Tuesday, 30 March 2021


Dying moves the game forward.

In this action roguelike, Zagreus, eager to run away from his hellish home will let nothing get in his way, not even death! Unlike most games death isn't a game over though - instead it is a set back which puts you right back at the start... however, thanks to a magic mirror you can actually make Zagreus stronger per attempt and then there's the absolute brilliant part... death actually advances the story. 

You've got a long climb ahead...

Being the son of Hades, being sent back to the start lets you meet more people / possibly even adversaries who you've fought/yet to fight, have more fantastic dialogue with everyone and generally get to know what is actually going on.

It's also clever in the way it works the randomness in like just as you get used to a boss it's suddenly switched out to a new person to throw you off, and the way the rooms are generated on your escape route. You can always pick what reward you are after when you choose the path, but if you've been dutifully doing your father's tasks you might have actually created rest chambers and the like to aid your escape.

While the game play does get repetitive in that you need to go through a to b to c, the genius design alleviates it to some degree making it a pretty enjoyable experience. I give it three Obols out of five.

Insight: It's worth working on the Minor Prophecies to boost your currency.

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