[Part of the Wasted Land story]
On the hunt for the Clear Sky base I run into Richter again at the Sultansk loner base (and bar) who provides directions to get through the swamp to the distant village but warns about the defenses setup to protect it from outsiders. Sure enough, a number of psi-emitting towers need to be disabled before I can proceed - one guarded by a mutant cat in a dark church!
Even without them the swamp is a hellish place to traverse with all sorts of anomalies, mutants, and hyper radioactive water - but I make it to the ruined and empty village and find the scanner in a basement, but no Faust. Now of course I have to make the trip back and running face to face into a pseudogiant was not on my bingo card. I fight for a bit until it's apparent that I don't have the ammo to take this monster down so I jump a broken bridge and flee through a bubble anomaly field which seems to make it lose interest.
Exhausted, I try to rest up at the nearest ranger station but instead encounter the Sparker faction and their leader Scar, who know I'm on the way to SIRCAA with the device. They don't want to stop me, they just want me to open a door in an underground tunnel while I'm there. Before I can give a proper response, Ward troops arrive and begin a gunfight so I dash out the backdoor to let them sort it out while continuing to jog to the SIRCAA research facility. Good thing I'm loaded up with energy drinks!
Wednesday, 21 May 2025
Stalker 2: Swamp
Tuesday, 20 May 2025
Stalker 2: Sabotage
[Part of the Wasted Land story]
The Ward badge grants me easy access to the Noontider base where they are having some leadership dispute due to recent sabotage. Luckily I can dodge that problem and just talk to one of their egg heads who claims he might be able to track down the SIRCAA device if he could get his hands on an inductor from the nearby Waste Processing Facility... which is now home to a controller mutant who uses mind controlled "zombies" as guards. This bastard is a tough cookie, more resilient than the kangaroo rat, blind dog and flesh packs I've been encountering so far but not as scary as those damned cloaking bloodsuckers (who for some reason look like Cthulhu).
With the inductor in hand I'm directed to install it at the Ward controlled Azimuth station and find the defenders all slain by traitorous Noontiders! A number of head shots and jammed weapons later I finally have the place to myself and use the plot device to boost the antennas strength, letting me eavesdrop on a conversation between Noontider Faust and a mole he has in Ward.
As Ward Camp Icarus was mentioned and is nearby I go there next and stop a sabotage attempt (by diffusing a psi emitter - with bullets) just in time before it can fry anyone's brains, then taking out the Ward traitor as he's on a call with Faust. Faust is crazy enough to then chat with me briefly, inviting me to find him and that scanner I've been trying to get back at the old Clear Sky base - if I can. Challenge accepted.
Monday, 2 July 2012
One heck of a Detour
Since I was stuck in the swamp anyway I decided to visit the Clear Sky base. Apart from a multitude of anomalies and a lone sniper in a tall tower, it was a pretty easy march even in the dead of night. The farmstead was guarded by four more Clear Sky dudes and sure enough they had a working teleporter nearby. Unfortunately everytime I used it, the game would eventually crash when exploring or opening the menu at their base so I elected not to use it. Just as well because the place soon came under attack by a group of snorks and two burers!
The jumping freaks killed two of the guys before I could put them all down, and the dwarves managed to slay a third leaving me with one exo-armored ally. Snuck up to a broken roof while he distracted them and managed to injure one with the Saiga. This one turned to attack me and exo-dude managed to shoot him dead while I did the same for the other one about to kill him. That was cool. After looting what was left (he looted heaps) I decided to sleep till morning since wandering in the pitch black was not fun at all. My nap was interrupted by an emission though (typical) so Exo dude and I waited it out in one of the houses. It was dawn when it finished and as soon as we stepped out we were attacked again by three snorks this time with 2 green swamp fleshes. Killed all hostiles and bid farewell to exo-friend who was left to guard the homestead on his own.
He was like this, only in exo armor. :P
Proceeded North East to the next Cordon exit on the map, stopping atop the sniper tower to shoot a pack of dogs who were going to be in the way. Seemed to be safer to go through the water-parts as there were less anomalies but I had to detour around a heavily radiated village. Found an unusable buggy at an abandoned factory as well as a pack of hostile zombie-cats all of whom met some bullets to the face. There was one last village to go through before the exit and this one was inhabited by more bandits, though very stupid ones. After sniping the first two lookouts I assaulted the compound and managed to flank and one-shot kill every single one of them.
Finally I was back in Cordon, though North of the tracks, so after fighting past a few fleshes and some of Colonel Vodka's reinforcements I was back where I began: at the village, scouting out the military base to the South with my binocs. It was then I decided there was going to be no sneaking. I would need to launch a head on attack, so with grenade launcher and plenty of ammo at the ready took aim at their parked tank.
Sunday, 1 July 2012
Surprises in the Swamp
My reward for the defense task was that Fanatic could create a teleport from here to the Army Warehouses in the distant north. The only catch was that I had to bring him a laptop from lab x-18, where I had just come from in the Dark Valley. Yeah, maybe some other time. First I wanted to properly scout out the base to the south. There were many soldiers and they had a tank, as well as chopper support. While navigating terrain to try flank the place I came across a small path that lead to the next area: Swamp. Curious, I followed it and at a nearby ruins found a small squad of four Clear Sky stalkers who apparently control this territory. They asked my help in rescuing one of their dudes from a strong bandit position at a large church, and I agreed. I didn't realize they intended for me to go right now in the dead of night though. The commander stayed behind while his troops forged on ahead into the darkness, so I could do little but follow.
Quickly recognized that there were plant anomalies here that do -severe- bleeding damage and learned to avoid those, then about halfway to our destination gunfire erupts. The guys had run into an Izolm being eaten by something I'd never seen before. It looked like a towering, hairless and very ugly gray monkey. Oh crap, yes I have - I only realized it now as I type that.
It was a librarian from Metro 2033!
The creature ripped 2 of the soldiers into shreds and the third one simply bolted, leaving me to deal with it. Great. :/ Fortunately I was way too awesome and made sure it didn't even touch me as I emptied two clips from the Saiga into the freak. Once it was dead I hoofed it to catch up with soldier #3 only to find his bullet riddled corpse near the church. I took up position at the broken wall near his corpse and engaged the bandits from there and they put up a really good fight despite only being around 8 of them. There were 4 more, the strongest ones in exo armor, napping at the church once I managed to breach it. Had they come out I probably would have been in trouble, but since they didn't it was easy Saiga headshots all around. I rescued the captive once all hostiles were dead and we both made our way back to the first guy who gave me the location of the Clear Sky base. It was again through a teleporter at a distant farm. Geez, don't people just walk anymore?
Decided to try return to the previous mission with the military base in Cordon but when I returned from the swamp I must have gotten lost because I appeared in a mine field, within range of their guns and tank, and as soon as I returned fire they sent their helos to get me. With no choice I backtracked into the Swamp.
Tuesday, 22 May 2012
Diary of a Marked One
Later on I'm continuing the tale in Borderlands which has a similar setting to the Stalker universe anyway.
And so, after ramping up the difficulty to the hardest mode, the adventure through the radioactive zone begins...
1. Tripping out at the Cordon
2. Wrong side of the Tracks
3. Another Mans Treasure
4. In-depth Research
5. A Bar full of Bullets
6. Rostok Rumba
7. Southern Circuit
8. Descent Into the Dark Valley
9. Escape from the Dark Valley
10. Surprises in the Swamp
11. One Heck of a Detour
12. Drive and Draw
13. Return of the Yantar
14. Another Lab of Horror
15. Guns make the World go around
16. Night of the Full Moon
17. Breaking Dawn
18. Anomaly at the End of the World
19. America! Fuck Yeah!
20. Monolithic Defense
21. Welcome to Lubech (moved to Stalker Online Beta)
22. Journey to the City
23. A Good Place
24. Country Walkabout
25. Bear-ly Returning Alive
26. Crisscross Scouting
27. Station Lockdown
28. Bus to the Badlands (moved to Borderlands)
29. Let the Cleansing Begin
30. Steroids aren't the Key
31. Hammer Time
32. Auto Duel
33. Ghosts and Monster Trucks
34. Things Great and Small
35. What's up DAHL?
36. How to deal with Scum
37. A Lance of Crimson
38. Sherrif of the Wastes
39. Melting Moments
40. There can be only One
41. Intentional Miscommunications
42. Impaired Living
43. The Best Cure is Bullets
44. Familiar Ground
45. Defeating the Creator
46. Memories of the Fall (moved to Farcry 3)
47. The Warrior's Path
48. Independent Princess
49. I've got the Stones
50. Deals and Devils
51. That's not a Knife
52. Peekaboo! Guess Who?
53. Trippin Balls
54. The South Island
55. Crazy Monkeys
56. This Little Piggy
57. Killing is Winning
58. A New Target
59. The Long Way Around
60. Gear Check
61. Bunker Down
62. Drug Worship
63. Hard Earned Riches