Sunday, 26 October 2014

Tales of the Blight: Dead Ends

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

At Denerim we are easily recognized by the guards at the market district but the local sergeant knows his newbies which are being hand-picked by Arl Howe are morons and pansies and makes it clear that he's not going to go after me. This inclines me to help him out against various ruffians, thugs and rowdy mercenaries in the lower city area. While I'm at it I also do some side tasks for the Mages Collective, the Blackstone Irregulars and the local thieves guild for extra coin - pretty much all being simple courier work.


One knight, Ser Landry, recognizes me from Ostagar though and challenges me to a duel. Of course I accept and slay the poor soul in the back alley, albeit with much use of healing potions. Later at the local whore house known as The Pearl I meet a charming lady sea captain who I convince to teach me the ways of a duelist to better my skills should a duel come up again in the future. Alas I can't convince her for any other form of "swordplay".

While wandering the streets we also find a peculiar "abandoned house" which turns out to link to a big underground structure hiding a large group of blood mages and their mercenaries. At this point I've already identified Leliana as the weak link it the group and left her to guard the dwarf merchants, but the rest of the team is unable to get past a particular point where the enemies are simply too well prepared with strong AoE spells for folk of our level so I decide to cut our losses and leave. Not just the house, the city entirely. Too many closed gates preventing deeper passage annoy me so it's time to look elsewhere.

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