[Part of the Absurd Game Ideas folder]
Many game bloggers, including myself, usually talk about our ideal games or how to improve the games we currently play. Well I thought it would be fun to flip the script and share our most absurd and silly game or game mod ideas! You are invited to blog your own crazy ideas too! :)
For today I give you...
Porcelain Empire
In this RTS that rival the likes of StarCraft, players step into the shoes of rival toilet manufacturers vying for total control of the market. Resources will need to be managed to increase production, storage, delivery, and sales facilites all while hiring workers, salesmen, researchers, drivers, spies, security guards, lawyers and more.
While there is little combat in the traditional RTS sense, players must endeavour to behave within the laws or at least not get caught while breaking them, but with risk comes reward! Speeding drivers deliver goods faster. Money can be saved by cooking the books and dodging taxes. Planting evidence at rivals structures might slow them down to deal with the cops. Putting large quantities of laxatives in the city drinking water increases demand.
All viable tactics in your quest to create your own Porcelain Empire!
Showing posts with label StarCraft. Show all posts
Showing posts with label StarCraft. Show all posts
Monday, 14 January 2019
Absurd Game Ideas - Porcelain Empire
Labels:
Absurd Game Ideas,
Creative,
Creative Works,
Funny,
RTS,
StarCraft
Monday, 30 April 2018
Universe at War: Earth Assault
Where aliens wage war on Earth!
Invasion stories usually have natives fighting off the invaders. In this RTS, you get to play as the humans for all of a mission and a half before being put in command of the Novus - a machine race that likes teleporting via alien telephone poles.
While the game play, battle pacing, voice acting, music and what I saw of the story are decent this game does suffer a little in the graphics area (for the humans anyway) but worse is that it does that annoying trope of forcing you to play as "x" to experience the story. I really, really hate that.
That's right, out of the 3 alien races you need to play all three in a predetermined order to complete the game. Working hard to win as the Novus only to then be shoved onto the side of the enemy to "undo" what I was doing just doesn't work (so obviously I stopped there). It's the same crap Blizzard pulls in the later Warcrafts and Starcraft.
If that's your sort of thing this might interest you, but for me I give it out 2 broken arms from carrying a gatling gun out of 5.
Invasion stories usually have natives fighting off the invaders. In this RTS, you get to play as the humans for all of a mission and a half before being put in command of the Novus - a machine race that likes teleporting via alien telephone poles.
While the game play, battle pacing, voice acting, music and what I saw of the story are decent this game does suffer a little in the graphics area (for the humans anyway) but worse is that it does that annoying trope of forcing you to play as "x" to experience the story. I really, really hate that.
You will hate / love those giant walkers.
That's right, out of the 3 alien races you need to play all three in a predetermined order to complete the game. Working hard to win as the Novus only to then be shoved onto the side of the enemy to "undo" what I was doing just doesn't work (so obviously I stopped there). It's the same crap Blizzard pulls in the later Warcrafts and Starcraft.
If that's your sort of thing this might interest you, but for me I give it out 2 broken arms from carrying a gatling gun out of 5.
Labels:
Alien,
Blizzard,
PC,
Poor Design,
Review,
RTS,
StarCraft,
Universe at War,
Warcraft
Thursday, 8 May 2014
NBI: Talkback Mixed Bag 2014
While Doone seeds the proper topics I thought I'd try my hand at answering some the suggestions that weren't picked up, rolling most of them into this post! He did invite people to just go ahead and post about them anyway so I invite you all to do the same! :)
What pen-&-paper RPG (D&D and the like) deserves to be adapted into an MMORPG, why, and by which development house?
Vampire the Masquerade and the rest of its cousins, all rolled into one (or if that's too hard, just the Masquerade). I think it has the best chance to succeed over my other choices here (the others being Gamma World and Lovecraft based stuff) as there are enough fans and enough lore to work with in terms of plot, factions, abilities and the like there already. CCP Games had the same idea and tried this with World of Darkness but had to cancel development. I think I'd like to see Cryptic take a shot at it because I like their model (f2p), and that they'd probably have a foundry (mission creator), and because while they don't really have standout games the ones I've tried are rather enjoyable.
Will any MMORPG ever overtake WoW as the leader of the genre? If so, what game will it be, and why?
That's a pretty open ended question. "Ever" as in - till the end of time? Then yes. Something will definitely overtake WoW. The "Why" is easy: new technologies and new IPs will emerge. Will your great, great grandkids be playing WoW? Maybe. But more likely they'll be playing something else... WoW 2, or maybe Starcraft Online? I'm sticking to Blizzard themed IPs since they have the best resources at the moment (funding and players) to make a game to rival WoW. It would be much harder for a small unknown company to oust them but hey... maybe an Attack on Titan MMO would bleed the WoW base enough to take over. Who knows?
What 'failed' video game deserves to be remade or brought back under new management?
Wizardry Online. SOE failed big time there, leading me and many other disgruntled Wizardry players to avoid any further SOE games. It should also be remade to be more violent, with a higher risk of character permadeath balanced off by slightly easier content. As it is you literally had to suicide your spirit against reapers if you wanted to lose your character or be extremely unlucky/unprepared in dice rolls. Even then, the "Soul" system that your characters shared meant that losing one guy didn't remove all your work anyway, just giving you a minor-moderate set back.
What game series would you like to see remade (updated graphics, but stays to the original story/gameplay) or rebooted (completely re-imagined with familiar bits)?
I'd like to see id-software's Doom series remade into an MMO. Maybe a survival MMO.
If the NBI formed a guild, would you join it? Where would you want the guild to play?
Unlikely, and if I did it would probably not as a regular member. A number of the NBI folk are people who are always sitting on the cutting edge games, new releases, betas and the like. Another bunch enjoy games that have a pay wall. I prefer sticking to free games that I can enjoy whenever I feel like. I'm also not sure how many of you are in my time zone to play with anyway! ;P
Is the 'holy trinity' really holy? (Coming from the removal of a healer in GW2)
I've spoken about this before but I don't mind repeating the important part: To me, the MMO Holy Trinity is a piece of shit. If you can't do everything yourself, you aren't much of a hero to begin with. I don't mind playing with other people or grouping to do content out of choice. It's when grouping becomes a necessity that I take issue, because it means the game is not letting my character evolve the way I want him to. Especially in games which tout "be whatever you want to be", or "the world depends on you" I generally lose interest when I realize it actually means "be what we catered for" and "the world depends on you... and all those other guys because individually you all just suck. Now check out this cool, unfair, boss whom you cannot solo!".
When you're deciding if you like a game or not, which aspect weighs the heaviest and why?
Fun! That's a no brainer. There is no point in spending time doing things you don't like. If a game is fun right off the bat or I can see will be fun when I get better at it I'll stick with it. If it's just tedious or of a genre I dislike I'll leave it alone.
What pen-&-paper RPG (D&D and the like) deserves to be adapted into an MMORPG, why, and by which development house?
Vampire the Masquerade and the rest of its cousins, all rolled into one (or if that's too hard, just the Masquerade). I think it has the best chance to succeed over my other choices here (the others being Gamma World and Lovecraft based stuff) as there are enough fans and enough lore to work with in terms of plot, factions, abilities and the like there already. CCP Games had the same idea and tried this with World of Darkness but had to cancel development. I think I'd like to see Cryptic take a shot at it because I like their model (f2p), and that they'd probably have a foundry (mission creator), and because while they don't really have standout games the ones I've tried are rather enjoyable.
Will any MMORPG ever overtake WoW as the leader of the genre? If so, what game will it be, and why?
That's a pretty open ended question. "Ever" as in - till the end of time? Then yes. Something will definitely overtake WoW. The "Why" is easy: new technologies and new IPs will emerge. Will your great, great grandkids be playing WoW? Maybe. But more likely they'll be playing something else... WoW 2, or maybe Starcraft Online? I'm sticking to Blizzard themed IPs since they have the best resources at the moment (funding and players) to make a game to rival WoW. It would be much harder for a small unknown company to oust them but hey... maybe an Attack on Titan MMO would bleed the WoW base enough to take over. Who knows?
What 'failed' video game deserves to be remade or brought back under new management?
Wizardry Online. SOE failed big time there, leading me and many other disgruntled Wizardry players to avoid any further SOE games. It should also be remade to be more violent, with a higher risk of character permadeath balanced off by slightly easier content. As it is you literally had to suicide your spirit against reapers if you wanted to lose your character or be extremely unlucky/unprepared in dice rolls. Even then, the "Soul" system that your characters shared meant that losing one guy didn't remove all your work anyway, just giving you a minor-moderate set back.
What game series would you like to see remade (updated graphics, but stays to the original story/gameplay) or rebooted (completely re-imagined with familiar bits)?
I'd like to see id-software's Doom series remade into an MMO. Maybe a survival MMO.
If the NBI formed a guild, would you join it? Where would you want the guild to play?
Unlikely, and if I did it would probably not as a regular member. A number of the NBI folk are people who are always sitting on the cutting edge games, new releases, betas and the like. Another bunch enjoy games that have a pay wall. I prefer sticking to free games that I can enjoy whenever I feel like. I'm also not sure how many of you are in my time zone to play with anyway! ;P
Is the 'holy trinity' really holy? (Coming from the removal of a healer in GW2)
I've spoken about this before but I don't mind repeating the important part: To me, the MMO Holy Trinity is a piece of shit. If you can't do everything yourself, you aren't much of a hero to begin with. I don't mind playing with other people or grouping to do content out of choice. It's when grouping becomes a necessity that I take issue, because it means the game is not letting my character evolve the way I want him to. Especially in games which tout "be whatever you want to be", or "the world depends on you" I generally lose interest when I realize it actually means "be what we catered for" and "the world depends on you... and all those other guys because individually you all just suck. Now check out this cool, unfair, boss whom you cannot solo!".
When you're deciding if you like a game or not, which aspect weighs the heaviest and why?
Fun! That's a no brainer. There is no point in spending time doing things you don't like. If a game is fun right off the bat or I can see will be fun when I get better at it I'll stick with it. If it's just tedious or of a genre I dislike I'll leave it alone.
Labels:
Attack on Titan,
CCP Games,
Cryptic,
Doom,
Doone,
Gamma World,
Masquerade,
MMORPG,
NBI,
Newbie Blogger Initiative,
SOE,
StarCraft,
Trinity,
Vampire,
Wizardry Online,
World of Darkness,
World of Warcraft,
WoW
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