Showing posts with label Iholikan. Show all posts
Showing posts with label Iholikan. Show all posts

Tuesday, 1 March 2022

Pathfinder Kingmaker - Tournament of Kings

[Part of the Cursed story line]

After defeating yet another one of Nyrissa's worthless invasion attempts the newly crowned King Siegfried Baranor accepts an invitation to partake in the Rushlight tournament of the neighboring kingdom of Pitax where Bouquet wins a fishing and diving contest, Voghiln wins the knot contest, Linzi wins the boasting contest and Siegfried wins the drunken brawl event which makes the host, King Irovetti look even more of a fool than usual so he begins harassing the border villages using wild animals and bandits in an undeclared war which is as ineffective as he himself is.

King Baranor's is swift, sending forces into Pitax to annihilate both the animal teleporters and the bandits losing only Iholikan Quinval to the color spray of a golden golem which explodes his face? King Irovetti then has the gall to summon Siegfried to come and surrender in person, so without much fuss he goes there with his entire council and easily turns most of the citizens against Irovetti gaining allies in Kaessi the tielfling mage and tavern bouncer Nigga B. Irovetti's guards are easily overpowered in the square but the annoying King retreats and barricades himself in his palace behind his elite troops and it is up to Siegfried's forces to root him out.

At this point it's worth mentioning every fight needs pre-buffing with legendary proportions and stone skin but even so Shelumu is killed by an arrow to the face at the foyer, Linzi "dies (again)" to an armored troll, Amiri and Ubin are cut down by elite guards in the barricaded main hall and Jubilost has his neck broken by Irovetti's naga before Fassina can kill it. Siegfried kills Irovetti himself and adds Pitax to his ever expanding kingdom.


Yep, spells that makes you bigger, harder and stronger.
You need magical Viagra to survive later fights!


Somehow this victory reduces the kingdom's state to CRUMBLING which is the lowest you can let it go before losing the game. Over the next few months King Baranor makes wise decisions and builds infrastructure to get it back through rioting, troubled, worried and finally to stable (never got it to "serene" though). During this time Nyrissa established a permanent foothold gate far in the Western forests, giving the King an opening to finally strike back at this elusive foe.

Saturday, 26 February 2022

Pathfinder Kingmaker - Crouching Tiger, Hidden Traitor

[Part of the Cursed story line]

Upon returning from Varnhold, Lander reports two time sensitive matters: sightings of Tristian the traitor and a war between the Tiger Lords barbarians and the forces of Jamandi Aldori. Siegfried rallies the troops and commands them to support House Aldori first. Since Ekun decides to ignore this command and have a pity party for himself instead, the baron publicly executes him as a deserter which gets the rest of the soldiers in line.


When being lawful good is just like being chaotic evil.

Upon arriving at the battlefield the baron then learns Amiri has gone solo to try assassinate the Tiger Lord King Armag. Two days ago. Since the battle still looks like its going to happen it's safe to say she failed (as per usual), but this doesn't bother Siegfried who has recruited a new set of allies trying to rebuild their own lands: Gerrod, Garrett, Iholikan Quinval, Ubin, Fassina and Voghiln. Just as well because Lander shows up with assassins to try kill the baron but only ends up "killing" Linzi again before being eliminated himself.

Pity the delay has let King Armag escape, but this act of cowardice breaks the remaining Tiger Lords who disband their tribe. Also broken is a tortured and abused Amiri, whose spirit is as shattered as her once giant sword. While scouts hunt down the missing Armag, Siegfried takes his team to apprehend Tristian next who is hiding in the fairy realm.

When cornered the cleric admits to being an unwilling servant of a nymph named Nyrissa, who for some reason is out to destroy Siegfried's barony. Siegfried is all but ready to pardon him until he admits to being the one who planted the seed flower which resulted in the deaths of thousands. Upon hearing that, the baron gets Jaethal to execute Tristian on the spot.

Meanwhile, Valerie is put on trial by her old pervert paladin order but proves them all wrong when her goddess heals her scars and helps her smite them all down. Since her face is now fixed, Siegfried reappoints her as regent. Months later, the now mad Armag is found just over the hill from the battlefield and is put down by the baron's forces and tiger lord deserters.

With this done Lady Jamandi Aldori proclaims Siegfried as King of his expanding lands, and offers an alliance he graciously accepts.

Wednesday, 26 January 2022

Pillars of Eternity 2: The Loyal Crew

[Part of the Cursed story line]

Back at the ship the crew mutiny after learning what Gerrod's done. He, Iholikan, Ubin, Voghiln, Garrett and Fassina easily kill the many traitors who once were their allies then upgrade their ship and sail into the deadly sea, which apparently isn't so deadly at all with those upgrades. There they find an island guarded by a robot hydra whom they defeat, and further in find the giant statue of Caed Nua pummeling "the wheel".

Seeing this, Gerrod calls upon Wael and the monstrous tentacle creature appears - tearing the statue limb from limb until whatever god was inside there is gone. "Victory!" Gerrod screams, vindicated by the vengeance wrought upon the now worthless statue. With a nod, he and his team set sail back to more familiar shores - leaving Wael to terrorize the Deadfire archipelago and all the losers that reside in it as he sees fit.


That statue got owned.

That's really the problem with the whole place. There were no "good" people. Also, why set a high fantasy adventure in a janky pirate setting? Strange game design decisions for sure. Oh well. That's it for Pillars of Eternity 2! Not really recommended as its too different from its predecessor! :P

Monday, 24 January 2022

Pillars of Eternity 2: Merchants Murdered

[Part of the Cursed story line]

Only the two merchant factions remain as viable allies, and since the Valian Trading Company seem like nicer folk (despite trading in slaves) - the team agree to help them sabotage the Royal Deadfire Company by blowing up their base in Neketaka. This goes pretty smoothly until Ludin is killed by an RDC firing squad. Everyone is brought in for questioning at the palace and Gerrod spills the beans on the Valian plot while somehow maintaining innocence and the ignorant queen believes him.

As such the VTC members are put under arrest while the remaining RDCs are left in shambles, scratching both of as potential allies to get through the deadly ocean. Knowing they now have to go it alone, the crew start hunting down the remaining items they need to upgrade their ship including one piece at an undead haven where Rook is killed by a fampyr trio.

Soon after their old ally, archmage Llengrath, pays them a visit while riding atop her dragon requesting help investigating another island. Sure enough, its full of tentacles and horrible things but these horrible things also fight each other. Gerrod makes the most of that as they explore deeper, eventually finding it is the mysterious beholder-type god Wael asleep down here. Despite Llengrath's warnings, Gerrod makes a deal with Wael - freedom in exchange for destroying the giant statue. Wael agrees - all they need to do is find the target and call for him.

 
All beholders have lazers!

The horrible, gigantic tentacle monster that's full of eyes is then set free into the ocean and Llengrath leaves angrily - knowing full well the chaos such a creature will cause.

Sunday, 23 January 2022

Pillars of Eternity 2: Risky Research

[Part of the Cursed story line]

Back at Neketaka from the iceberg, the team attend a meeting at the Royal Palace where it is guessed that the statue's target is somewhere within a section of ocean far too dangerous for any one ship to pass. Instead, they would need to gain favor with one of the factions OR upgrade a vessel to withstand the punishment. The Royalty themselves are already crossed off that list as they hate the squad for freeing the captive dragon their water benders were leeching power from, so Gerrod tries to appeal to the arch mages next by doing research retrieval for the local arch mage Arkemyr.

Doing this work sees the deaths of Yrsa who is impaled by a horned whale at sea, Zefr who is clobbered by staff wielding monk, Maia and Petrus killed by arch lich Concelhaut who had reconstructed himself from their last encounter. What makes it worse is that upon handing the research over, Arkemyr promptly refuses to help. At least his apprentice Fassina joins the team but that's not really the help Gerrod was hoping for.


Really hard to keep these dead.

The next faction are the constantly infighting pirates, but since they are naturally scum Gerrod hires the master thief Garrett to make them squabble even more. As they execute one of their own leaders the team kills all the remaining ones of the pirate's council throwing that entire organization into chaos - crossing another potential ally off the list. Phht. What sort of allies would these scum be anyway?

Thursday, 20 January 2022

Pillars of Eternity 2: Death in the Afterlife

[Part of the Cursed story line]

Journeying in Rymrgand's land of the dead is a dangerous task, especially since his servants are still on duty to "make things stop existing". Farcol is the first to have his soul collected and soon after Esme and Sofie are exploded on a firey bridge (it's a strange afterlife). Maneha also gets abducted by more tentacles for eternity this time (what is it with her and tentacles) before the team finally confront the undying dragon.

Gerrod somehow convinces it to go fight Rymrgand for power and it loses badly. Since it brought its phylactery to the fight (to power up or something), Rymrgand destroys it - ending the dragon permanently. The god is not happy that he ended up doing their work and decides all of the team should stay forever. Combat ensues and Dijaam is disintegrated into the White Void while Vatnir and Arzang are both crushed under Rymrgand's hoofs.


It did not go well for the dragon.

Only Gerrod and Iholikan make it to the exit and seal the portal. To make up for their losses a number of end of worlders are recruited: Rook, Ubin, Ludin, Yrsa, Zefr, and Petrus. Gerrod's fellow arena buddy Voghiln is also here and is recruited once he sobers up.

Tuesday, 18 January 2022

Pillars of Eternity 2: Aloth Abandoned

[Part of the Cursed story line]

Having suffered many losses the team joins the galleon of their old frenemy Aloth (now a leaden key leader), and his team Barik, Esme, Dijaam and Pahtira who are also in need reinforcements and also out to fight against a god, just a different one. With an uneasy truce, they head out and on the very first stop over Maneha pushes Aloth into an undead filled bog and leaves him to die like the worthless traitor he is.


When you let players name islands...

They arrive at their destination, an iceberg than inexplicably keeps growing. It is also inhabited by a friendly doom cult, waiting die at the hands of a black dragon which the team slay, but somehow it just gets up again!? Vatnir, the leader of the cult, explains it might have something to do with their lord's temple deeper in the iceberg and follow him to investigate. Also joining the team are a few adventurers who just got stuck there: Sofie, Iholikan Quinval, and Farcol - long lost friend of Arzang and Gerrod.

Ferocious bears within manage to slay Barik and Konstanten while Pahtira's excellent trap disarming skills fail her in the end, leaving her impaled in midair on a spear trap. Beyond is a magic portal to an afterlife the dragon is somehow cheating by having its phylactery hidden within. What is dead may never die sory of thing. The god of this realm, Rymrgand, allows passage through the portal but only for the team to hunt down and destroy the phylactery, because every time the dragon returns - the iceberg grows a bit more. They agree.

Monday, 27 January 2020

The Cursed: A Previous Victory

[Part of the Cursed story line]

The team catch up to the reverend and he reveals himself to be the demon Belhifet! He explains the whole Kuldahar threat was simply a ruse to weaken Easthaven as it is here that he needs to open the portal to hell (not sure why he needed to wait till -now- to do that, guess he's an idiot). Unwilling to let him do that the squad rushes him and his remaining cronies for one last epic combat!

Providing ranged support, Reise is suddenly squished into a mist of fine blood by an iron golem who then proceeds to kick Iholikan around, severely wounding the elf. Meanwhile Belhifet hacks Wylfdene to pieces and then quarters Cristiana before finally being put down by Farcol and Sofie. His defeat also powers down the iron golem, and the threat is finally over!

I needed... a bigger... army...

Belhifet, being a demon, rematerializes in Avernus - upset at the loss of his Northern gambit. All his hopes now ride with his servant in the South... Hephernan. As for the three survivors, they are now trapped in a frozen town with no where to go till spring. Fortunately there is plenty of food in the form of cyclops meat. All they have to do is wait.

Insight: Belhifet wisely opens with a dispel so pop a bless and haste as your opening moves.

Sunday, 26 January 2020

The Cursed: Almost the Last Lieutenant

[Part of the Cursed story line]

The townsfolk of Kuldahar give the team a wide berth now that they've returned with Wylfdene in their number. They are glad the team doesn't stay long - just to rest and resupply before heading back to lower Dorn's deep to finish their mission.

Using the invisibility method proves most efficient as they find the last remaining mini-boss, an evil drow mage, and slaughter him without issue. With this, the stairs at the back of the temple are opened and the team faces off with the reverend - the main evil that wants to freeze the entire North.

With his disappointing cyclops army? Really?

They don't really wait to hear his monologue and instead attack as he summons a gang of monsters to his aid. Combat is cut short when they are all inexplicably teleported back to a frozen Easthaven though, now patrolled by Cyclopes. While the one eyed monsters are easily wiped out, their mirror-imaging lieutenant is a bit of a nuisance but Farcol works out the most logical way to defeat him:

Shoot all of him at the same time.

Insight: It sounds stupid but that is actually the solution to the mirror man. Using ranged attacks, everyone picks a different target and fires. Then it's up to the player to check the combat log to see which one didn't hit a "false" bad guy (lots of pausing). Once you know the real one, everyone focus fire and he'll drop pretty quick.

Saturday, 25 January 2020

The Cursed: Superior Numbers

[Part of the Cursed story line]

Angry at the previous detour, the party agrees to hunt down the spirit dragon to teach it a lesson - "That humans are superior and always have been." They sail with the barbarians to its base in the Sea of Moving Ice and then using invisibility simply walk past all the defenders until they reach the bottom floor - a sahaugin throne room.

Here they fight a literal army of fish men and Marchon gets overwhelmed and impaled by a hundred spears. The remaining five fight manage to clear the place and find the spirit dragon nearby - in physical form!

He also has a tornado breath which is interesting to dodge.

Summons are used heavily to keep it and the respawning sahaugin busy while the team arrows the beast down. The same method is used to destroy its soul stone. Thankfully, by this time, the barbarians had cleared the way out for the survivors and are very grateful for the assist.

Wylfdene's spirit, now back in his own corpse, has his own reward for them: by joining the party to help them end the threat in Kuldahar!

Insight: The dragon fight is a marathon. Stay at a distance and dodge the tornados. Goblin arrows (bought at Lonelywood and the desert castle) really helped here once my casters ran out of summons. Basically each arrow fired also summons a friendly goblin to help you - right at the target. They are great distractions!

Thursday, 23 January 2020

The Cursed: Luremoron

[Part of the Cursed story line]

A secret passage leads from the jelly well down into a massive cave system inhabited by demon summoning wolfweres. Stealthing doesn't work too well on the main floor so Cristiana and Reise summon up a small army of invisible stalkers and aerial servants to help them cleanse the place fully.

Luckily the lycanthropes had been working on a portal to escape the caves, so the team finishes it by collecting the required gems scattered around the lower caves of the area though Marchon almost dies to a dire bear of all things.

To be fair, the thing is massive.

Once the portal is repaired the team step through buffed and invisible - finding themselves right in the Luremaster's throne room. Ironically, the idiot also can't see invisible so with haste and first strike he is destroyed before he can summon any help. He leaves behind a magic ring that transports the party back to Lonelywood.

Insight: Invisibility is still handy when entering the sub-caves as all but one of them opens with an ambush. This way you get to position and strike first, preferably at the enemy casters.

The Cursed: Ghosting the Spirits

[Part of the Cursed story line]

While exploring the courtyard walls the team runs into the "Luremaster", the spirit boss of this place who has a penchant for riddles and tests. This eventually leads them down to a massive crypt, filled with undead and traps that warp party members to various locations alone. It is more irritating than it is dangerous, especially when its Cristiana that gets warped as her turn undead actually just destroys them outright now.

How the ability actually looks is open to interpretation.

Eventually they get inside the main keep, guarded by beholders and even more spirits. None of them can see invisible, except for the keep lord himself (interestingly, not the Luremaster) who is easily put down. They then waltz down to the dungeons which house numerous beasties. This time Iholikan solo stealths the place, stealing skull keys and using invis potions as required to let the team pass without combat.

Finally on the next floor waits the Luremaster, pissed at all the hiding the "heroes" are doing so he seals the gate behind them. He then floods the chamber with olive jellies. Luckily Reise's skull traps are very effective in clearing them out. Exasperated, the Luremaster just teleports away - hoping starvation will kill the team for him.

Insight: The revenants in the crypt are like trolls. You can down them with regular fighting but they need flame to be killed permanently.

Wednesday, 22 January 2020

The Cursed: Chaos Court

[Part of the Cursed story line]

With Wyldfene's lies exposed, the barbarians begin fighting each other - basically the loyalist Wyrm tribe against all the others, including the six outsiders. Reise almost dies but once the Wyrmers are down the remaining barbarians call off the invasion and treat the adventurers as heroes - asking them to pursue the dragon spirit to the sea of moving ice and slay it there once and for all.

The team decide to think about it first and return to Lonelywood to sell loot - only to deal with an assassin (and a bunch of mercs taken out by the wizard innkeep). Unfortunately a halfling agent manages to kidnap them using his magic ring, taking them far away to a castle courtyard in the Aranaoch desert!

Invisibility is handy!

After an initial ambush from harpies and wyverns, Reise decides she's had enough of getting blindsided and so makes use of her new mass invisibility spell to quickly hide the party and scout the entire courtyard area avoiding more conflict.

Insight: Mass invisibility is not as good a singular invisibility. The duration is shorter and monsters can sometimes still "sense" you and follow you around. The only upside is that it's more convenient to cast.

Tuesday, 21 January 2020

The Cursed: Gloomfrost Reflection

[Part of the Cursed story line]

The Gloomfrost happens to be the top of a really tall mountain and after the team deal with some polar bears, frost salamanders and yetis use hastened invisibility once more to reach the cave at the summit. This cave is mainly home to remorhaz and ice golems - none of which see the party run past.

Upon finding the seer and requesting for help, she simply gives them a plain mirror and tells them to show it to Wyldfene. Marchon is a bit pissed at this ("we traveled all this way for a mirror!?"), but fortunately the seer also teleports them back down the mountain afterwards.

Maybe it's one of these future tech mirrors?

As instructed, the six adventurers then return to the barbarian camp and are once more granted an audience with King Wyldfene, who is more interested in just executing them on the spot this time. However when shown his own reflection, the spirit dragon inhabiting Wyldfene goes berserk and flees - leaving the corpse of the barbarian leader to collapse in a heap.

Insight: There are traps on the second level of the Gloomfrost, but triggering them won't break invisibility so you can just alternate leads to tank the damage.

Monday, 20 January 2020

The Cursed: Lonely Banished Wood

[Part of the Cursed story line]

Opting to deal with the barbarians first, the squad heads to Lonelywood where the girls explore the town, help out who they can and go shopping at the Temple of Waukeen while the guys hit the tavern and end up bedding the local whore.

The next day they make the trek to the massive barbarian camp whose normally warring tribes were now under the leadership of their great king Wyldfene - risen from the dead to reclaim their rightful lands. Wyldfene agrees to an audience with them, but they are unable to come to any sort of truce despite Wyldfene's shaman siding with the adventurers.

Ahh, the traditional form of barbarian negotiation...

Ultimately, the risen King banishes the lot of them via gate to Burial isle to "wait for death". While the shaman is happy to do this (for honor and all), the team is less so and use hastened invisibility to quickly scout the island. It is crawling with wights and spirits who are moaning that their great king is just being worn by something else like a meat sack.

When proof of this is brought back to the shaman, he is willing to break their exile (since he can cast gate too) but insists the team find the Gloomfrost seer to help in unmasking Wyldfene.

Insight: There is some really nice (and expensive) gear in Lonelywood. Be sure to browse all the shops properly for things you can use.

Sunday, 19 January 2020

The Cursed: Sofie the Soft Hearted

[Part of the Cursed story line]

Adjacent to the temple is a mushroom garden easily cleared of more myconids which also provides access to a nearby stately home guarded by hidden, back stabbing thieves! While the hostile ones are dealt with violently, Sofie is hesitant to attack the friendlier ones who just seem to be working there. This includes their leader who willingly surrenders and strips down.

This turns out to be a mistake as the leader had activated a silent alarm which brings all his previously unslain hirelings to his rescue, leading to a massive battle in close quarters. Two of his bodyguards are particularly tough - one killing Naryu and the other slaying Farien in the fray.

The damage bonus is too high for Cristiana to heal!

Cristiana, Sofie, Farcol and Reise are victorious but barely survive the encounter and so quickly retreat back to Kuldahar to regroup with Marchon and Iholikan. Unfortunately the pair report that another threat is quickly coming from the north - an army of barbarians.

Insight: The hidden thieves make a bee-line for the people with the least hitpoints so keep your mage well back when exploring!

Tuesday, 14 January 2020

The Cursed: Goddess of Snakes

[Part of the Cursed story line]

The team soon discover that the lizardmen are just minions to something deeper in the caves, and after fighting through legions of skeletons and their necromancer whom Olchyr wins a magic duel against, the team finds an out of place, friendly temple.

Naryu's snooping quickly reveals them to be Yuan-ti's though, and while Olchyr is killed in the mayhem, the team free another adventuring group comprised of Marchon, Iholikan Quinval, Reise Coppersky and Cristiana Knight who help them clear what turns out to be a large base of the snakemen - including their marilith "goddess" who hacks up Nessa in the final confrontation before being put down.

All the red areas are traps!

They find the scrying orb Arundel sent them to retrieve on the marilith, who is also not the "cold evil" given her entire mandate was to melt the ice for her followers. Upon returning to Kuldahar they find it under attack by Neo-Orogs (orogs taking performance enhancing drugs?) who are easily slain.

Unfortunately they got to Arundel who with his dying breath, instructs the team to take the orb to tower of the Severed Hand - and to the last person nearby who can use it. Iholikan and Marchon stay behind to guard the town while the remainder head back out to the mountains.

Insight: Blast skeletons are skeletons with IEDs strapped on. They explode upon death, so kill em from a far!