Showing posts with label Ethereal. Show all posts
Showing posts with label Ethereal. Show all posts

Saturday, 27 July 2013

Saviour of the World

Part of my XCOM: Defenders of the Earth series!

Sent my four colonels - Panicman, Hitler, Sledge, and Gravedigger along with my most lethal soldier - Major Bald Witch and Major Bondi Vet who had proved his worth in keeping people alive in previous missions to assault the alien temple ship. Upon arrival the ethereal boss began narrating the entire alien's plot and motives. Something to do with ascension. I didn't really care. The squad kept in tight formation right down the center passage of the ship, eliminating pretty much every type of alien encountered thus far. Near the end, having used up most of the med kits they came to a large chamber with a pair of sectopods. Even Bondi Vet couldn't save Col. Sledge from the dual searing beams - one cutting through the colonel's face, the other through his crotch.

Hitler's new found rift ability ended that threat quickly, and after a few more mutons the team advanced across a thin passage to the final chamber where they encountered the ethereal boss, who prompty summoned two elite guards and two other ethereals. In addition he put up some sort of force field, preventing Gravedigger and Bald Witch from entering the chamber!? Panicman ran up the flank and he and Bondi Vet opened up fire on the ethereals, but all their shots were reflected! Gravedigger landed a critical shot on the boss thing with his rifle but it survived, while Bald Witch took out one of the mutons (her only target) with one shot. Hitler mind-controlled the remaining elite for a second - just as he did one of the ethereals destroyed the poor creature with an energy blast.

The aliens then went on the offensive, mind-controlling both Hitler and Bondi Vet. The Australian, unable to resist the powerful psionic energy screamed in pain as he was molecularized into purple nothingness by the boss ethereal. Panicman, the last one active in the room, managed to flank and wound another of the ethereals before it disintegrated him too. Gravedigger was on overwatch since he had no more targets until a shape suddenly moved into view - he fired instinctively but the shot only grazed his target - HITLER! The two psionics stared down each other just a moment before Hitler dismembered Gravedigger with his heavy plasma.

In a blink, Hitler had regained control of his mind - and he took cover on the highest platform to regroup. Meanwhile Bald Witch managed to get a shot off on the ethereal boss, but still not enough to down him. It responded by mind-fucking her to death, exploding her head in an orgasm of blood and brains (aliens are sick). It didn't notice Hitler in the gangway above him though, and in a last ditch attack the german tossed two grenades down killing the alien boss which somehow killed the remaining aliens as well! Alas, this also began killing the temple ship itself as it began implode into a black hole. In order to save the rest of the world, Hitler heroically looked at the door and yelled "go" at his dead allies then raised the vessel into space and caused it to self destruct, killing himself in the process.

He saved your life.

Technically that was a team wipe but mission complete! :P

Wednesday, 24 July 2013

A Nasty Surprise

Part of my XCOM: Defenders of the Earth series!

So I finally built a foundry - turns out there's a bit of useful tech in there (alien grenades get a big thumbs up) which I get Shen and his team researching right away. In the meantime Captain Whiskey is leading a team composed of Techno Viking, Blunder Buss, Reloader Jones, Buster Downs and Derka Derka to assault an abductor ship in the UK. Decided to let the snipers hang back while the others advanced to the loading bay. A cyberdisk thought it could take advantage of this but the snipers downed it and its drones easily. Next up was a berserker and some heavy floaters - again no issues there. Then it happened... a frigging sectopod teleported in the middle of my squad. WTF!


Sectopod Surprise!

Scattered the forward guys but Reloader Jones was stuck under suppression fire. Half the team hit the mech meaning it had a second turn, almost killing Jones with rockets then vaporizing Captain Whiskey with its beam laser. Fortunately it was destroyed soon after, and Derka Derka flanked and killed the suppressing muton with his pistol - only to have its buddy show up and ice him in return.

Once he was dealt with the team had a free run to the control room where another ethereal and his two elite guards waited. First elite was killed via overwatch fire. Then the ethereal came forth and reflected Reloader Jones' missed plasma shots back at him resulting in his messy death. A lucky critical from Blunder Buss followed by a grenade from Buster Downs freed Techno Viking from the mind control just in time to alloy cannon that last elite muton to death. Mission complete!

With that, another month came to a close - now I have full satellite world coverage and all countries are still on board. I got a grade of "B".

Soldiers Lost in the Eighth Month: 6 (including 1 pilot)
Campaign Total: 31

Tuesday, 23 July 2013

UFO Assault 101

Part of my XCOM: Defenders of the Earth series!

Dr. Shen completed this Hyperwave Relay device they wanted to build and upon scanning for UFO's we detected a large cloaked bastard lurking in South Africa. It wasn't the same one that shot McCool down unfortunately, but it didn't matter. I sent our local Firestorm in and it shot that bastard down.

Didn't seem big enough to be their leader's ship (I'd think that even for aliens, size matters) but I still sent "A" Team of Hitler, Gravedigger, Big Mike, Bald Witch, Bondi Vet and "new" Major Sledge. What followed can only be described as pure tactical genious! After eliminating a pair of elites patrolling outside, the team entered the craft itself where it sounded like everything was hiding in the central control chamber.

Breach, Bang and Clear!

Rather than walk around to the door, the squad took up a good firing position at their initial entry point and grenaded open the wall, revealing not only a frail alien commander but also 2 sectopod squads and four elites! Rained grenades and rockets into the room while Bondi Vet provided smoke gas cover to help survive return fire. In one round almost all enemies were dead, the two sectopods hobbling out and two remaining elites taking cover in an adjacent hallway. A second round of grenades cleared the ship of all enemies entirely, and the team returned without even taking a scratch. In addition, both Gravedigger and Hitler are now highest rank of Colonel! :D

As they brought back the wierd device they found a super large ship appeared on the map, even causing an earthquake at the base. Ahha, -that- must be the boss I thought to myself. Shen pointed out we have nothing to even damage that... yet, but I am confident whatever this device is holds the key in taking that thing down. The end is near, I can feel it.