While on the way to the inn the party comes across an angry mob mistreating a Holberkian (half-orc). That seems to be the racist segregation here where as in Star Trail, people didn't like elves. Thinking on her feet, Allison comes up with a good diversion to save the poor sod named Ordo.
She then sends the mob after her make-believe "orc attackers"...
Upon escorting him back home safely, they are rewarded with a quest hook: a nearby wizard has been abducting pet dogs to use in nefarious experiments in his tower. Not sure how he knows this, other than the wizard flat out telling him, laughing manically and then teleporting away.
It's still a more solid lead than anything they have with the recent murders so it's an easy choice to go after the wizard first. After a quick boat trip across the flooded river they reach the swamp where the wizard is said to live. Allison's high tracking skill helps pin point the path to his tower though it still leads them through swarms of giant EXP draining mosquitoes and mobs of swamp rantzys!
Not these rabid gorillas again!
Fortunately the team has no issues dealing with the green monkeys this time around, and eventually come to the wizard's small fortress, the main door to which is unopenable. Fortunately, there's a rotting wooden door at the back that provides entry to the kennels, and the party immediately sets all the captured dogs free. A few feral ones needed to be put down though, and one of those manages to bite Allison.
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