Wednesday, 2 June 2021

Remnant: from the Ashes - Zombie Onslaught

[Part of our Remnant from the Ashes story]

Learning that the founder has been kidnapped by the Empress of this world (not the Queen of the Butts) we go exploring to fight more of these shock based enemies. The boss named "Onslaught" embodies the shock trope nicely, as he is a big melee brute that can insta-teleport. Killing his bat type adds is a good idea if you have time, but you need to be ready to dodge if he locks on to you.

I quickly discover he doesn't quite teleport so much if he has someone in melee range, and so I try to continuously semi-duel him (semi because I would lose an "actual" duel) giving Jim and DL more time to shoot him in the back. When I learn to dodge his double spin attack is when we finally put him down.


It's cool that between all of this there's a musician just randomly chilling in the forest!
Wait a minute, only now am I noticing those bells beside him...


Much harder is a horrible crypt full of slow zombie satyrs, peppered with much quicker teleporting assassins who explode on death. These guys don't stop spawning until the three summoning stones are destroyed and it takes us awhile to work out the correct tactic: split up. Since my scythe seems to be the fastest stone destroyer I am given that job while DL and Jim have the way more dangerous task of luring the enemies away not just from me, but from each other.

Summoned dogs really help a lot here, as does the group heart heal when in range (and Jim's range is massive since he was upgrading the cooperation trait). Even so, it takes us many frustrating attempts before finally clearing this challenge and our reward is... a dead end! LOL.

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