Showing posts with label Dijaam. Show all posts
Showing posts with label Dijaam. Show all posts

Thursday, 20 January 2022

Pillars of Eternity 2: Death in the Afterlife

[Part of the Cursed story line]

Journeying in Rymrgand's land of the dead is a dangerous task, especially since his servants are still on duty to "make things stop existing". Farcol is the first to have his soul collected and soon after Esme and Sofie are exploded on a firey bridge (it's a strange afterlife). Maneha also gets abducted by more tentacles for eternity this time (what is it with her and tentacles) before the team finally confront the undying dragon.

Gerrod somehow convinces it to go fight Rymrgand for power and it loses badly. Since it brought its phylactery to the fight (to power up or something), Rymrgand destroys it - ending the dragon permanently. The god is not happy that he ended up doing their work and decides all of the team should stay forever. Combat ensues and Dijaam is disintegrated into the White Void while Vatnir and Arzang are both crushed under Rymrgand's hoofs.


It did not go well for the dragon.

Only Gerrod and Iholikan make it to the exit and seal the portal. To make up for their losses a number of end of worlders are recruited: Rook, Ubin, Ludin, Yrsa, Zefr, and Petrus. Gerrod's fellow arena buddy Voghiln is also here and is recruited once he sobers up.

Tuesday, 18 January 2022

Pillars of Eternity 2: Aloth Abandoned

[Part of the Cursed story line]

Having suffered many losses the team joins the galleon of their old frenemy Aloth (now a leaden key leader), and his team Barik, Esme, Dijaam and Pahtira who are also in need reinforcements and also out to fight against a god, just a different one. With an uneasy truce, they head out and on the very first stop over Maneha pushes Aloth into an undead filled bog and leaves him to die like the worthless traitor he is.


When you let players name islands...

They arrive at their destination, an iceberg than inexplicably keeps growing. It is also inhabited by a friendly doom cult, waiting die at the hands of a black dragon which the team slay, but somehow it just gets up again!? Vatnir, the leader of the cult, explains it might have something to do with their lord's temple deeper in the iceberg and follow him to investigate. Also joining the team are a few adventurers who just got stuck there: Sofie, Iholikan Quinval, and Farcol - long lost friend of Arzang and Gerrod.

Ferocious bears within manage to slay Barik and Konstanten while Pahtira's excellent trap disarming skills fail her in the end, leaving her impaled in midair on a spear trap. Beyond is a magic portal to an afterlife the dragon is somehow cheating by having its phylactery hidden within. What is dead may never die sory of thing. The god of this realm, Rymrgand, allows passage through the portal but only for the team to hunt down and destroy the phylactery, because every time the dragon returns - the iceberg grows a bit more. They agree.

Thursday, 22 October 2020

For the King: Gnarly Seamen

[Part of the Cursed story line]

The A Team had already destroyed a number of chaos devices when they entered the Obsidian Keep which was guarded by Ferghus and his Royal Droll skeletal band. Baracus easily KOed the fugitive and in an epic rock battle (skele bards are my favorite fight) the A Team destroyed the skeletal band once and for all. Unfortunately the wizard had sent reinforcements to defend the chaos device here, and weakened from those boss battles Hannibal and Murdoch were both relieved of their hearts by a wraith while Baracus was felled by a most terrible foe... a wizard crab!


Yes, it's a bearded crab with a wizard's hat... :P

Meanwhile back at the demon cave, the vampire was just about to finish drinking Dijaam when a harpoon suddenly burst out of his chest, killing him! The stripped captive had been his meal for days now and couldn't quite make out the trio of sailors that had come to her rescue. One of them also was carrying the equally nude and equally alive Esme, and both were taken for a ride aboard their ship and delivered to the safety of Parid.

Queen Rosomon and Hildebrandt were more than concerned at the state of the women but had to ask about the safety of the realm first. "What news of the Sea King?"

"Aye its as ye said," nodded Ahab. "Th'wizard be usin merlings to summon'im to drownusall!"

"It is a good thing these heroes already slew their Kraken," added Nemo, referring to the two women they rescued.

Davy, standing behind them blew out some pipe smoke while scratching his beard. "Wreckin tha temples is only delaying tha ine.. inevite... delayin tha water though."

"Then your task is clear gentlemen," said the Queen rising with regal composure. "You must face and defeat the Sea King."

Insight: "Into the Deep" is my favorite mode in the game which replaces chaos with tides. While more chaos makes things harder, maximum tide is a game over which forces you to be fast. Shutting down the temples delays the tides, but there is only one way to actually win: defeat the Sea King.

Tuesday, 20 October 2020

For the King: The A Team

[Part of the Cursed story line]

Now with a clear target, Calia, Dijaam and Esme were sent from Parid into the hot lands to find fuel for an airship - the only method available to directly attack the wizard's dark spire. A demon cave was their first stop, and it also turned out to be their last when they unexpectedly encountered a vampire! He caught Calia by surprise, shoving her right into the maw of a giant carnivorous clam whose jaws shut fast upon its new meal.

His merling assistant easily clobbered Esme and dragged the bard deeper into the darkness while Dijaam fought a losing battle against the bloodsucker. Finally exhausted and disarmed, she was helpless as he sank his teeth into her neck... and everything went black.  

Queen Rosomon was no fool though. A direct attack would be the most obvious one for the wizard to counter, which is why she set that task for the B team. She had another team already attacking secretly, via the destruction of more chaos devices at the bottom of dungeons. Elsewhere at an ancient quarry, the elemental scourge Deimos cried out in horror as it fell to this trio of adventurers, their white haired leader grinning while saying "I love it when a plan comes together!" Hannibal, Murdoch and Baracus are... the A Team.

Getting rid of foolish scourges all across the land!

Insight: The "Dungeon Crawl" variant follows the same story and rules as the base game using chaos as time pressure. I believe the only difference is that you don't have to go attack the dark spire at the end.

Sunday, 18 October 2020

For the King: Keys and Tentacles

[Part of the Cursed story line]

Given their initial success, the three Enderalians were sent onto the city of Parid to collect pieces of a key to enter the King's Maze. While the first two are easy enough to collect (though one held by a mindflayer mindlord was more challenging), the third is off shore somewhere on the Rogue Isles. Fortunately, Fahrul boating was back in business and could sell the party a small raft to brave the seas. What they didn't count on was running into the legendary Kraken!


Uh oh! This little raft can't take something of that size!

The beast easily destroys their craft and shipwrecks the trio at some unforgiving swamp which happens to be the home of the Bandit King, one of the scourges of the land who makes everything twice as expensive as they should be! Calia makes quick work of him in combat and with prices back to normal, they are able to buy another raft upon reaching civilization and easily find the final key to unlock the King's Maze and manage to defeat the monsters within, destroying another major chaos device.

This one deactivates the shield around the dark spire, prompting its owner - the ex-court wizard - to magically broadcast a message to the Queen and her champions: "Killing your king was just the beginning! All of Fahrul will soon fall to chaos! BWAHAHAHAHAHA!"

Queen Rosomon sighed as this was typical of one who has gone mad with power. In this case their... 8th court wizard? Honestly, she had lost count.

Insight: A dead character can be revived by spending a life point or using a sanctum, which will take the death instead of the character should they reach 0 HP. Life points can be replenished via quest rewards, visiting fountains of life or winning at the dark carnival. That last option is very risky though.

Friday, 16 October 2020

For the King: The Cult of Chaos

[Part of the Cursed story line]

The mood was dour that night at Oarton as Hildebrandt announced "The King is dead and we need your help to find the responsible party. By the Queen's grace, this is your chance to earn your citizenship."  The three female foreign refugees before him bowed, each capable in their own right: Calia the warrior, Esme the bard and Dijaam the smuggler. Hildebrandt distrusted Dijaam the most as she was just let out of jail for this very mission, but he accepted the Queen's will.

Geared and given a purpose the trio headed out into the forest where Esme shared her suspicions about a new cult she heard rumors of. "No one calling themselves the Cult of Chaos could be up to any good!"


Those robes also reek of evil.

It wasn't long before they found a group of said cultists and followed him back into a nearby mine filled with all sorts of creatures guarding a large device at the bottom that was generating some form of dark energy. Without hesitation, Calia destroyed it with her heavy hammer. In that instant a powerful spell of invisibility was deactivated, letting everyone see an ominous dark spire in the far distance... and one the trio would easily spot upon returning to the surface.

"That's new," mused Dijaam. Calia nodded.

"Whoever owns that probably knows who killed the king."

Insight: Prices to buy gear or services goes up each time you complete a quest. Buy pipe upgrades and godsbeard early!

Friday, 3 April 2020

Enderal: Wishbreaker

[Part of the Cursed story line]

Jespar and I return to Ark to meet up with Grandmaster Tealor who is facing many critics upon the coming war, most vocally from Squad Leader Jorek, but Tealor refuses to surrender the Beacon. Instead he tasks us with finding three black stones to power it. To help in this endeavor, Tealor commands the guards to lift the kill on sight command previously on me and after paying an exorbitant fee I'm free of the law men again. It also helps that Mael, the instigator of that command, has left the city, presumably to pursue Dijaam across the sea.

The first of the black stones actually belongs to Jespar's family, most likely with his estranged sister since he doesn't have it. Our search for her reveals that she is also the vigilante known as the Bone Judge. When we finally catch up to her, we find the stone is what gives her her power and since Jespar can't talk her into surrendering I end up killing her. Jespar hates me for this, and spirals into a dark place full of powdered drugs, alcohol and whores. 

Sorry kid, the greater good is always better than a single person's happiness.

I track the next stone to a village near Duneville where everyone seems pretty happy. The owner of this artifact is a little boy whose only hope is to find someone to play with and using the power to create a "reality" where people like him and refuse to leave. I have no choice but to take the stone from him by force and kill the deformed child. As a result the people in the town die too, since they haven't eaten anything real for years and were just being sustained through the boy's wish.

Insight: Not sure why I couldn't pay my fine earlier, I guess I needed to wait long enough for the NPCs to respawn without aggro?

Saturday, 28 March 2020

Enderal: The Petrified

[Part of the Cursed story line]

We find Mael strung up on the theater stage but alive, and in front of him a priceless gem stolen from the Golden Sickle caravan long ago. Dijaam tries to grab it but is immobilized by a dart trap, leaving myself to deal with the puppet master - Pennypouches who is suffering from Red Madness!

One of the hardest fights in Enderal.

He sends his two hired Petrified goons (they really work for anyone) to deal with me in what becomes a really long battle! I end up using a lot of my potions and ammo to defeat the two fools before finally killing Pennypouches and administering the cure to Dijaam. Despite Mael's very vocal protests and threats, we promptly abscond with the gem to a secluded beach where Dijaam can properly reward me.

In the morning, she and the gem are gone having left a note that reads "I'm sorry". Knowing Mael is not one for empty threats I decide hideout in Duneville for awhile, and run into Esme en route - just in time to save her from some bandits, and to rejoin her search for Tara.

Insight: The battle against the two petrified is one of the toughest ones I've come across due to the mechanic. You need to knock both down at the same time and keep attacking while they are down to deplete their psychic shields / do any damage. Easier said than done for an archer.

Friday, 27 March 2020

Enderal: Pulling Our Strings

[Part of the Cursed story line]

Stealing the info from the the spooky manor is pretty straight forward, so Jespar and I return to Ark where a courier kid gives me a letter from Dijaam. Jespar goes ahead to report in while I visit the merchantess at an Undercity tavern and accept her request to assist in finding out who set her up to take the blame for the Golden Sickle ambush.

A speedy investigation has clues that quickly point to Mael, the Golden Sickle grandmaster, so Dijaam heads to the Sickle base in town to confront him but only find a shop full of workers. Things escalate quickly which results in their massacre! For this, Dijaam is quickly apprehended by the city guard and taken to prison.

Hang in there, pussy cat.

Fortunately I am a lot stealthier, and with no witnesses putting me at the scene of the crime I am free to head to the prison and break her out. Unfortunately the guards have had their way with her by then and I find her battered, beaten, and "thoroughly" searched, but she did learn from them that Mael is actually missing too. We conclude that whoever is pulling our strings is trying to put on a show and head to the old theater on a hunch.

Insight: Generic enemies respawn after a few days have passed, so don't assume things are clear if you haven't been there recently.

Wednesday, 25 March 2020

Enderal: You're F-Hired!

[Part of the Cursed story line]

Returning from Duneville I manage to wrap up a number of lose ends at Ark - completing a relic collection for the SHOES guild, an egg collection for crazy Kurmai who wants to start an aviary in his floating "Star City", and the ingredients to reproduce the poison Mael was interested in - but not before first warning his rival Dijaam that she's under suspicion. Since she confronts Mael directly about it, I promptly get fired from the Golden Sickle.

Just as well as right after Calia and I get promoted into the Keeper guild, and Grandmaster Tealor puts us to work immediately - sending us to assist a nearby dig crew to retrieve an ancient artifact. Turns out this crew is led by Lishari, and her progress into the site is being held up by trap savvy bandits who have made a home of this place.

I happen to stumble into one - a giant pit but luckily land deep water. From there I can work my way back up, assassinating the entrenched bandits as I go. Only their leader gets the drop on me but Calia, who also fell into the pit but managed to hang onto something to find a different exit, shows up just in time to save me - using her menacing "shadow form"? She later explains that she has some other being in her that comes out to kill people from time to time.

More than just a pretty face.

Insight: Even without her shadow form, Calia is a decent tank and does good damage with her two handed sword so let her take point in combat. Comparatively Tharael does more damage with his twin swords but can't take many hits.

Monday, 16 March 2020

Enderal: Arkham

[Part of the Cursed story line]

On the way back to Ark I run into a Golden Sickle caravan getting raided by some black clothed thieves who flee after a short skirmish. I initially thought they were Rhalata but apparently they belong to a different guild called the Petrified. Odd name.

The Golden Sickle guild master, Mael, is very impressed when he hears of my combat prowess and hires me on as a protector. The first job is to simply deliver a letter to a Dijaam, rival merchant representative who I find in the bath house. This simple task evolves into a dinner with the enchanting merchantess at the nearby tavern which goes well but is totally crashed by Lishari, now returned from her dig site, who has had too much to drink.

She works fast...

I must have too as on a whim, I decide to purchase a house in the Nobles District of Ark... which I call "Arkham" (couldn't resist).  The next morning Mael tasks me with reconstructing the trace poison used by the attackers of his caravan crew. Poison he believes was supplied by Dijaam. Argh. To clear my head I go win more arena fights.

Insight: Yes, you can name your house and you can manually decorate it too, though I am glad there's an auto furbish option that just costs a little more money to put it into a functional state.