[Part of my Dragon Age: Origins play through. Spoilers ahead!]
On the road to Lake Calenhad we come across an abomination, a mage tampering with illegal magics, and destroy it. Seems that was the theme of the day as upon arrival at the lake we learn that something is up with the Circle of Magi who live in the tower in the middle of it. After killing some random cultists we rowed out there and were met with the templar guards in a panic, and learn from Knight-Commander Greagoir that the tower has been infested by abominations thanks to the infiltration of blood mages. I offer to help and load up on supplies before the team is locked in with the rest of the horrors.
Surprisingly the next area is quite clear, with some mages having managed to barricade themselves with magic. I recognize their leader, Wynne, as someone I talked to at Ostagar but she recognizes Morrigan to be an "apostate" - a mage outside the Circle of Magi which is almost like an abomination to them. She refuses to let Morrigan exist and while I was keen to see who had the stronger magic her first attack was on -me-. This led to the slaughter of the Wynne and the remaining mages.
With them out of the way we managed to progress higher fighting the true enemies, the explosive abominations, demons (some sexy ones), undead, mind controlled knights (who I had to kill) and blood mages. One defeated blood mage spilled the beans that Loghain promised to help them in their schemes before I executed her. All is going swimmingly well after I learned Morrigan's cool combo of Cone of Cold followed by Stone Fist to shatter enemies. That is until we run into a Sloth Demon who manages to put the entire party to sleep through cut scene magic!
Showing posts with label Ostagar. Show all posts
Showing posts with label Ostagar. Show all posts
Monday, 27 October 2014
Tales of the Blight: I've got the Magic Magic Magic
Labels:
Bloodsucker,
Circle of Magi,
Demon,
Dragon Age,
Dragon Age: Origins,
Greagoir,
Lake Calenhad,
Let's Play,
Loghain,
Mission Journal,
Morrigan,
Ostagar,
Sloth
Sunday, 26 October 2014
Tales of the Blight: Dead Ends
[Part of my Dragon Age: Origins play through. Spoilers ahead!]
At Denerim we are easily recognized by the guards at the market district but the local sergeant knows his newbies which are being hand-picked by Arl Howe are morons and pansies and makes it clear that he's not going to go after me. This inclines me to help him out against various ruffians, thugs and rowdy mercenaries in the lower city area. While I'm at it I also do some side tasks for the Mages Collective, the Blackstone Irregulars and the local thieves guild for extra coin - pretty much all being simple courier work.
One knight, Ser Landry, recognizes me from Ostagar though and challenges me to a duel. Of course I accept and slay the poor soul in the back alley, albeit with much use of healing potions. Later at the local whore house known as The Pearl I meet a charming lady sea captain who I convince to teach me the ways of a duelist to better my skills should a duel come up again in the future. Alas I can't convince her for any other form of "swordplay".
While wandering the streets we also find a peculiar "abandoned house" which turns out to link to a big underground structure hiding a large group of blood mages and their mercenaries. At this point I've already identified Leliana as the weak link it the group and left her to guard the dwarf merchants, but the rest of the team is unable to get past a particular point where the enemies are simply too well prepared with strong AoE spells for folk of our level so I decide to cut our losses and leave. Not just the house, the city entirely. Too many closed gates preventing deeper passage annoy me so it's time to look elsewhere.
At Denerim we are easily recognized by the guards at the market district but the local sergeant knows his newbies which are being hand-picked by Arl Howe are morons and pansies and makes it clear that he's not going to go after me. This inclines me to help him out against various ruffians, thugs and rowdy mercenaries in the lower city area. While I'm at it I also do some side tasks for the Mages Collective, the Blackstone Irregulars and the local thieves guild for extra coin - pretty much all being simple courier work.
One knight, Ser Landry, recognizes me from Ostagar though and challenges me to a duel. Of course I accept and slay the poor soul in the back alley, albeit with much use of healing potions. Later at the local whore house known as The Pearl I meet a charming lady sea captain who I convince to teach me the ways of a duelist to better my skills should a duel come up again in the future. Alas I can't convince her for any other form of "swordplay".
While wandering the streets we also find a peculiar "abandoned house" which turns out to link to a big underground structure hiding a large group of blood mages and their mercenaries. At this point I've already identified Leliana as the weak link it the group and left her to guard the dwarf merchants, but the rest of the team is unable to get past a particular point where the enemies are simply too well prepared with strong AoE spells for folk of our level so I decide to cut our losses and leave. Not just the house, the city entirely. Too many closed gates preventing deeper passage annoy me so it's time to look elsewhere.
Labels:
Arl Howe,
Courier,
Denerim,
Dragon Age,
Dragon Age: Origins,
Leliana,
Let's Play,
Mission Journal,
Ostagar,
Skyrim,
The Pearl
Thursday, 23 October 2014
Tales of the Blight: All According to Plan
[Part of my Dragon Age: Origins play through. Spoilers ahead!]
Upon arrival at Ostagar I am soon tasked with getting the other recruits, Daveth the rogue, Ser Jory and Alistair the templar (technically not a recruit) together for a "joining ritual". Well, that sounds dirty. First up is a fetch quest of blood of darkspawn, which is easy given the number of the things around, and old papers which we find with swamp resident Flemeth and her daughter who hand them over with no issues.
Back at camp it's stage two - the drinking phase, from a ludicrously huge cup! Daveth goes first and dies. Yep. It can prove fatal. Jory freaks out and doesn't want to drink so Duncan guts him instead. Lucky last I obviously survive and become a true Grey Warden initiate. Would sure be a quick game otherwise! Anyway it's soon time to battle that dark spawn horde and the plan involves the brash, glory seeking King Cailan (and the other Grey Wardens) to lure the bad dudes into position where General Loghain's forces can then charge down their flank. Fool proof!
Alistair and I (*woof!*) ... and Quickly ... are tasked with lighting the beacon atop the nearby tower to signal when Loghain should charge. Only problem is no one actually checked the tower before the battle and when we get there it is crawling with darkspawn. Fortunately a mage of the circle, who I call "Ted", joins us as we fight our way all the way to the top, defeating a towering ogre guarding the beacon fire. With the bacon lit... mmm bacon... I mean... beacon, Loghain gives the order...
Wait did they change the plan on us? Looks like no one told the King either as we get a good view of him, Duncan, and the rest of the "bait team" getting slaughtered. Before we can contemplate what's going on, more darkspawn show up and knock us out. Damn you uncontrollable cinematic battles.
Upon arrival at Ostagar I am soon tasked with getting the other recruits, Daveth the rogue, Ser Jory and Alistair the templar (technically not a recruit) together for a "joining ritual". Well, that sounds dirty. First up is a fetch quest of blood of darkspawn, which is easy given the number of the things around, and old papers which we find with swamp resident Flemeth and her daughter who hand them over with no issues.
Back at camp it's stage two - the drinking phase, from a ludicrously huge cup! Daveth goes first and dies. Yep. It can prove fatal. Jory freaks out and doesn't want to drink so Duncan guts him instead. Lucky last I obviously survive and become a true Grey Warden initiate. Would sure be a quick game otherwise! Anyway it's soon time to battle that dark spawn horde and the plan involves the brash, glory seeking King Cailan (and the other Grey Wardens) to lure the bad dudes into position where General Loghain's forces can then charge down their flank. Fool proof!
Alistair and I (*woof!*) ... and Quickly ... are tasked with lighting the beacon atop the nearby tower to signal when Loghain should charge. Only problem is no one actually checked the tower before the battle and when we get there it is crawling with darkspawn. Fortunately a mage of the circle, who I call "Ted", joins us as we fight our way all the way to the top, defeating a towering ogre guarding the beacon fire. With the bacon lit... mmm bacon... I mean... beacon, Loghain gives the order...
Sound the retreat!
Wait did they change the plan on us? Looks like no one told the King either as we get a good view of him, Duncan, and the rest of the "bait team" getting slaughtered. Before we can contemplate what's going on, more darkspawn show up and knock us out. Damn you uncontrollable cinematic battles.
Labels:
Agdan,
Alistair,
darkspawn,
Dragon Age,
Dragon Age: Origins,
Duncan,
Flemeth,
Grey Warden,
King Cailan,
Let's Play,
Loghain,
Mission Journal,
Ostagar,
Quickly,
Ted
Wednesday, 22 October 2014
Tales of the Blight: Rail Roaded
[Part of my Dragon Age: Origins play through. Spoilers ahead!]
It's a busy day in my home of Cousland Castle as everyone is preparing to fight the darkspawn (monster things) to the South. There's also a grey warden named Duncan here looking for recruits and asks what I think of that. I shoot him down immediately. Grey Wardens? Please. I'd much prefer to stay in the castle and bed all the visiting ladies and handmaidens, or just maidens in general. After getting my cute but effective war dog (who I name "Quickly") out of the pantry I do just that with an elf lass named Iona but our fun is interrupted when an arrow finds its way into her head.
Our supposed "ally" Arl Howe decided to attack once Ferghus, my elder brother, took the majority of the troops ahead to the battle. With only a handful of defenders it is clear the castle is falling, despite me thoroughly killing all enemy soldiers on the map I can find. Fortunately there's a secret passage to escape the carnage, but only Duncan, Quickly and I make it out alive. Duncan asks again if I can join the Grey Wardens since his other choice sort of died earlier. I strongly tell him again "NO" and then he goes all legal on me enforcing conscription. Way to railroad me dude. I suppose that's still better than the Witcher's Law of Surprise.
And so it's off to Ostagar to fight the dark spawn. Woo? At least Quickly doesn't seem bothered by it.
It's a busy day in my home of Cousland Castle as everyone is preparing to fight the darkspawn (monster things) to the South. There's also a grey warden named Duncan here looking for recruits and asks what I think of that. I shoot him down immediately. Grey Wardens? Please. I'd much prefer to stay in the castle and bed all the visiting ladies and handmaidens, or just maidens in general. After getting my cute but effective war dog (who I name "Quickly") out of the pantry I do just that with an elf lass named Iona but our fun is interrupted when an arrow finds its way into her head.
Why didn't you dodge!?
Our supposed "ally" Arl Howe decided to attack once Ferghus, my elder brother, took the majority of the troops ahead to the battle. With only a handful of defenders it is clear the castle is falling, despite me thoroughly killing all enemy soldiers on the map I can find. Fortunately there's a secret passage to escape the carnage, but only Duncan, Quickly and I make it out alive. Duncan asks again if I can join the Grey Wardens since his other choice sort of died earlier. I strongly tell him again "NO" and then he goes all legal on me enforcing conscription. Way to railroad me dude. I suppose that's still better than the Witcher's Law of Surprise.
And so it's off to Ostagar to fight the dark spawn. Woo? At least Quickly doesn't seem bothered by it.
Labels:
Arl Howe,
Cousland,
darkspawn,
Dragon Age,
Dragon Age: Origins,
Duncan,
Elf,
Ferghus,
Grey Warden,
Iona,
Ostagar,
Quickly,
Witcher
Subscribe to:
Posts (Atom)
