[Part of our Remnant from the Ashes story]
Thrown by the dead end, it takes a bit of exploring the forest before finding a way up into the tree top villages of the satyrs whose main defender is an archer and imp combo that both like fire attacks. For a single player this might have been a tough fight, but for us - Jim just kept the archer busy while DL and I murdered the imp. While tough, the archer had no chance against three of us, especially since he didn't have the cheating moves of Shroud.
Not far beyond is the ziggurat prison, guarded by the Totem Father - a giant satyr whose totems summon adds. Outside his boss fight is a totem that can be spun to either make him use ranged magic while hopping on pillars while his adds are bladed assassins, or have him fight in close quarters while his adds have crossbows. We found the former much easier to deal with, especially once I realized he forgets to summon adds if he has a clear target to attack.
With these easy fights out of the way we finally locate the founder, who gives us the info and access we need to stop the root. A crazed dreamer in Ward 17 is what's letting the plant people advance across the planets so we head there immediately and because we can't just shoot the defenseless sleeper for some reason, we are drawn into the final battle in his mind!
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