Meanwhile in Thay...
Having scouted the Hunter's Lounge the arena squad gets back to the fights, taking the powerful warrior Hort the orc to face vampires in round six, and is very impressed by Arzang as he can now time stop, cast imprisonment, and summon a fallen planetar of his own.
Round seven is against Githyanki, and they party up with old ally and booze hound Voghiln who says a crazy mage named Irenicus restored his flayer eaten brain somehow before selling him here. More importantly, he lets on that one of the Planar Hunters, a female bard called Joker, likes drinking with him on occasion.
I suppose the "bard" class makes sense?
The eighth match is surprisingly difficult against a Sahaugin prince and his water weirds due to all their paralyzation attacks but old senile man Dulf "Dulfy" Ebonbeard, who needs a regular potion dose for his condition, saves them with his amazing array of spells. He also reveals that the adamantine golem of the Planar Hunters is a soul-switched mage: a spell that can be undone.
With his knowledge and what the team looted from his room previously, Gerrod (the wild mage befriended before) is tasked to inscribe a scroll to handle this.
Insight: Much like the previous Black Pits, your party is restored fully after each match. That's good or this would be a very short side story! :P
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