Showing posts with label Burer. Show all posts
Showing posts with label Burer. Show all posts

Sunday, 25 May 2025

Stalker 2: Strelok

[Part of the Wasted Land story

The Doctor turns out to be a pacifist who lives on a small island in a highly radioactive lake and is horrified to learn the C-Consciousness project is still running so he reveals Strelok is somewhere at the Cordon, an area near where I first entered the zone! The boss of the rookie village there (who is also feared by the local bandits) partners me up with a capable stalker named Dark who is already on Strelok's trail, which leads to another abandoned underground lab full of anomalies and mutants, including a pseudogiant we manage to slay!


Surprise!

Soon after, Strelok gets the drop on us and kills Dark with a TV induced migraine - revealing Dark was an unwitting C-Consciousness assassin sent to kill him. As we're on the same side about "killing" this C-Consciousness he sends me to turn on another installation nearby, this one with ghostly type poltergeists in the way and a trio of burers down below. These mutant dwarves have powerful telekinesis and can use scattered weapons to fire or throw at their prey meaning it pays to fight them in "clean" areas.

After turning on the power I'm jumped by Scar and his Spark fanatics, who question my allegiance with Ward. I basically tell them what they want to hear, that I support their vision of a "shining land" to make the zone paradise for all to trick them into letting me go without harm. To help me see the "truth" about Ward I'm told to go to one of their bunkers and ask about "FIBER", which seems like a reasonable request.

Tuesday, 14 August 2012

Another Lab of Horror

My journal through Stalker Soup - a mega mod for Shadows of Chernobyl! You can follow the rest of the story here!

Not that type of Lab.

With my psi-block helmet on it was time to march into that facility, and by march I actually mean very cautiously navigate past a deadly anomaly field. I had been warned that once I stepped in, the helmet could only protect me for so long so I made it a point to move a bit quicker, using my spray-and-pray Necro rifle to hose down the numerous zombies and snorks lurking within. The building I was meant to explore was blocked by a nasty teleport though (it threw me to the snork swamp - reload :P) so I had to find my way up to the higher levels using an adjoining structure and sneak in through a window. Once inside it was down, down into the darkness. This lab was pretty straight forward, just dark and home to more dead brains and jumping idiots. Eventually I reached the multi-level core and that's when the timer started. I had to shut down the death machine quick or I'd soon be one of the dead heads. The Necro served me well here as zombies began piling in from the higher levels and from behind me. With four switches to hit on various floors I had no time to take cover and had to spray from the hip. Eventually I made it to the top control and managed to shut that bastard
down. Huzzah!

Now I just had to get out - the ladder I used to drop down was broken and I couldn't go back that way so I forged ahead to the final chamber but stopped quickly as five burers blocked the hallway ahead. This was a challenge but I managed to get past them by using a turn in the hall and their greed. I noticed most AI here like to loot things so I tossed a rifle out at waited at the corner with my Saiga shotgun. Sure enough one of the dwarves shortly showed up, going directly for the item. A single shell to the side of it's head finished it. Soon after the second dwarf came to loot the first - he met the same end. This repeated until all five were dead in a humorous congo line with none of them having noticed me at all. Victorious I marched up to the door confidently and was faced with the largest group of fleshes, rats, and dogs I've ever seen! With a quick switch to the Necro I hosed them all down, as well as the Controller lurking in the back behind them. Having collected what I came for I found a hole in the floor which indicated my exit. Sure enough I found myself in the now unused tunnels beneath the facility, now inhabited only by snorks and a pseudogiant. The sounds of a helicopter outside plus heavy gunfire was not good but it turns out the military was not what I had to worry about. After climbing up a tall ladder I saw that there were now two "super" chimeras running around along with a whole pack of snorks - I call them "super" because they had lightning circling around them and each time I tried to shoot at them from above my shots reflected back and killed me! :(

After much loading, I decided to be quiet and watch what they'd do - the lot of them jumped straight down the long shaft I just climbed up. While they were down there I took the opportunity to FLEE. Didn't get very far before they caught wind of that and began chasing after me though, but now being on lower terrain I filled their bellies full of holes and they died before their claws could finish me off. With my armor in ruins, I hobbled back to the Research Outpost and handed it as many quests as I could, earning a bit of cash which I quickly spent on medical supplies of all kinds.

Wednesday, 25 July 2012

Return of the Yantar

My journal through Stalker Soup - a mega mod for Shadows of Chernobyl! You can follow the rest of the story here!

At the Garbage a band of 3 mercs pulled a really tough ambush on me (flanking from both sides) probably because of what I did to their buddies at Cordon previously. Survived that and started restocking on grenades from the Duty guys at their road block. Also got a nice sniper rifle from one of them for giving him a whole bunch of flesh eyes. At the entry to Bar the road was again full of anomalies and sure enough the Burer and his pet pseudodog were still lurking about. It was bright daytime now though, and with the new rifle I managed to one-shot the Burer between the eyes before he could react. The dog was a bit more annoying, hiding in the tall grass so I just kept pushing forward and when I thought he was almost on me, I turned around quickly and Saiga'd the mutt in the face.

Some strange things happening at the South watch to Bar when I got there though - they were being attacked by bandits from INSIDE the base? Maybe a group escaped from the arena? No matter, they handled the threat though half the guards were now dead. Handed in a whole bunch of things at the Bar itself, upgraded my radar to detect bloodsuckers, and left my duty armor (found it off some one at Dark Valley ages ago) to be repaired and in its place am finally using the science suit Kruglov gave me at Yantar. Speaking of which, that's where I need to head next - to find another lab. You mean the one that kills me as soon as I step in there? Yeah probably that one.

Didn't end up using the science suit for very long as there was a large group of exo-skeleton mercs waiting for me in the Wild Territory (the ruined city) whom I sniped down from far. Managed to salvage one of exo suits and continued on my way past the multiple anomaly fields to get the high ground. Good thing too as I saw new blips on my radar moving around really quick. That upgrade was working. From the rooftops I also eliminated a large pack of psydogs that had taken residence there as well as the odd sniper or two. Finally after what felt like a long trek I made it back to Yantar and was given the task of escorting my old buddy Kruglov to take some readings to develop an anti-instant death helmet. For a scientist he handles a gun well, and we completed the task through a good number of zombies with ease (though we did both black out at one point - good thing no zombies were around then!). Once we returned to the mobile camp Sahkarov used the data to complete the device and I was finally ready to look for the next undoubtedly spooky laboratory.


Exoskeletons are cool. This is the Sarcos prototype.

Monday, 2 July 2012

One heck of a Detour

My journal through Stalker Soup - a mega mod for Shadows of Chernobyl! You can follow the rest of the story here!

Since I was stuck in the swamp anyway I decided to visit the Clear Sky base. Apart from a multitude of anomalies and a lone sniper in a tall tower, it was a pretty easy march even in the dead of night. The farmstead was guarded by four more Clear Sky dudes and sure enough they had a working teleporter nearby. Unfortunately everytime I used it, the game would eventually crash when exploring or opening the menu at their base so I elected not to use it. Just as well because the place soon came under attack by a group of snorks and two burers!

The jumping freaks killed two of the guys before I could put them all down, and the dwarves managed to slay a third leaving me with one exo-armored ally. Snuck up to a broken roof while he distracted them and managed to injure one with the Saiga. This one turned to attack me and exo-dude managed to shoot him dead while I did the same for the other one about to kill him. That was cool. After looting what was left (he looted heaps) I decided to sleep till morning since wandering in the pitch black was not fun at all. My nap was interrupted by an emission though (typical) so Exo dude and I waited it out in one of the houses. It was dawn when it finished and as soon as we stepped out we were attacked again by three snorks this time with 2 green swamp fleshes. Killed all hostiles and bid farewell to exo-friend who was left to guard the homestead on his own.


He was like this, only in exo armor. :P

Proceeded North East to the next Cordon exit on the map, stopping atop the sniper tower to shoot a pack of dogs who were going to be in the way. Seemed to be safer to go through the water-parts as there were less anomalies but I had to detour around a heavily radiated village. Found an unusable buggy at an abandoned factory as well as a pack of hostile zombie-cats all of whom met some bullets to the face. There was one last village to go through before the exit and this one was inhabited by more bandits, though very stupid ones. After sniping the first two lookouts I assaulted the compound and managed to flank and one-shot kill every single one of them.

Finally I was back in Cordon, though North of the tracks, so after fighting past a few fleshes and some of Colonel Vodka's reinforcements I was back where I began: at the village, scouting out the military base to the South with my binocs. It was then I decided there was going to be no sneaking. I would need to launch a head on attack, so with grenade launcher and plenty of ammo at the ready took aim at their parked tank.

Friday, 22 June 2012

Descent into the Dark Valley

My journal through Stalker Soup - a mega mod for Shadows of Chernobyl! You can follow the rest of the story here!

I noticed on the map a new way to reach my destination - something called the Forgotten Forest. I only got to its outer zone when I was beset by packs of dogs, a pair of snorks, blood suckers and zombies that get up after you "kill" them. Did a good job pushing me outta there and rethinking my route. With exo armor at less than 50% I hoofed it back to the Duty outpost and used the Northern path instead which, while being more radiated, was a whole lot easier to traverse.

Upon entering the Dark Valley I met up with "Bullet" who had just taken down a small group of bandits (I had to put one out of his misery though), and he asked me to help him free his fellow guild members from the bandit controlled buildings in the northern section. Turns out their leader holds a key I need to get into my main target = laboratory x18. After helping Bullet save one guy being transported it was up to me to infiltrate the base and rescue "Shaggy" and his team.

Of course I was attacked by a bunch of bloodsuckers en route but the first part of their compound was surprisingly lightly guarded by only 1 dude. I imagine the bloodsuckers did take a few of them out though since I found their bodies. The next few sets of bandits were asleep so I took the liberty of point blank shotgunning them to the face, Just as they deserved. This of course alerted the numerous remaining scum but they were no match for me. Alas I found Shaggy in the dungeon - dead. He was either executed or it was suicide, regardless I got the key from the bandit boss and made sure all hostiles were dead before leaving the compound.

I was surprised to find Mole and Bes camped outside, and completed a few tasks for them while I was there which earned me a nice Tommy-gun from Mole which would come in very handy in the next place I was going to visit. The laboratory had a few more bandits lurking outside (one with an RPG - yikes), but the true horrors were within the heavy sealed door.

Burers are a lot more dangerous now, but still just as ugly.

The entry was crawling with izolms along with a few snorks. Also killed me a few burers and a number of very annoying poltergeists further in while trying to find codes to open two locked doors, behind one of which was another pseudogiant. I eventually find the files I was after, but that nice tommy gun was totally dry of ammo and my exo-skeleton armor was pretty much falling to pieces.

Thursday, 14 June 2012

Southern Circuit

My journal through Stalker Soup - a mega mod for Shadows of Chernobyl! You can follow the rest of the story here!

Blew through Bar pretty quick, though I had to take some time on the Southern border to snipe a whole pack of dogs waiting for me. Tried sniping a wandering Burer too but I ended up having to just run past the telepathic bastard. Pushed through Garbage to Agroprom for a small detour of sniping a military grunt at a toxic lake. Also found myself attacked by a small litter of fast moving cats. Yes. Cats. God damn. Everything here wants to kill me. Fortunately some drop good loot like the bandit bunch I ran into. Managed to pickup a "Bandit Exo-skeleton suit".

Decided to then take a short-cut back to the Cordon via a foresty path filled with anomalies, boars and fleshes. Thought I'd finish off a few quests while I was here only to find I couldn't for some because a) the quest giver had travelled to a different location and b) the item I retrieved and used was so damaged they wanted me to fix it first. Sigh. Fortunately Sid repairs for resonable prices. Got a replacement shottie while I was at it and I also found a fat guy named Tolik bleeding out in the bush, patched him up and helped him get vengeance on the dog pack that got him and his buddies.

I also met a group of three hunters who wanted my help in staving off an attack by bandits near the rail-crossing. I agreed and sure enough a large firefight ensued with the hunters all dying in the first 10 seconds of combat. To make things more interesting a group of wandering stalkers and Colonel Vodka and his squad decided to join in. In the end everyone except for the invincible Colonel and myself were dead.

After the blood bath I had to elude the Colonel with a large detour, then it was time to push back North. My journey was slightly delayed by a heavy storm so I made camp to wait it out near the ruins where Fox's team was - though one of their number had been killed by another pack of dogs. They weren't what I came across when following the road to Garbage though. It was this guy...


Yup. A psuedogiant.

Fortunately I was well stocked on launchable grens and took it down with no fuss. Still high on ammo and supplies, I headed for my next stop: the Dark Valley.