Wednesday, 5 November 2014

Tales of the Blight: Ruined the Game

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

Urgh. Ruins. So. Stupid. Filled with spiders, undead and traps galore I learned quickly to stealth scout ahead at each room. There are also spirits speaking some sort of dead language, but none of it matters because everything is hostile. Pointless, stupidly long with the only highlight being a small dragon at one section who came with a small dragon hoard.

Eventually we managed to swim into the lair of the werewolves where we had to fight even more of the furry scum. Really? I'm thinking of just wiping them out because of how annoying it was to get here, and how annoying their entire attitude is in general. Just as I kill my, I don't know - hundredth werewolf they finally want to talk. OMG. Fine. I opt to parley and are finally taken to their leader who reveals Zathrien is the one who cursed them. All he needs to do is lift the curse to cure them and his own people.

Conveniently, Zathrien appears nearby to "check on our progress" so we bring him down to talk to the wolves. His lust for revenge is insatiable so I end up fighting him and his foresty summoned allies before he finally concedes. He lifts the curse which kills him AND the alpha wolf, but cures all the infected and returns them to normal. Really? He could have just done that from the start? WTF. Stupid, waste of time mission. Even the random Spider Queen forest encounter on the way back was more exciting.

My reaction through most of this.

Anyway the replacement elf leader agrees to honor the treaty and promises their forces against the darkspawn. Man that was annoying though. It's one of those segments that seemed to be long just for the sake of being long, and that is never a good thing.

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