Going where TV shows have gone before...
Crying Suns
The Next Generation.
The Galactic Empire has mysteriously fallen, and it as a commander of an Imperial battleship that's just awoken from cryo, it's your duty to find out why. This roguelite has a really good tutorial, a very simple interface, and very addictive game play.
It also features sharper pixels than Halcyon 6, and a better ship to ship combat system that has a bit or rock paper scissors thrown in the mix. Alas, you cannot control ground / away team combats and the game gets repetitive very quickly especially as you are basically starting from scratch every chapter. That feeling of no progression kinda kills it for me. Two frigates out of five.
Insight: You want to take the paths with more encounters, not less.
Halcyon 6
Deep Space Nine?
As commander of a precursor star base it is your duty to defend your space by building fleets to combat enemy threats and evacuate those who are too far to be saved. Strategy is key in getting the resources you need in a timely manner as the alien invaders won't wait around until you are ready for them.
That said, ironically most of this game is waiting for stuff to finish. Wait for research, wait for material, wait for construction, wait for travel time - all interspersed with Final Fantasy like, turn by turn combat - both in space and on the ground which I rather enjoy as they are bloody affairs.
The idea that your own star base isn't fully explored is good too - you'll need to clear rooms of debris (and occasionally scum) to make space for facilities, but in the end all the waiting and the blocky graphics simply couldn't hold my attention. One and a half Chuurls out of five.
Insight: Retreat is always a valid option.
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