Monday, 24 November 2014

Vindictus

For the past month I've been playing the free to play action MMO "Vindictus" a fair bit and obviously find it quite cool. That said it I also see that it has its fair share of problems. The town hubs really serve as the main MMO aspect of the game, where players can interact and pick up quests. All the action itself is packed away into segmented instances hosted by the party leader, so two parties adventuring in the same place will never meet by chance for example.

You will also be stuck with whatever class restrictions you chose at the start. For instance, I made a Kai (bow wielder), and while I can customize his appearance to be slightly more unique, I am restricted to bows as my primary weapon and can never use weapons or armor of the other classes. As expected, the story is quite linear too and the side quests while being optional and grindy, are really optimal places to get EXP and gold from. While most battles are repeatable, none of the quests are. Much like the action, the story starts pretty slow but ramps up very nicely as you go through the game.

The combat itself is one of the big highlights for me, specifically the numerous boss fights. Really, none of the regular mobs have caused me any problems but the bosses require some good timing, concentration and on the later ones (season 2) some light planning. These are made more awesome by the fantastic sound track in the game. I like that they opted to not play any background music while actually running a mission and only to turn on the awesomeness once you reach a boss.

You can find the music under Vindictus/en-US/sound/bgm/

I do take issue that they put mandatory raids as part of the main story which is a bit of a downer since I absolutely hate the whole notion of raids to begin with. These also serve as pseudo walls to my enjoyment as it is very dependent on other people taking part. Given that the story is the my main reason for playing it, having stupid blocks like this only serve to drive players like me away. There's also a very tangible "pay to win" factor in the game in that people with NX cash can pay to be revived (or to revive the entire party) within mission.

I think Mabinogi (to which it is related) also beats it in one aspect: the "Life" part. The question of "after you finish the story, what is there to do" leaves a bit of a blank for me in Vindictus. It's the reverse in Mabinogi, where there seems to always be too much to do! Anyway, Vindictus is my "flavor" at the moment so you can expect more posts related to it coming up!

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