Sunday 13 April 2014

Sacred: The Green Sea

[Part of the Sacred Journey.]

There is a serious goblin infestation on the outskirts of town number two which is in between the town of losers and Porto Vallum. This makes my tasks of treasure hunting, finding missing people, and simply giving a man a drink quite a challenge. As usual they are easily dispatched in small numbers but these buggers are literally coming in waves of ten or more, with shamans warping in more reinforcements from the nearby goblin planet (I suppose) every 15 seconds.

They stole our technology, Captain!

It actually takes a bit of scouting before I find a suitable path through the unending green bastards to my destination of Porto Vallum - alas the two random guys who needed an escort there did not make it, being eviscerated by the goblins midway. Been awhile since I've seen a "Quest Failed" message which still lets you continue the game. Oh well, they have no problems now being dead and all so I was left to my own devices to explore this ... outpost really, which sat on the border of an orc infested desert. Great.

Fortunately the orc forces don't have a unit (like the goblin shamans) that can paralyze your movement, which meant I could gallop right past the massive crowds of them to fetch lost medicines, maps and the like and fight specific groups at locations of my choosing. This was way preferrable to the little terrors from the woods before. Anyway, my main objective here (after handing in the letter from the town of losers) was to find Prince Valor's man servant Wilbur who had been kidnapped by the orcs he was spying on. It took a little effort to find the correct orc camp but soon Wilbur was again a free man and had urgent news for the prince.

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