Monday 8 April 2024

Blades in the Dark: Words over Whiskey

[Part of the Party Time journal]

Duskwall: one of the few remaining cities in the world following the cataclysm that took place 850 years ago that turned the waters black and prevented the spirits of the dead from departing. Through the science and sorcery of the Immortal Emperor the city's crowded districts are protected from the Deathlands of life draining ghosts by a fence of massive lightning barriers, but what protects them from the brutal gangs and corrupt institutions within?

In the district of Crow's Foot which has seen an increased level of violence thanks to a number of gangs fighting for territory while the Bluecoats (police) turn a blind eye, a small group of individuals who all work at the local Weeping Lady charity have decided enough is enough and to take matters into their own hands: DL the cutter (swordsman), mom the hound (hunter), Juris the whisper (talks to dead people/has magic), and Rose the slide (prefers words over violence).

The four meet Remira, a friend from childhood who is now part of the local Lampblack gang, at the Leaky Bucket tavern on the canal flotilla village (and neutral territory) of Tangletown - built upon the shipwreck of a massive leviathan hunter ship that sunk there years ago. Remira tells them that their leader plans on burning down the opposition, regardless of any innocents involved and that she wants out. The arrival of more Lampblacks led causes her to panic a little, but Rose manages to talk them into gambling with Spogg the ugly dice man instead.

Rose then goes alone to meet the Lampblack leader Bazso, who is her friend, and over a glass of whiskey slyly confirms his plan of action and learns that he's waiting on a delivery before starting said attacks. That night Rose and mom sneak aboard the smuggler vessel but are caught! Rose doesn't miss a beat and convinces them that she is Bazso's courier, and they hand over a suitcase of powdered fire: Just add water to make it burn.

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