Showing posts with label Katz. Show all posts
Showing posts with label Katz. Show all posts

Saturday, 7 May 2022

XCOM 2: Facilities

[Part of the XCOM 2 story]

Since hitting facilities really damages the Avatar project that's what the soldiers are sent to do, and a few more give their lives to the cause, the most horrifying being IzzBee being impregnated by a chryssalid (who are exactly the same from last time) - eventually dying on the field from its fluids and was turned into a fleshy birth sack that her team mates destroyed before full gestation occurred (which is +3 chryssalids on the field).

Also lost Katz who was obliterated by a pair of sectopods (huge, two legged war machines), Aaron who was beheaded by an archon, Squidman Dan who took cover behind a flaming truck (carrying explosives), Mickey and Rocio exploded by MEC missiles, and Cash who was melted by Andromedon acid.


These things are basically tanks.

During this time Jane Kelly managed to skulljack a codex which spawned what the science team refers to as an avatar, which her squad promptly dealt with as well as a psionic gate guarded by a large floating ball (which hides a psionic tentacle alien) which were all transported back to the Avenger for further study. All this has almost put the Avatar project back at square one, and the aliens are so pissed they finally send a UFO to hunt us down.

Fun Tip: If there is a "fixed" extraction point in a mission and it is not on ground level and somewhere inconvenient / dangerous, blow it up to force it to move.

Thursday, 5 May 2022

XCOM 2: Skulljack

[Part of the XCOM 2 story]

We took another loss today from a team deployed to rescue our rebel allies against an ADVENT raid. While focusing on saving civilians from an imposing Muton (brute type alien), soldier Peyton found himself standing next to a new type of alien coined the faceless. These things look like civilians until you get close, which is when they transform into a towering clay humanoid with giant claws. Even with his shotgun Peyton didn't stand a chance.


Super tall things. I wonder how they hide all their mass?

On a more positive note, the development of the skulljack (think Wolverine's claws, but with USB tips?) is complete and Jane Kelly managed to shove it right into an ADVENT officer's noggin. For some reason this then spawned a digital ghost that needed to be defeated but her squaddies Rev, Squidman Dan and Ursula were more than a match for it.

Thanks to the intel gained from the skulljack and the vial Katz retrieved previously, we now know ADVENT is working on something called the Avatar program, and it comes complete with a visual doom clock and everything. Only bad things will happen if that time marker runs out so we need to step up our game, especially as ADVENT forces are now conducting midnight raids to reduce the potential number of volunteers available to us (bad event that doubles the cost of hiring people for the next month).

XCOM 2: Blacksite

[Part of the XCOM 2 story]

It seems most of the soldiers on board the Avenger are survivors from a zombie apocalypse. Zombies made by aliens. It makes sense too, as during skirmishes with ADVENT forces there are occasionally sectoids who are no longer the little creeps from before. These enhanced scum are now human height, psionically gifted and can use their powers to blast, mind control or raise the dead! Luckily killing a sectoid also nullifies whatever control is had from people. And corpses.

The sectoids aren't the only true form aliens in ADVENT's pocket. A team sent to an ADVENT blacksite to investigate what was happening to their prisoners not only found a horrible scene of mass liquification, but also had to face MEC units (robots) and Thinsnakes, who I'm told are the true form of the old Thin men.

During their infiltration (stealth is new in this game) the squad of Ex-cop Katz, hardnose Mia, old Dorothy and Adriana did a good job getting to the front door quietly - but upon being spotted by a turret were then pinned down from three directions. An officer managed to flank and kill Dorothy before the canister he was standing beside exploded, and when the remaining three pushed into the building Adriana was stabbed by an ADVENT ninja while Mia got tongued by a Thinsnake - which pulled her our of the building, constricted her, and ate her.


Makes me miss the original thin men.

Katz managed to retrieve a vial of the liquification liquid and barely escape, completing the mission, but she is now shaken from what she saw (reduced will, making her a prime target for psionics of things like the sectoids).

Monday, 6 September 2021

State of Decay 2: The Stragglers

[Part of the Diary of Zombies]

Splitting into pairs, all the plague hearts turn out to be easy to destroy without any particular tactics (easy mode), and team Sanctuary gains new recruits cowgirl Maddie and Des. With that done team Sanctuary moves base a few times over the next few days while Dr. Hurt tries to work out how to plug in electricity. Eventually this is sorted out when they move into the local fire station which has its own power supply. Soon enough, other people come to request entry into the team and while Dr. Hurt accepts bad girl Rev and good girl Goose - he is forced to turn away others.

This group of unwanteds eventually returns in a pitiful attack which gets them all killed, but the gunfight does draw in a lot of zombies including freak types of bloaters (poison gas), screamers (summon more zeds) and a juggernaut (fat tank). The base holds easily and with that, Dr. Hurt knows his legacy is secure (map victory)! It isn't long before Val and Downey want to run their own place though, so they and Downey's bro Jamaar head on to Drucker Country where they establish a base in a nice house, with utilities supplied by Team Sanctuary (benefit of winning as builder).


Dr. Hurt advises a buckshot diet to this juggernaut.
 

Val and Jamaar go assist new neighbors Rachel and Beth against thieves, "the Furies", and this time Val tries to make peace. The Furies seemingly accept handing over the goods, but immediately go hostile once Val picks them up. The ensuing fire fight draws zombies in and some of the Furies escape while Jamaar is turned into a blood zombie. Val shoots him in the face and takes the two new girls back to base to break the bad news to Downey. Not only did Val kill her brother, by default she is voted leader of this group: "the Stragglers". To reinforce her position, Val also quickly recruits Lory and ex-cop Katz before planning out how to clear the many plague hearts in this area.

Insight: Apparently, to learn electronics you need to read computer books, which is completely different from electrics - for which you need utility books. For me that was very obscure. Also if you recruit one person from an enclave, the rest of the enclave disbands so choose wisely whom you pick, or if its more beneficial to have a friendly enclave around (especially on harder difficulties).