Kinda getting sick of all these tunnels and darkspawn now, and as we come across the great bridge of the Dead Trenches where we assist a handful of Dead Legion dwarves cross into the enemy line we see the staggering number of darkspawn marching below - following the call of the "archdemon" dragon (who luckily doesn't notice us despite having some sort of psychic link). The dwarves aren't that keen on helping us find Branka, whose trail leads deeper into enemy territory so it's soon just my squad again making slow progress through the irritating zig zag path.
The design also lends itself to cheap traps like spawning enemies out of thin air to flank you. Fortunately all are triggered harmlessly by my solo stealth scouting. After a lot of effort we finally reach the end and find a crazed dwarf (second crazy one we meet down here) who is going loony from not just eating darkspawn but also her fellow kin. She blames all of this on paragon Branka whose trail leads deeper still. Only one problem, there's a hideous tentacled broodmother boss in the way.
Come to mamma!
Try as we might, we simply don't have the firepower or health potions to shave off the last 5% of her life. Eventually I simply throw my hands up in the air and yell "Sod the dwarves!" and take my team not just back to Orzammar, but elsewhere entirely. I'll just let the short folk vote for their next king and force him to acknowledge the treaty, surely that would be less work.
Ack! Sorry to hear about that! :(
ReplyDeleteI think the Deep Roads are definitely the most hated area by everyone who played Dragon Age: Origins. It just gets dull too fast.
I also remember having some trouble with that boss fight the first time I went through it. So much that in my recent play through I had felt a bit of dread before facing the boss!
Count me in that boat! I think again the problem is that they made it huge and littered with enemies just for the sake of being huge and littered with enemies. It's quite an irritating design.
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