[Part of our Remnant from the Ashes story]
The dreamer (who looks like Doc Ock or a Matrix squiddy) likes summoning Root to defend him but they are the least of our concerns as he has some nice attacks of his own that also wipe out his own adds. Bombardment is countered by sprinting, and his vacuum spin/slam combo as well as his one/two fire punch can dodged. Hit him in the head enough and he goes into phase two... Mothra HP sponge mode!
This second mode is really boring as he only has one telegraphed fireball attack and magic wave that throws us into a nightmare arena (with clear portal exits) against Root that drains HP the longer you stay inside. It took us awhile before learning we needed to stay in that nightmare mode to kill some root as it gives an incredible damage buff, which really needs to be on when shooting Mothra dreamer to do any significant damage. We even made it a point NOT to attack him if the buff is off to save ammo, and we still used a lot of ammo crates.
Hurting him enough stuns Mothra, leaving the human dreamer exposed to receive incredible amounts of damage. Since automatic weapons work best in this fight Jim and I went back to the beam rifles here and upgraded them and our submachine guns which do the job nicely. And so, with the dreamer's death the spread of the Root is over... as is the game, unless we play it again but that's not really our style.
Tuesday, 8 June 2021
Remnant: from the Ashes - Sweet Dreams Mothra
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