Showing posts with label Bilal. Show all posts
Showing posts with label Bilal. Show all posts

Monday, 8 April 2019

Dying Light: Dirty Water

[Part of the Dying Light diary - spoilers ahead!]

Bilal says turning on the power will take some doing, and we are quickly side tracked in the process back to Jasir's farm where people have started getting sick? Something is wrong with the water so we have to go check it out - again.

Before leaving a "Faceless" (dude in a mask) who serves as a priest to the Mother, gives us a crossbow for all our help thus far and with a small upgrade it is stronger than the ranger bow! It also reloads faster and can be fired from the passenger position of the car. We all switch to it.

The pump station is locked up tight when we arrive, requiring us to lockpick an underwater grate to gain access - and being the best "thief" dude in the party, that's my job. I open locks the fastest in the team. :)

Once inside we find new bandits, these being leftovers from Rais' crew, have taken over and have contaminated the supply with corpses. After killing them, we shut off the water until NPCs can clean up the mess.

I'm quite pleased I nailed this guy right in the eye!

Insight: Lockpicking is easier with a steady hand and using a mouse is possibly more accurate than a game controller but otherwise it is just practice and patience. Remember that even if your pick breaks, the "success" area remains in the same spot and the "wrong" areas remain wrong.

My approach is I pretend it's a clock, and hit the "hours" positions first. On any but the "very hard" locks, you'll already find the success zone doing this. If all the hour positions fail, I then try the half-hour positions and so forth until it opens.

Sunday, 7 April 2019

Dying Light: Powerless

[Part of the Dying Light diary - spoilers ahead!]

There is a radio tower near the collapsed tunnel that is a potential safe zone, so we do the climbing thing and find... there's no power. Jasir lets us know that we should talk to Bilal at the town gas station about that, because without power we can't unlock any other safe zones.

Thanks for the heads up, that would have been handy before we climbed. Anyway, we clear two more volatile hives in the area. One deep down in the dark and one in a canyon that requires jumping and grappling. Jim does particularly poorly in this one (drinking :P) as the floor is acid (literally) and falling often results in respawning outside the hive.

Jim taking the fast way down. :P

We then emerge near the coast and encounter a couple of crossbow armed farmers who ask us to finish off a monster in a cave who was stealing their food. The monster turns out to be a regular human, feeding his zombie baby down a well, whom we kill on sight (the baby. )

The nearby town is actually full of zombie babies, so we split up and silence them all before heading towards the gas station safe zone and meet the mechanic, Bilal.

Insight: Bilal serves as a quartermaster, so not only can you turn in air drop supplies to him (those still drop out here) - he also gives away stuff for free every game day. Like car upgrades!