Showing posts with label Goose. Show all posts
Showing posts with label Goose. Show all posts

Sunday, 8 May 2022

XCOM 2: Avatar

[Part of the XCOM 2 story]

It's not long before the UFO finds us and forces us to land with an EMP spike. They then send loads of units to try capture the ship while our forces must push forward and destroy said (literal) spike AND return to the ship before lift off (an excellent mission which I aced)! Pretty we constructed those defensive turrets.

Once we've escaped, our scientists reveal what they learned from all the material we gathered so far. The alien leaders are dying and have found the correct host to be the titular Avatars. Millions of people are being secretly processed for the human component and the coordinates for their main base which sits underwater is located. The only catch is it needs an Avatar to open the gate.

Luckily we have one of those, so I volunteer to neural link up to pilot it and lead a squad into the alien infested base but find the psionic powers of the avatar to be super strong. Null Lance which pierces through everything and void rift which is huge AoE are amazing and let the team slaughter our way through easily. 


Is that a Saiyan under that mask?

That is until we find the three enemy avatars we must defeat (one at a time) who continually summon servants each round. Their worst ability is mind control, and Jane Kelly manages to become the bitch of all three - killing her teammates Rev with a point blank shotgun blast to the face and cutting William down with her plasma blade before I take her out of the equation with a Null Lance. Goose also gets ripped apart by a void rift (bad guys can do it too) before the final enemy avatar is slain and their base destroyed.

With the ADVENT plot exposed, their remaining and now leaderless forces worldwide are overrun by the growing resistance... a total victory for XCOM!

Tactics Tip:
For that last fight I advanced really slowly and held on the right side before the bridge, then sent Jane alone to trigger the enemy avatar sequence.

Tuesday, 14 September 2021

State of Decay 2: Team Fortress

[Part of the Diary of Zombies]

As the sole survivor, Goose becomes the defacto leader of Team Fortress and recruits Doctor Drew, hard nose Mia, Len, and ex-con Bryson in the continuing battle against the plague hearts. Alas Bryson is killed by a feral after destroying his target and Len falls to the same southern fast food heart that Maddie did. They are replaced by Aaron, Adriana, Sera and old Mary who learn from past mistakes and successfully clear all remaining hearts from the map!


It's safer to attack plague hearts from outside if possible.

During this time, Goose also befriends a representative of "The Network", a large commune of cooperative individuals on the radio as well as an odd group that sells "mystery meat". While this meat isn't so mysterious to her, at least they are sociable enough unlike the numerous zombies all over the place and she lets them stay - taking two of them and Doctor Drew as backup when the inevitable bandit invasion arrives.

While the two cannibals are killed against the bandit scouts, Goose works out the bandit base location then makes good use of noise makers and stereos to let zombie hordes do most of the work. She and Drew then chase the remaining three survivors to the rooftop where it comes down to good shotgunning and taking cover to win the day. With that her legacy is secured (map victory)! She only can hope that the other away team (now going into the Nightmare zone) finds less losses than she did to achieve it.

Insight: One feral seems to consistently spawn when attack plague hearts on this difficulty and above so look out! Also if you are in a non exploded but upside down or on the side car - keep driving and turning, somehow the vehicle will right itself.

Sunday, 12 September 2021

State of Decay 2: The Dread Zone

[Part of the Diary of Zombies]

Des, Goose and cowgirl Maddie head to the dread zone and setup camp at a Firewatch tower. Since this is a higher difficulty than previous wins, the boons from the previous leaders cannot be used to help them forcing them to start from scratch. It is instantly obvious how much less stuff there is in each location, and how conversely there are far more zombies, plague hearts and a high infection rate. A plague juggernaut is even sighted right on day one but thankfully the girls can easily avoid it as they find fuel and tools to repair the initial vehicle they arrived in.

This car doesn't last long as when Des helps neighbor Casey to confront some thieves, Casey is killed, the car exploded and Des brought near death before a horde of plague zombies actually save her from the enemy shooters. The other two manage to hike and find a replacement vehicle (two actually, after a horde accident destroys the first). Des then takes on the first plague heart with molotovs as per usual and while she succeeds in destroying it, she also burns to death in the process.

Due to this loss Maddie recruits locals Yolanda and Taylor before moving base to a fortified truck stop. She also tries recruit Sharon who is hunting a southern plague heart at a fast food place. Unfortunately it is Sharon and Maddie on the menu as they are ambushed by hordes of hungry zombies. The other girls attack a different plague heart and while Yolanda's sword skills are awesome she still perishes to the hands of a feral. Goose finishes off that heart and takes a badly wounded Taylor back to the truck stop. Alas, Taylor now has the plague and without any remedy (rare to find samples on this mode) - Goose decides to euthanize her instead.


Bullets can also be the cure.

Insight: At this difficulty you should try avoid hitting things with your car, as not only are they great transportation devices but if you stand on the roof most zombies can't get to you. This is your safe spot for attacking plague hearts visible from the street, a lesson I learned during this play through.

Monday, 6 September 2021

State of Decay 2: The Stragglers

[Part of the Diary of Zombies]

Splitting into pairs, all the plague hearts turn out to be easy to destroy without any particular tactics (easy mode), and team Sanctuary gains new recruits cowgirl Maddie and Des. With that done team Sanctuary moves base a few times over the next few days while Dr. Hurt tries to work out how to plug in electricity. Eventually this is sorted out when they move into the local fire station which has its own power supply. Soon enough, other people come to request entry into the team and while Dr. Hurt accepts bad girl Rev and good girl Goose - he is forced to turn away others.

This group of unwanteds eventually returns in a pitiful attack which gets them all killed, but the gunfight does draw in a lot of zombies including freak types of bloaters (poison gas), screamers (summon more zeds) and a juggernaut (fat tank). The base holds easily and with that, Dr. Hurt knows his legacy is secure (map victory)! It isn't long before Val and Downey want to run their own place though, so they and Downey's bro Jamaar head on to Drucker Country where they establish a base in a nice house, with utilities supplied by Team Sanctuary (benefit of winning as builder).


Dr. Hurt advises a buckshot diet to this juggernaut.
 

Val and Jamaar go assist new neighbors Rachel and Beth against thieves, "the Furies", and this time Val tries to make peace. The Furies seemingly accept handing over the goods, but immediately go hostile once Val picks them up. The ensuing fire fight draws zombies in and some of the Furies escape while Jamaar is turned into a blood zombie. Val shoots him in the face and takes the two new girls back to base to break the bad news to Downey. Not only did Val kill her brother, by default she is voted leader of this group: "the Stragglers". To reinforce her position, Val also quickly recruits Lory and ex-cop Katz before planning out how to clear the many plague hearts in this area.

Insight: Apparently, to learn electronics you need to read computer books, which is completely different from electrics - for which you need utility books. For me that was very obscure. Also if you recruit one person from an enclave, the rest of the enclave disbands so choose wisely whom you pick, or if its more beneficial to have a friendly enclave around (especially on harder difficulties).