Thursday, 14 December 2023

Gloomhaven: Unlocking the Sun

[Part of the Party Time journal

After that unfair mission failure, I voted to leave the city and let it rot to the poison while we returned to Vermling Bear island and this time wiped the floor with the opponents resulting in a cascade of gold for the party! Juris then suggested we try another crypt mission that was on our list for awhile which also turned out to be a walk in the park as it was a "reach the treasure room and kill all revealed enemies" one, so we were just cautious of opening extra doors. It helps both Jim and I have extra skeletons we can summon now.

Jim then was game to retry the Wishing Well, and while we did much better here I (the rat) still had to run the doll through to the well at the end as DL was a turn away from collapsing after a bad door open (that's really a thing in this game since all the revealed enemies get a turn after you open a door). That said, while I was dodging the spirits in the last room my compatriots actually cleared out ALL the other enemies, including those laser gun golems which was pretty cathartic! Lastly we visited a drake nest and slew 16 of the things for Hail (plus some flame demons that Jim disintegrated) putting all of us on level 7 now (though I think Juris might be level 8).

As an extra reward a Sunkeeper (paladin/cleric type) is now sitting on reserve for our crew since our good deeds haven't gone unnoticed!

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