Tuesday 7 September 2021

State of Decay 2: Team Humanity

[Part of the Diary of Zombies]

With a surplus of fuel, Val sends out heart destroying teams armed with molotovs which does the job nicely while she plays peacekeeper between the enclaves of Rashida and Peyton. These two eventually join the Stragglers too as they end up saving each other more and more often. Soldier Umoren and squidman Dan also join, arriving with the warning that a large group of bandits is arriving into Drucker County. Umoren and Val deal with their many scouts and then find their base of operations, using long range sniping to take down all of them. With them gone Val is certain her legacy is secure (map victory) and they never had to move base once!

You'll need at least nine molotovs minimum per heart.

Downey isn't happy there though, so she takes the soldier Umoren and bad girl Rev from Team Sanctuary to Cascade Hills to settle into a house that looks a lot like the last base she was in. At least this one has higher walls. While Team Sanctuary continues to provide utilities to that region, the trio also get daily gifts from Val's Stragglers (benefit of winning as sheriff, you can have two benefits active). Surprisingly, it is Rev who earns the leadership of this group: team Humanity, as her goals align with that of Downey and Umoren. First job: build an army.  

Helping people around the hills they manage to recruit Nancy, Nestor, Lance, and stray cat Brandon. Alas, Nancy is exploded to death when she uses molotovs on a plague heart within an LPG warehouse, and Lance is killed in a firefight against people abducting doctors. Doctor Monique takes his place as the team moves into a huge container fortress that easily houses them all, even when soldier sisters Krissy and Parniyan arrive. Other than the heart in the LPG warehouse, the rest are pretty straightforward to clear with this team - even when low morale (out of meds) has them grumbling and considering exiling their leader Rev.

Insight: It took me a long time to work out that outposts have lockers that you can deposit and withdraw items to and from your main base. This makes looting easier as you don't always need to go back, unless you want to deposit rucksacks.

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