[Part of the Dead Island Diary]
We were in for another surprise when we got to the comm station of the base. Major Briggs wasn't around to take the video call, but that suit wearing bad guy Frank Serpo was. He offered us a helicopter ride out of there, and we had no choice but to accept. Colonel Hardy was concerned that Serpo only wanted the immune people though, and would leave the rest of the civilians behind. Still, with it being the best way out we started a fire on the roof top to signal the chopper - and then because the fire was so noisy it was luring a whole bunch of zombies nearby... what?
We quickly needed to do a side quest to a nearby stage to play some music on max volume, and what better song to play than "Who do you Voodoo" by Sam B? Killing zombies to that track is pretty fun. Pity we couldn't hang around as we had to get back to the cinema roof to catch that chopper, pronto.
Once it arrived Colonel Hardy was proved right by trying to get the civilians to safety first. Namely himself. Serpo's hench dude was having none of it though and opened fire, killing the good Colonel. Logan, being the angry American (wait I thought that was Sam B), pulled up a rocket launcher (from hammer space) and in a show of terrible marksmanship, hit the tail rotor of the chopper sending it crashing down away from the cinema.
The noise still brought a horde upon us though, the largest we've had to fight yet - and for a change this time we were being pushed back from our positions. Couldn't tactically fall back into the cinema staircase to bottleneck them though as something fell and blocked the path earlier. We just had to duke it out there in the rain against the almost endless swarm of walking dead.
Showing posts with label Major Briggs. Show all posts
Showing posts with label Major Briggs. Show all posts
Saturday, 22 February 2014
Dead Island Riptide: Who Do You Voodoo
Labels:
Colonel Hardy,
Dead Island,
Frank Serpo,
Logan,
Major Briggs,
memegenerator.net,
Riptide,
Sam B,
Who do you Voodoo,
Zombie
Thursday, 20 February 2014
Dead Island Riptide: The Henderson Disconnect
[Part of the Dead Island Diary]
Henderson at last. Our first task was to push through to a nearby cinema in hopes that it could serve as a base camp, and given the high number of zombies on the tightly packed streets this took longer than usual. Also the disconnects from the game in this city were ridiculously frequent for one of my brothers. Obviously the game wasn't well designed enough for him to play. Still, he persevered as we kept on trucking and finally reached the theatre.
After clearing out the undead patrons we found a French lady named Jacqueline, the owner of the place living off bleach and fumes in the projector room. She was so attached to the theatre that she didn't want to leave, zombie apocalypse or not.
At least she let the rest of our crew in, but when they arrived Harlow was missing. We figure she got chomped along the way though Juris uses his spoilerific prescience to inform us otherwise. Our rest is pretty short as Colonel Hardy sends us out to try make contact with a Major Briggs at a nearby military facility to ask for evac though, so once again we are wading through the zombie filled streets, chainsawing thugs, rams and wrestlers, bashing drowners, and shooting screamers as we go. I should mention there's a ton of side stuff to do here, but we skipped a lot of it due to the previously mention disconnection inconvenience.
Soon we arrived at the outpost and surprise, surprise - the place was overrun. How the heck could a well fortified position with a lot of supplies, mines, wire fences and artillery fall to simple zombies? Oh, because it's a French base. That explains it. I suspect some of them fled like little girls. *twirls moustache*
Henderson at last. Our first task was to push through to a nearby cinema in hopes that it could serve as a base camp, and given the high number of zombies on the tightly packed streets this took longer than usual. Also the disconnects from the game in this city were ridiculously frequent for one of my brothers. Obviously the game wasn't well designed enough for him to play. Still, he persevered as we kept on trucking and finally reached the theatre.
After clearing out the undead patrons we found a French lady named Jacqueline, the owner of the place living off bleach and fumes in the projector room. She was so attached to the theatre that she didn't want to leave, zombie apocalypse or not.
At least she let the rest of our crew in, but when they arrived Harlow was missing. We figure she got chomped along the way though Juris uses his spoilerific prescience to inform us otherwise. Our rest is pretty short as Colonel Hardy sends us out to try make contact with a Major Briggs at a nearby military facility to ask for evac though, so once again we are wading through the zombie filled streets, chainsawing thugs, rams and wrestlers, bashing drowners, and shooting screamers as we go. I should mention there's a ton of side stuff to do here, but we skipped a lot of it due to the previously mention disconnection inconvenience.
Soon we arrived at the outpost and surprise, surprise - the place was overrun. How the heck could a well fortified position with a lot of supplies, mines, wire fences and artillery fall to simple zombies? Oh, because it's a French base. That explains it. I suspect some of them fled like little girls. *twirls moustache*
Labels:
Colonel Hardy,
Dead Island,
French,
Harlow,
Henderson,
Jacqueline,
Juris,
Major Briggs,
Quest For Glory,
Riptide,
Zombie
Subscribe to:
Posts (Atom)