans and reaching the back rooms which hold some angry gladiators and underpaid mercs.

With a few underhanded tactics, the mercs are made drunk and the gladiators freed. Having the support of both groups makes the red wizards easy prey, and the surviving wild mages are freed from their cages. For safety purposes they opt to split up again, with Neera remaining in the party.

Mord Swords are fantastic tanks!

Insight: Those Thayans have some really nice spells for sale, Mordenkainen's sword summon being one of them. Be sure to get it!

Tuesday, 10 September 2019

The Cursed: Trapped in the Woods

[Part of the Cursed story line]

While the forest is home to low level enemies, it is laced with magical traps (thanks Neera) one of which transforms Valygar into a squirrel. Due to the wild magic zone, the casters can't dispel this and so abandon him to his tiny, furry fate.

Valygar isn't happy.

Trying to navigate this place without a rogue (trap detector) is terrible so the team returns first to the city where Jaheira is again approached by Harpers who warn her that her execution has been mandated and that attacks on the party are going to increase soon. 

While she ponders on that Elizabeth is swapped out (and goes deep in her cups) for the Yoshimo, who helped them escape the Irenicus dungeon at the start. With him detecting traps in the party the team easily reaches Neera's wild magic sanctuary and they begin helping out with the numerous fetch quests given by the inhabitants there.

Insight: Definitely bring a thief to the wild forest. Not only do you get XP from disabling traps, you also avoid the adverse effects of said traps! Poor, poor Valygar...

Sunday, 25 August 2019

The Cursed: Lab Rats

[Part of the Cursed story line]

The prison transport never made it to Baldur's Gate, as Catharina was abducted by the mage Jon Irenicus. Deep in his dungeon, she endured his experiments for sometime until the location came under attack by some rival faction. With Irenicus distracted, Catharina is freed by fellow captive Imoen! Hey she's not so useless after all. The pair also rescue familiar faces Minsc, Jaheira, Elizabeth, and Lu Lingqi as well as the pair of thieves Yoshimo and Raven Skinnybastard on their way out, all of whom were lab rats to Irenicus.

Irenicus thinks too much, look at all those veins.

Alas both Khalid and Dynaheir were also prisoners here but they did not survive the torture. Reaching the surface they find themselves in Athkatla, Jewel of Amn. Irenicus is nearby absolutely annihilating the opposition which draws the attention of the local enforcers, the Cowled Wizards - a number of whom he slays as well. During this Imoen takes a cheap shot to magic missile Irenicus, and since magic is outlawed in the city the Cowled Wizards eventually capture both of them and whisk them away.

Yoshimo, having had enough of this shit, peaces out and leaves to go to the pub. The rest of the group, Raven Skinnybastard included, decide to try help Imoen from her legal issues.

Insight: Don't rush to escape the prison. There's lots of EXP in there and you can camp as much as you like.