Friday, 31 March 2017

Dragon's Dogma: Vocational Dangers

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

After sealing up the Everfall (by putting a padlock I imagine, or maybe a sturdy 2x4 against the door), Ser Maximillian of the Duke's guard offers me to join the "Wyrm Hunt", which is more like a fancy way of asking for my help in investigating the return of the dragon to this land. I say sure, recruit myself a ranger names Ferris to replace my previously eaten, now certainly being digested team mate and then switch my vocation from fighter to assassin, because they get to use bows. I also switch Rose from mage to sorcerer, which is pretty much "mage with bigger spells".

The Wyrm Hunt investigation includes tracking down a spy in the Duke's court, one who supposedly works for the cult of "Salvation" - dragon worshipers who welcome the end. So, Cult of the Dragon exists here too. Check. Following said spy is pretty easy since he stands out like a sore thumb. More interesting is that this spy, Ser Julien, meets with the busty merchant Madeline as his contact. I just report this to Ser Maximillian who says he'll handle it.

She's that kind of girl.

Our next task involves recovering old slates from the Watergod Altar cave which hides behind a waterfall. While there's nothing overly strong in there the resident saurians remind me that there is no swimming (for humans) in this game, especially when one drags Ser Berne and Ferris to a watery grave. The lizardmen obviously can swim, but aren't very agile in the water making them easy targets for Rose's new spells.

Thursday, 30 March 2017

Dragon's Dogma: Many Heads, All Hungry

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

This is not how I planned my day to start!

It's a good thing I literally sleep in full armor because I awake to the encampment being attacked by a hydra! My team quickly joins the soldiers including Ser Berne and Captain Mercedes in the defense. It takes a bit of doing, but cutting off one head is enough to send the rest squirming back to wherever it came from. Captain Mercedes wants to seize this opportunity to bring the head to Gran Soren as tribute to the Duke, so we set off with the remainder of her troops through a harpy and bandit infested mountain path.

With my squad taking point, we suffer no casualties at all. Upon reaching the capital Ser Mercedes and her company ditch us at the gate so they can claim the fame of the tribute themselves I suppose. Not that I mind. The good Ser Berne decides to stick with us though, which is great - another sword is always welcome. Before checking ou the sights, Lily suggests we visit the Pawn Guild who handle mercs like herself. The manager of that place, Barnaby, asks us to check out the not so convenient dungeon right underneath called the Everfall since "something odd" is going on there.

The huge spiraling pit is filled has a handful of undead, but upon reaching the bottom we clearly wake up some Eldritch entity as spell-casting tentacles with hungry mouths start appearing all over the place. They are killable with a bit of effort but they are endless. Ultimately we have to flee and just seal the door behind us. Anise doesn't make it.

*Nom nom nom!*

Wednesday, 29 March 2017

Dragon's Dogma: Into the West

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

Back at Cassardis, we meet the busty merchant Madeline who asks for an escort to the encampment which is easy enough. She even comes along for a short detour in clearing out lizard men from the town well. Once there she parts ways with us and I recruit Rook's replacement, a veteran warrior of infinite battles: Lily. We decide to go exploring to the West, stumbling across a friendly young witch who makes ales and less friendly foes in the form of brigands, goblins, phantoms, ogres who are "excited" by women, a chimera and even a drake!

This game makes a big deal out of hearts.

The drake is extra challenging since it charms Lily mid combat, meaning I have to fight her as well. Fortunately my magic ice sword from Bitterblack Isle deals with her effectively while skirting around the beast. Fortunately knocking her unconscious is enough to break the monster's will over her and it is over powered in a long fight. More difficult however are the phantoms, since our melee weapons go right through them.

It is up to Rose's magic to keep them at bay as the eerie cloud form ghosts (ghosts done well, better than TESO for sure!) take turns "latching" on to us to drain life force. At one point it seems the forest is filled with these bastards but with the dawning of the sun they vanish - which quite literally saves us. Anise, is clearly shaken by the experience so we head back to the encampment to rest.

Tuesday, 28 March 2017

Dragon's Dogma: Stage One - DEATH!

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

Having earned some fame I am allowed (to create) my own bodyguard - who I design as Rose the sorceress (because, wifey!). I also recruit a warrior type lady named Anise and after some quick training exercises with Ser Berne, the sergeant at the encampment, we head back to Cassardis to hand in and complete a handful of other newbie quests (like flower picking). Since it is night time when we arrive, we find a spirit lady named Olra at the docks who asks for our help. I say yes, and we are warped to Bitterblack Isle.

That's not a big black curtain behind us...

This turns out to be an "end game" area but I don't care. We push through the insanely strong greater goblins and run into Death himself, who we have no option but to run from. Rook is too slow and gets beheaded by the reaper's scythe before it vanishes into the shadows. Undaunted, we push on - often having to run past things like giant skeletons, skeleton warlocks, a cockatrice, and gargoyles, until we reach a deep chamber which is the home to a giant floating eye.

This beholder is far too tough so we backtrack out of there for the time being. Fortunately we now have some pretty cool gear, enough XP to reach level 17 and a rather large sum of gold in the bank. :)

Monday, 27 March 2017

Dragon's Dogma: Heart Eater

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

After a strange dream where a knight named Savan hunted down a dragon... I inexplicably awoke in the small, peaceful fishing village of Cassardis which is clearly not part of Tamriel. It was also under attack be the very same dragon from the dream! With heroic instincts kicking in, I grabbed the nearest sword and attacked the beast only to be easily overpowered. It then proceeded to eat my heart. Somehow I still survived this. What!?

Mmm, tasty.

The dragon's voice was now in my head, asking me for a challenge - one I wouldn't decline. Grabbing the nearest rusty sword I headed out only to be stopped by a healer who wanted curative flowers to heal others injured in the attack. Because that's more important than going after the world-threatening dragon. Is this some sort of island in Guild wars? Who knows.

At the town gate I am joined by a magician named Rook who helps me save the traveling merchant Reynard from goblins and brings me to a small outpost called the encampment which is under attack by more goblins and a towering cyclops. With our assistance the monsters are beaten, and I am recognized as an "Arisen", which apparently translates to "someone who has had their heart eaten by the dragon" in this land.

I'm just going to go ahead and blame Sheogorath for this mess. :P

Sunday, 26 March 2017

TESO: A Boon for my Servant

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

Having been sent back to the Rift to deal with the problematic Reachmen who are allied with the Worm Cult, I make a detour to Riften (one of many to unload gear) and while there complete both Mages and Fighter's guild quest lines. For the Mages one, Shalidor uses the tomes to transport us to his missing island of Eyevea which Sheogorath has left littered with dremora. After cleaning those up we get to keep the island though Sheogorath does take the now insane tome decypherer, Valaste, with him back to the Shivering Isles. Shalidor still rewards me with a "library" type function (recall all books / papers through a menu).

Afterwards, I went to track down the murderous Argonian fighters guild master with the Fighters Guild to Coldharbour, where she openly admits to the murder of the previous leader - all because Meridia demanded to get the Fighter's Guild involved against Molag Bal. Conveniently, his "back up" weapon is here and I end up assisting her in destroying it along with a traitorous khajiit who Molag Bal transforms into a Demon Dragon thing.

Molag Bal should hand out boons more often - that looks cool!

The murderous Argonian is spared, but stripped of the guild master title which goes to Mr. replacement guy. I'm just happy that's all done and I can go back to exploring!

Saturday, 25 March 2017

TESO: Convoluted by Design

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

When I get there, Windhelm is in the middle of a celebration for Jorunn's 10th year anniversary of being king. As expected, there is a party-pooper in the form of Fildgor, Jorunn's twin brother who resents the fact that he didn't become king. Fildgor's jealously leads him to start a civil war and making multiple attempts on his brother's life, each one stopped by yours truly, though Naryu does show up to help occasionally.

A Breton illusionist comes closest to slaying Jorunn with daedric poison, but thanks to a convoluted ritual involving dream walking and vampire blood he recovers fully. Does this mean Jorunn is a vampire/dhampir now? Not sure. Majorn the Ancient, the vampire who so willingly donated it to me after I helped him slay his son for making "sentient" thrall, seems to think so. Pity the game doesn't let me slay Majorn too.

After much chasing, I finally catch up to Fildgor at Sovngarde (of all places) and defeat him there where he is humiliated among all the dead heroes. I figure that's enough of a punishment for him and convince Jorunn to let him live. I also collect the final tome of Shalidor after one more silly trial from Sheogorath, and learn that the fighter's guild council has put out an arrest warrant for their current Argonian guildleader for he murder of their previous Nord guildleader. That stuff advances pretty slowly in the background.

I think Sheogorath's uncle was someone's stunt double in Resident Evil?