Showing posts with label Dynrigg. Show all posts
Showing posts with label Dynrigg. Show all posts

Sunday, 30 December 2018

The Cursed: Full Circle

[Part of the Cursed story line.]

With Moander defeated, all the monsters including swarms of vegepygmies that had skulked away earlier came on the offensive and the party had to fight their way tooth and nail out of that pit but followed Dragonbait's nose to finally reach daylight.

Tiny plant men. Ridiculous.

Once there Alleon's contingent headed to the river to meet up with Ragner and Rollo and their stolen ferry which they used to escape upstream to Daggerfall (wait what?). Reinforcements in the form of Faeris, Kelaide, Shelumu and Gavion joined the squad here and a visit to the magic shop saw them loading up with expensive gear to hunt down the last curse master.

Before they could depart, alarm bells rang throughout the town as a mob of ettins had descended from the nearby hills to attack! The party leaped into action, driving them back but Mercedes was brutally squashed by a giant club in the encounter.

Alias and Dragonbait opted to remain to hunt down the troublesome ettin tribe, leaving the rest to board the ferry once more and sail down the river fork, almost back to Tilverton. From there Alleon instructed Ragner and Rollo to go find reinforcements while the remainder began the march up to the standing stones that Siegfried heard Dynrigg speak of back at Hap.

Friday, 21 December 2018

The Cursed: Wizard's Pets II

[Part of the Cursed story line.]

On the next floor the team finds the warriors Siegfried Baranor, Wilrech and Ulfert who had also been branded by Dracandros to assist in abducting women. When he disabled the bonds the trio also had been freed and offer to assist to make up for their mind controlled crimes.

Knowing there is strength in numbers, Dynrigg accepts. The Drow also know strength in numbers, and shortly attack the group with a huge army of owlbears which rip apart Winter2Silence, behead Marogund and consume Aelinore before being fought off.

Wiser than the average bear.

A staircase trap then lands the team in a wyvern pen where both Dynrigg and Irthorn are stabbed by their poisonous tails and succumb into melted puddles of flesh. Sir Siegfried manages to get the remaining survivors out of there to a courtyard where Dracandros and a small army of guards were making their slow escape.

Tuesday, 18 December 2018

The Cursed: Mobilization

[Part of the Cursed story line.]

The King himself shows up in the sewers to rescue his daughter, who somehow avoided being turned into ash. While he is thankful to Nesturs team for the aid, he can't trust them and banishes all of them, except Assagh who died from becoming a arrow pincushion, from Tilverton.

He's a very hands on King.

The rest of the team make their way up the road and eventually find an inn, but it is under attack by displacer beasts! Magic is used to slaughter the beasts but one of the tentacle cats manages to rip Thellaphes in two before it is put down. For their efforts, the inn keep lets them stay for free while they recover. During this time Nesturs orders Pendrianne to summon his other champions.

Wizard Phiruno and rangers Dynrigg and Faeris arrive in a few days, confirming that the others are also branded the same way and have started searching for a remedy across the land. Nesturs gives Faeris some instructions and sends him back as the messenger while Phiruno and Dynrigg join the party to do the same.

On their travels they come across a set of standing stones that are home to a strange old man. The fellow seems to know about their predicament, stating that they are servants to four more masters, the next of whom is to the South.

Friday, 7 September 2018

Eador: Orongull's Rampage

[Part of the Masters of Eador story.]

Orongull and the scout Dynrigg traverse Beleth's low population shard, with Dynrigg forging an alliance with the local lizardmen and finding some transcript about 7 keys of truth that can repair Eador. Meanwhile, Orongull and his double cast ability make him lethal to the Beleth's mounted knights and a worthy enemy warrior champion who almost reaches the mage but is ultimately fried by direct lightning bolts to the face.

Your cavalry cannot save you.

Orongull doesn't hesitate to disintegrate Beleth as he begs for his life, and continues on to another master's shard - a stoic mind flayer named Oumm. Despite losing his biggest spells, Orongull's power is so great that the level 0 cantrips eliminate all opposition - destroying Oumm with barely a challenge.

The destruction of two masters gains the attention of yet another, the ancient seer Stenriya, whom both Oinor and Vianta view as a cunning liar. Nesturs takes note not to trust the old and seemingly friendly hag.

Tuesday, 4 September 2018

Eador: Exploding Units are the Worst

[Part of the Masters of Eador story.]

The scout, Dynrigg is sent to the next shard against Beleth's forces where he enlists the aid of dryads, fairies and finding that most of this land is faithful almost to the point of zealotry to "the Lord of Light". Since they still view Nesturs as "good" they do let Dynrigg pass through, but aren't as friendly to Beleth's evil champion.

Poison damages all opponents!

Dynrigg eventually lays siege to Beleth's stronghold there, and despite catastrophic losses to centaurs allied to the necromancer, the scout is successful, partially thanks to his success in poisoning their water supply before the battle but mostly thanks to the exploding gargoyles he learned to summon during his time with Archmage Kelaide.

Meanwhile in the void, another master appears - the barbarian Doh-Gor who wields a powerful magic amulet. He openly states his intent on destroying Nesturs. Soon.

Sunday, 2 September 2018

Eador: Wizard Power

[Part of the Masters of Eador story.]

A new master, the necromancer Beleth, appears in space. His lands are a tier above Oinor's and demands in no uncertain terms for Nesturs to be his lackey. Nesturs refuses, and continues to attack the unmastered shards. The wizard Phiruno serves Nesturs next and blitzkriegs the heck out of the local lord with his spells, giving Nesturs a greater appreciation for mage champions.

Magic is OP.

On the next land, larger shard than any Nesturs previously conquered, the wizard Kelaide is enlisted and deals with the increased threats rather well and eliminates Beleth's champion quickly. The larger territories prove difficult to govern though, as some teeter near rebellion. The scout Dynrigg is hired to assist in this matter - expanding each territory through exploration as to avoid an overcrowding populace.

The slow pace lets Kelaide reach archmage status, and with Dynrigg bribing Oinor's troops to defect, has an easy time conquering the rest of the shard.