Showing posts with label Barnaby. Show all posts
Showing posts with label Barnaby. Show all posts

Wednesday, 5 April 2017

Dragon's Dogma: Placing Ports

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

Near the Greatwall is a mini dungeon called Soulflayer Canyon which serves as a "not so shortcut" back across the map and is home to lots of ugly critters. While traversing it, Barnaby is once again put to sleep by snow harpies and this time since they also manage to ice me and have the rest of the team dealing with goblins one of them picks up the sleeping fool and spirits him away. Presumably to make baby harpies, followed by Barnaby steak. We never see him again.

Easiest cyclops kill in here!

We then journey far past a windy valley that doubles as a bandit camp and encounter our first golem! Again, good idea for this creature - powered by magic immune disks that serve as its weak spots. You can't pick and choose though, you need to get them all - and with one in the palm of its hand and another in the base of a foot it proves to be a good challenge. Eventually we reach the crumbling Bluemoon Tower we had seen all the way from the other end of the bay at Cassardis. I love the draw distance in this game.

If you are wondering why the heck I'm going to these places it's simply to place Port Crystals (as I mentioned to Coppertopper in the comments previously) so that I can just warp back to them later. It's certainly pretty handy for the cascade of hunting quests I've been assigned. Everything from rats to Death. Yes, there is a quest to kill Death and while I know where to find him I don't see how the heck I'm meant to do that one.

Tuesday, 4 April 2017

Dragon's Dogma: Safe as China

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

Back in the city we recruit the sorceress Yennefer (taking a break from adventuring with Geralt I guess?) who has an awesome lightning whip spell and are also joined by the Pawn Guild manager Barnaby on our next outing since he wants to take a more active role in ending the dragon threat. Too bad he is an idiot as demonstrated on our first outing to the Northern hill where harpies manage to keep putting him to sleep with their singing.

We save him from that and from many the big white dire wolves in the region, managing to meet an old guy called the Dragonforged who supposedly once faced the dragon too. He's not very forthcoming with information at this point but does give me some cool stuff to help in my quest. We also explore the dead woods where Sara died previously and take out a few chimeras. At the very center of it is an Abbey of nuns, because apparently that's a "safe" place? Lol.

Tell that to all the prowling chimeras!

We continue up the mountain, fighting past a clan of female bandits who become less hostile as we get closer to their mountain top fort. Once there they let us pass with no hassle into a dark marsh inhabited by a lich. He is no match for the team, but is also not as strong as the Bich on Bitterblack Isle. Eventually we reach China - because we reach a massive fortress called the Great Wall, which also is keeping monsters at bay. I wonder if Matt Damon is around?

Thursday, 30 March 2017

Dragon's Dogma: Many Heads, All Hungry

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

This is not how I planned my day to start!

It's a good thing I literally sleep in full armor because I awake to the encampment being attacked by a hydra! My team quickly joins the soldiers including Ser Berne and Captain Mercedes in the defense. It takes a bit of doing, but cutting off one head is enough to send the rest squirming back to wherever it came from. Captain Mercedes wants to seize this opportunity to bring the head to Gran Soren as tribute to the Duke, so we set off with the remainder of her troops through a harpy and bandit infested mountain path.

With my squad taking point, we suffer no casualties at all. Upon reaching the capital Ser Mercedes and her company ditch us at the gate so they can claim the fame of the tribute themselves I suppose. Not that I mind. The good Ser Berne decides to stick with us though, which is great - another sword is always welcome. Before checking ou the sights, Lily suggests we visit the Pawn Guild who handle mercs like herself. The manager of that place, Barnaby, asks us to check out the not so convenient dungeon right underneath called the Everfall since "something odd" is going on there.

The huge spiraling pit is filled has a handful of undead, but upon reaching the bottom we clearly wake up some Eldritch entity as spell-casting tentacles with hungry mouths start appearing all over the place. They are killable with a bit of effort but they are endless. Ultimately we have to flee and just seal the door behind us. Anise doesn't make it.

*Nom nom nom!*