Showing posts with label Bardo. Show all posts
Showing posts with label Bardo. Show all posts

Thursday, 25 June 2020

Fallout Shelter: The Raiders

[Part of the Wasted Land story]

The main team assembled for exploration is Billy (Maxine's Kid), Harold (Bardo's Kid) and Wroughtfield (who has overcome his peaceful nature to use automatic weapons) and their first task is to hunt down the annoying raiders who constantly harass the vault. This goes well for the most part, as they travel far and wide - pushing back the raider territory while making new allies and even gaining a pet St. Bernard they named "Bernie" and a Mr. "Handy" robot (who clicks on things for you) in the process.

A run in with feral ghouls forces them back to base though, and it is only then they learn that a far worse threat had hit Vault 465 - a trio of deathclaws! Only 51 dwellers of the 103 survived the attack. Among those lost are Bardo, Rattlesnake, El Duce, Spikelor Bordooshio, Syn, Goliath Arp, Skrmishca and the native from Abanqueiro Ocean.

So many deathclaws...

Shell shocked by the loss, Sarah Silverlight tries convince everyone to stop sending expeditions out but only succeeds in shutting down a few rooms such as the radio room and overseers office. Billy, Harold and Wroughtfield soon depart again to hunt down the raider boss whom they eventually find, but they are unable to survive his nuke grenade attacks. Only Bernie makes it back alive.

Insight: Send a lot of health stuff with your away teams. Remember that if you don't spend a nuka cola to speed up travel, some of the health gear will get en route to the quest!

Wednesday, 24 June 2020

Fallout Shelter: Vault 465

[Part of the Wasted Land story]

They didn't know what triggered the explosion, but Rattlesnake knew it was bad. With his wife Sarah Silverlight and allies, El Duce, Wroughtfield, Syn and a native from the Abanqueiro Ocean they made their way into the vault that was previously guarded by hostile robots. On the way they find a band of crashed aliens, Spikelor Bordooshio, Flixxel Gooplet and Goliath Arp being led by Bob O'Reagan who had rescued them, and himself from impending slavery (at the cost of some of his friends).

They happily take them along as the vault is spacious and quite inviting, but seemingly restricted in improvements unless they can find even more dwellers. Or make them. The arrival of a lone wanderer, Skrmischa, and two single mothers, Maxine and Bardo, and their sons Billy and Harold, is welcomed - but Rattlesnake tells them and the other women, including his wife, what was to be expected of them. They didn't have much other choice so the orgies began.

There's a lot of boom chika wow wow...

Soon with enough inbreeding, the population started to grow and a radio room was even setup to draw in more wanderers, such as Spikelor's friend, Stomachio Timeflies. Having a good base number now, Rattlesnake was happy to start sending a few people on quests out in the wasteland.

Insight: Remember to check on and recall your wasteland wanderers as they will eventually die if you forget about them.

Tuesday, 23 June 2020

Fallout Shelter: The Great Purge

[Part of the Wasted Land story]

Unable to reach the exit due to a flanking swarm, the remaining Vault 40 survivors retreat into separate rooms and lock the doors. This of course only serves to trap them. The roaches soon invade the power station and make quick work of Smedley, Carol Black and Payday.

Totally freaking out, Shocklord uses his lightning powers and full blast - eliminating waves of the insects but at the same time hitting the power generator itself. The machine goes into overload and explodes, setting most of the vault on fire. While this does force the roaches to flee, the fires also roast alive Jane, Nicki, Lanfey, Rage Metalhead, Hawkes, Charybdis and Shocklord himself.

Everything's on fire!

Only Maxine and Bardo who managed to hide in a bathtub of water survive the event, and with the coast clear, opt to take their chances in the wasteland rather than remain in this awful and forsaken place. Eventually both women give birth to sons, and are forced to try find another place to stay away from the radiation. It is then they find a similar looking door imprinted with "Vault 465".

Insight: You can revive deceased dwellers for caps, just not in survival mode.

Monday, 22 June 2020

Fallout Shelter: Horrors in the Dark

[Part of the Wasted Land story]

While their new accommodations were cozy and quite self sustaining, it soon became clear that Yazan's group were quite deprived of female attention much to Charybdis and Hawkes detriment. Now with "fresh meat" available they soon came to forcing themselves upon the rest of the females in the group whom they divided and "conquered".

Seeing that conflict was inevitable, Smedley began rallying his crew but a shrill scream signaled the presence of a new threat.

There in the living quarters they found Luna, decapitated by a giant radroach... and more of the vermin soon crawled out from the vents looking to feast on their new visitors! Any thoughts of fighting each other quickly vanished as both teams began battling the insectoid invaders but had to fall back against the increasing enemy numbers.

Totally heading the way of Terraformars here...

Eventually even the amazing skills of Guin are not enough as the tiger man is brought down by the horrible foe. This causes the remaining survivors to panic and flee.

Insight: Survival mode is serious business and makes everything harder! Don't jump straight into it like I did here!

Sunday, 21 June 2020

Fallout Shelter: Vault 40

[Part of the Wasted Land story]

They didn't know what triggered the explosion, but Smedley knew that it was bad. He quickly took his nearby crew of Carol Black, Payday, Maxine, Nicki Law (who had escaped captivity), Bardo and Lanfey to a safe shelter he knew about that had imprinted on the entrance in large, faded letters "Vault 40". Accompanying them were also his two prized prisoners, Luna and Jane (whom Payday captured after her previous appearance).

By the time they reach there, another more colorful group - composed of Yazan Barghouti, Guin, Rage Metalhead, Shocklord and their two slaves Hawkes and Charybdis were already at the door, trying to gain entry. After a brief standoff, Smedley and Yazan agreed it would be better if both groups simply worked together and so entered the foreboding bunker as one.

What could go wrong?

Insight: Each room uses a different stat to operate, and power is most important because without power nothing else works.

Friday, 19 October 2018

Shadowrun: What Doesn't Kill You

[Part of the Shadowrun Chronicles.]

With the virus release imminent Sarah is quick to pull the plug on the mainframe. Jane responds by making it explode somehow, killing the police officer and most of Carol's team. She herself is knocked her out and awakens to find herself about to be experimented on by Aztech scientists at a strange lab.

Another common occurrence it seems.

Carol manages to free herself and kill the lab rats, but then finds herself in a large room surrounded by powerful headcases while Jane mocks her over the speaker system. Fortunately a team composed of Lanfey, Bardo and Payday arrive just in time to rescue her. Smedley clearly cares about his investment!

As thanks, Carol volunteers to lead the attack against Jane who is easily tracked as she is creating a massive power spike for some nefarious purpose. She loads up on weaponry and assembles the kill squad of Barbel, Maxine and Batshit - the only other survivor from the control room explosion who is equally keen for some pay back.

Wednesday, 17 October 2018

Shadowrun: Weaponized Malware

[Part of the Shadowrun Chronicles.]

Nicki Law must have spilled the beans because not long after the last outing, Aztechnology sends in sappers to Smedley's Square. Without time to get her usual squad she joins Ratdoktor and male counterparts Bardo, an orc chain gunner, and Batshit, a tattooed mage to cleanse the tunnels of Aztech fanatics who are *guarding timed explosives*.

One of the zealot sun priests manages to kill Ratdoktor with an eviscerating spell, but the team manages to defuse all the bombs in time. Jane then has a breakthrough in regards to the virus: it's part dragon blood/part nano tech - one heck of a way to weaponize a dragon.

Apparently that's a common thing.

The best place to find more info is at the research lab tied to the data Jane found, so she takes Carol, Bardo, Blood Countess and Maxine (another autogunner) to the location and the team gets past the heavy security, including more mechs, to let Jane hook up directly to their mainframe. While all of Aztechs dirty secrets are now revealed, Jane seems to start acting funny...