Saturday, 14 November 2015

Photo Story: Never Adventures (Part 6) - #IntPiPoMo2015

[Part of my photo story folder and part of IntPiPoMo2015!]

Once done with the cult you probably should visit Icewind Dale.

It's a very pretty place.

It's also the only place to mine Black Ice.

And have giant sized beer apparently.

There are hideous monsters out there too.

But also cute adventurers...

and hot sorceresses...

that want to ride discs...

Or tigers!

Some are more horny than others.

And some are just slu....

"GET OUT YOU CHAUVINIST PIG!"

Current #IntPiPoMo2015 Count - 66 / 50

Friday, 13 November 2015

Photo Story: Never Adventures (Part 5) - #IntPiPoMo2015

[Part of my photo story folder and part of IntPiPoMo2015!]

The final cult group - the one of the air, makes base up at Spinward Rise.

Gravity is all out of whack up there.

You can pretty much fly in some places.

Even while mounted!

Don't worry, the landing isn't fatal. It's only near fatal.

It probably should be fatal if I shot you through the neck with an arrow?

Maybe that's why air archons all aim too high?

It does explain why cloud giants like baseball.

Not as scary as a half giant though!

"Whooo goes there?"

These cute things are pretty agile.

And occasionally menacing.

I do wonder where they come up with some of these names though.
Sometimes I can't help but wonder if it's meant to be a comedy.

ORLY?

Current #IntPiPoMo2015 Count - 54 / 50

Thursday, 12 November 2015

Photo Story: Never Adventures (Part 4) - #IntPiPoMo2015

[Part of my photo story folder and part of IntPiPoMo2015!]

Helms Hold is a strange place.

Some scenery just makes you go WTF?

I mean, just look at the double face palming castle.

The Earth cultists also want this zone, laying seige from their rock spire.
Odd choice given the amount of earthquakes in the region.

But still better than the Water cults gigantic bird bath base.

The earth cult leader has a bad hair day every day.

Especially when adventurers "heroically" mess with his stuff.

Obviously he makes use of earth elementals. That jump.

Also gorgons that are best fought with bladed or explosive suppositories.

Most annoyingly he never runs out of bulettes...

Current #IntPiPoMo2015 Count - 40 / 50

Wednesday, 11 November 2015

Photo Story: Never Adventures (Part 3) - #IntPiPoMo2015

[Part of my photo story folder and part of IntPiPoMo2015!]

 
Occasionally bad guys get into the city, like this elemental cult.

Good thing heroes that can leap above trees...

And shoot a horizontal line of arrows from a vertical bow are present to protect it.

It also helps that cultists are stupid. They don't even know how to sit.

Or try to talk tough when I'm already targeting them.

Here they are trying to break heavy metal pipes via regular kicks.

I even nearly caught the water cult leader with his pants down.

Guess he needed a mistress that didn't have crabs.

He also should have learned more water attacks since no one knows how to swim.

Fortunately even the dogs of the fire cult were more capable.

And their fire giants were actually dangerous...

Much like their skilled leader. She's one of the best 1 on 1 fights in my book.

Current #IntPiPoMo2015 Count - 30 / 50

Tuesday, 10 November 2015

Photo Story: Never Adventures (Part 2) - #IntPiPoMo2015

[Part of my photo story folder and part of IntPiPoMo2015!]

My guild has setup base in a run down stronghold.

It feels bad evicting the resident elks and fawns within.

Fortunately there's an NPC team who look after the mundane affairs.

There are worse things nearby though.

Like a pair of bickering beholders...

The threat of dragon attack...

And my current nemeses the demon twins.

Sometimes I wonder why we even bother grinding to improve the place.