Showing posts with label Lory. Show all posts
Showing posts with label Lory. Show all posts

Friday, 6 May 2022

XCOM 2: Arms Race

[Part of the XCOM 2 story]

As ADVENT begins deploying more advanced units like the annoying shield bearers who can protect all allies around them, so we also start fielding more advanced tech: stronger magnetic weapons and the more durable Predator armor, but even these aren't enough as Lory is burned alive by the splash of a grenade, and Ex-Red Talon soldiers Beebo Bee and Chavez are ripped apart by an enraged (muton?) "berserker" when they misjudged how far the hulking monster could sprint.

Since more supplies are required for further upgrades, squads are sent on raiding missions which resulted in the loss of more soldiers: Old Mary was out sniped by a Codex, Helena and Beth were exploded by a grenade, Douglas was impaled by the spear of an archon (flying robot that looks like just the upper torso of a man), and Downey had the misfortune of discovering an Andromedon. These aliens only exist in a hazmat battle suit and despite managing to kill the alien with her shotgun, the suit powered up all on its own and proceeded to pummel her to death. Thanks to their sacrifices, the rest of their team mates now wield even more powerful plasma weapons and Warden powered armor.


I really dislike these things.

The arms race is enough of a distraction to almost let the aliens complete their Avatar project (the countdown timer that replaces the doom track is a nice touch) but luckily this can still be set back by destroying one of their research facilities. Rashida gains an extra medal of heroism for managing to extract with an unconscious Squidman Dan after her was KOed by a ninja.

Thursday, 9 September 2021

State of Decay 2: Hamlet Squad

[Part of the Diary of Zombies]

Despite all their talk, Rev maintains her leadership and finds more ammo thanks to the assistance of Red-Talon over the radio. David and Little Joe join her army and warn about an opposing army entering the area and much like the bandits that Val dealt with - Rev takes Joe to get information from their scouts (violently) then attacks the stupid leaders who unlike the bandits, have no backup and are meeting in a shed? Rev softens them up by luring a speedy feral into them before executing the trio to secure her legacy (map victory).


"Tell me what I want to know and I'll shoot!"


A trading team named "Hamlet Squad" composed of squidman Dan of "Team Humanity" and "Stragglers" Lory and Beth are then sent to Meageher Valley where the starting house is AGAIN almost a carbon copy of the other starting houses. Lazy much? Dan is elected leader while Team Sanctuary again provides utilities Team Humanity delivers a HUGE stockpile of weapons, ammo and grenades (benefit of winning as warlord) to them. This, along with the fact that pretty much every neighboring enclave is some form  of military group, makes the plague hearts in the region a piece of cake.

Squidman Dan wastes no time in recruiting soldiers Zeb, Rocio, Hailey and Kraken and establishes a trade summit among all the remaining soldiers. Some idiot thieves try to crash the party and get themselves killed easily. The zombie horde that comes to checkout the gunfire afterwards takes longer to clear out but are not a problem for a room full of armed and trained soldiers (on this difficulty). Once Zeb and Dan kill the final juggernaut in melee, the summit is a success and Dan secures his legacy (map victory). These successes have let the survivors expand the territory greatly, but now find their borders next to zones where the blood plague is more intense.

Insight: Trader leaders seem to be rare, and that's possibly because their legacy quests are super easy. Also without fail, every single game one survivor is going to have a prepper aunt whose quests eventually provide a jeep and a .22 silenced rifle.

Monday, 6 September 2021

State of Decay 2: The Stragglers

[Part of the Diary of Zombies]

Splitting into pairs, all the plague hearts turn out to be easy to destroy without any particular tactics (easy mode), and team Sanctuary gains new recruits cowgirl Maddie and Des. With that done team Sanctuary moves base a few times over the next few days while Dr. Hurt tries to work out how to plug in electricity. Eventually this is sorted out when they move into the local fire station which has its own power supply. Soon enough, other people come to request entry into the team and while Dr. Hurt accepts bad girl Rev and good girl Goose - he is forced to turn away others.

This group of unwanteds eventually returns in a pitiful attack which gets them all killed, but the gunfight does draw in a lot of zombies including freak types of bloaters (poison gas), screamers (summon more zeds) and a juggernaut (fat tank). The base holds easily and with that, Dr. Hurt knows his legacy is secure (map victory)! It isn't long before Val and Downey want to run their own place though, so they and Downey's bro Jamaar head on to Drucker Country where they establish a base in a nice house, with utilities supplied by Team Sanctuary (benefit of winning as builder).


Dr. Hurt advises a buckshot diet to this juggernaut.
 

Val and Jamaar go assist new neighbors Rachel and Beth against thieves, "the Furies", and this time Val tries to make peace. The Furies seemingly accept handing over the goods, but immediately go hostile once Val picks them up. The ensuing fire fight draws zombies in and some of the Furies escape while Jamaar is turned into a blood zombie. Val shoots him in the face and takes the two new girls back to base to break the bad news to Downey. Not only did Val kill her brother, by default she is voted leader of this group: "the Stragglers". To reinforce her position, Val also quickly recruits Lory and ex-cop Katz before planning out how to clear the many plague hearts in this area.

Insight: Apparently, to learn electronics you need to read computer books, which is completely different from electrics - for which you need utility books. For me that was very obscure. Also if you recruit one person from an enclave, the rest of the enclave disbands so choose wisely whom you pick, or if its more beneficial to have a friendly enclave around (especially on harder difficulties).