A well designed hamster wheel.
Following on from games that you need to "start from the beginning if you die" is this apocalyptic zombie survival game where you play as volunteers from a human stronghold who are sent out further and further afield in search of... anything really. These volunteers are all infected (so maybe "voluntold" instead of "volunteer") which means you are fighting a time limit on each run and as expected, the further distance you get away the worse things become.
However, these designers were clever in sprinkling story missions so that there is actually a plot to the game - even if it is experienced piece meal by different player characters. Also, when you collect knowledge you can unlock and improve skills for ALL the volunteers, current and future as well as incrementally better gear for them to start with and find.
This net gain per death does a decent job to keep my interest, even though it is grinding (bleh), as my initial people were struggling to get through the first area but now each of them are breezing through to area four which is appropriately titled "Hell". LOL.
It also helps that all the systems work well together. Crafting, Scavenging, Stealthing and Fighting are all good. You can be sneaky and throw things to distract mobs away, but it takes longer to do that (and your infection will worsen) instead of just going guns blazing... but might you need the ammo later? I do wish they'd just put extra gas in the back seat rather than ditching the can though.
All up it's a decent game, just not one I play in large chunks of time - basically one survivor per session. Worth a look if this sounds like your sort of thing.
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