Showing posts with label Kelaide. Show all posts
Showing posts with label Kelaide. Show all posts

Wednesday, 2 January 2019

The Cursed: Tyranthraxus

[Part of the Cursed story line.]

Getting tricked (and a fireball to the face) from a goblin was so humiliating for Tyranthraxus, he had to flee. This gave the team time to compose themselves with Shelumu providing healing before giving chase, fighting through his priests, hell hounds and margoyles before reaching him in his upstairs chamber where he waited with an army.

When in doubt, bring an army.

Sir Siegfried was familiar with this setup and quickly ordered everyone back through the doorway. Faeris was too slow though, catching a Tyranthraxus thrown lightning bolt (and it's bounce back), killing the ranger instantly.

Kelaide provided the stinking cloud while Gavion and Siegfried held the door, with Gevlon using all his accumulated wands to throw spells across into the swarm of margoyles. Eventually the herd thinned, and Tyranthraxus himself barged through the frame - killing Kelaide with a stomp and Gavion with a punch.

Still, the focused attacks weakened the demon giant, and Sir Siegfried finally brings him down and kills him.

Sunday, 30 December 2018

The Cursed: Full Circle

[Part of the Cursed story line.]

With Moander defeated, all the monsters including swarms of vegepygmies that had skulked away earlier came on the offensive and the party had to fight their way tooth and nail out of that pit but followed Dragonbait's nose to finally reach daylight.

Tiny plant men. Ridiculous.

Once there Alleon's contingent headed to the river to meet up with Ragner and Rollo and their stolen ferry which they used to escape upstream to Daggerfall (wait what?). Reinforcements in the form of Faeris, Kelaide, Shelumu and Gavion joined the squad here and a visit to the magic shop saw them loading up with expensive gear to hunt down the last curse master.

Before they could depart, alarm bells rang throughout the town as a mob of ettins had descended from the nearby hills to attack! The party leaped into action, driving them back but Mercedes was brutally squashed by a giant club in the encounter.

Alias and Dragonbait opted to remain to hunt down the troublesome ettin tribe, leaving the rest to board the ferry once more and sail down the river fork, almost back to Tilverton. From there Alleon instructed Ragner and Rollo to go find reinforcements while the remainder began the march up to the standing stones that Siegfried heard Dynrigg speak of back at Hap.

Tuesday, 4 September 2018

Eador: Exploding Units are the Worst

[Part of the Masters of Eador story.]

The scout, Dynrigg is sent to the next shard against Beleth's forces where he enlists the aid of dryads, fairies and finding that most of this land is faithful almost to the point of zealotry to "the Lord of Light". Since they still view Nesturs as "good" they do let Dynrigg pass through, but aren't as friendly to Beleth's evil champion.

Poison damages all opponents!

Dynrigg eventually lays siege to Beleth's stronghold there, and despite catastrophic losses to centaurs allied to the necromancer, the scout is successful, partially thanks to his success in poisoning their water supply before the battle but mostly thanks to the exploding gargoyles he learned to summon during his time with Archmage Kelaide.

Meanwhile in the void, another master appears - the barbarian Doh-Gor who wields a powerful magic amulet. He openly states his intent on destroying Nesturs. Soon.

Sunday, 2 September 2018

Eador: Wizard Power

[Part of the Masters of Eador story.]

A new master, the necromancer Beleth, appears in space. His lands are a tier above Oinor's and demands in no uncertain terms for Nesturs to be his lackey. Nesturs refuses, and continues to attack the unmastered shards. The wizard Phiruno serves Nesturs next and blitzkriegs the heck out of the local lord with his spells, giving Nesturs a greater appreciation for mage champions.

Magic is OP.

On the next land, larger shard than any Nesturs previously conquered, the wizard Kelaide is enlisted and deals with the increased threats rather well and eliminates Beleth's champion quickly. The larger territories prove difficult to govern though, as some teeter near rebellion. The scout Dynrigg is hired to assist in this matter - expanding each territory through exploration as to avoid an overcrowding populace.

The slow pace lets Kelaide reach archmage status, and with Dynrigg bribing Oinor's troops to defect, has an easy time conquering the rest of the shard.