[Part of my Adventures in Black Desert Online]
Following my only lead I continue East and find Prince Bareeds III and his retinue, who were also headed to Valencia, holed up at the way station of Rock Fort. Apparently the road ahead is blocked by scary centaurans (yep, centaurs) so I do some scouting and confirm the centaurs are indeed scary (since I'm undergeared for this zone)! There aren't too many of them on the road though, so I manage to rush past into a canyon mouth which the Katar soldiers of Valencia keep secure.
A little bit beyond them is the Sand Grain Bazaar - a large trading post and settlement which sits right on the border of the great desert. It is here that I learn how to dig up muddy water, filter it, and turn it into tea - essential skills since in the desert you can get heat stroke during the day (need filtered water to cool down) and hypothermia during the night (need star anise tea to warm up). Fortunately, these two effects seem to be turned off for the time being due to the Oasis event.
I also earn a camel (slower but more suited to desert travel) by assisting the outpost against desert nagas who are spilling out of their temple. Some of them hit hard but they don't have a great deal of HP so they are quite manageable. At last I'm ready to venture out into the sands and immediately find that the desert turns off the mini map and any quest pathing. Any navigation will have to be done the old fashioned way!
Insight: Having no mini map might be scary but only because players would be used to it by now. While the desert is kinda big, it is not overly huge. Also, you can always tell what direction you are headed in so just use real life skills to keep track of land marks (which don't move) and get a general idea of where to go. High dunes also are good to climb to spot which way to go next.
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