Showing posts with label Hostage. Show all posts
Showing posts with label Hostage. Show all posts

Monday, 18 December 2023

Silverton Siege and 6 Days

When terrorists dig in and negotiators can only buy time.

Silverton Siege

When a bunch of anti-aparthied terrorists freedom fighters screw up their mission they end up retreating into a bank and hold the citizens within hostage. I am very surprised at the hesitancy for anyone to use their firearms but that's just not this sort of movie I guess. Instead, the plot meanders along while trying to garner emotional support for the protagonists while the police simply make mistake after mistake. Had they just gone hard with full on violence the movie would have been only 1/3rd of the current length and more people would have survived. Just saying. Not recommended.

6 Days

In this film the Iranian Embassy in the UK is stormed by terrorists who then make demands for a prisoner release in another country. Unlike Silverton Siege this plot doesn't try to make the terrorists the good guys and instead just focuses on the challenges of the negotiators and the spec ops team preparing to take them down. At least there are less stupid decisions plot wise but also feels slower that Silverton, despite being better. Is it good enough to recommend? Eh... not really. :P

Wednesday, 22 January 2014

Farcry 3: That's not a Knife

[Part of the Diary of a Marked One]


Who're you gonna call, mate?
 
After barely escaping the sinking ship (of course it had to blow up while I was on it) I woke up on the beach with Buck standing over me. Did he give me mouth to mouth? Ew. He's obviously wanted his knife but it wasn't on board. Instead I found a glowy magical compass which supposedly pointed to the knife. He let me go on my merry way to find the blade while he went to play with his hostage a bit - ewww. Anyway the compass led me to an old submarine bay, then some mines and finally some dudes tomb. The first two stops were just to get more pieces of the compass and it was ultimately used as a key to open the tomb.

Strange that every location was swarming with pirates though. Were they looking for the knife too? Some of them had begun getting wise and wearing body armor over those singlets, forcing me to be a little more accurate with my shooting and totally out-dating my bow and arrows. Silenced sniper rifle works wonders. Regardless, I got the knife in the end - and when I went to trade it with Buck he tried to shaft me in the back with it. Good thing I've got a high reaction time because it was him that got gutted in the end.

After taking my friend who (I'll call "Bitch", because that's how he acts) to the cave, he told me that the my last comrade Riley was dead. He saw them shoot him. In a fit of rage I stormed out to get vengeance, leaving Liza, Bitch, Pot Head, and Independent Princess to handle the final boat repairs while I met up with a group of Rakyat for another rescue mission, this time for their people instead of my own. It's the least I could have done for them... you know, other than single handedly taking every pirate outpost on the island but I already did that.

Monday, 20 January 2014

Farcry 3: Deals and Devils

[Part of the Diary of a Marked One]

In an appropriately named village called "Bad Town" I met Agent Willis who gave me the scoop about Vaas' employer, a Mr. Hoyt Volker - slave trader, and drug manufacturer. In exchange for getting info about the rest of my allies Willis first sends me to torch one of Hoyt's main drug fields with a flamethrower. After that trippy experience in which for once the pirates had an excuse for not being able to shoot straight, Willis then sent me to defend a different village from a pirate attack.


Yippee ki yay?

Well, not the entire village - just his informant Rongo who not only I had to protect from execution, but all the way uphill through the village to his house to find the coded documents he stole. In the end only Rongo and I were left standing, and I left him there in his burning house and burning town to try rescue another of my allies nearby, the pot smoking party animal who was being transferred via convoy. After intercepting it with explosions and making a quick get away by boat (during which I had to shoot down a chopper among many other pursuers) I finally got him to the cave where I kept my other rescue victims.

Three out of five meant two to go. After checking back in with Willis he said he had a lead on my next buddy who was sold to some boy lover named Buck (Australian from the accent). Conveniently I found Buck at the nearby tavern and he suggested a trade - my friend for some really ancient Chinese dagger which he claimed is on a boat somewhere. Since I had no option to... I dunno, torture him, or follow him, or do anything remotely intelligent I accepted the deal and headed down to the beach where I saw the medium sized cruiser just off shore. Good thing there was a jet ski nearby because I'd be damned if I had to swim through the sharks to get there.

Saturday, 18 January 2014

Farcry 3: Independent Princess

[Part of the Diary of a Marked One]

Turns out the "princess" I was trying to rescue managed to get out all by herself and found refuge with a creepy, constantly stoned old doctor by the name of Earnhardt who thought she was his wife... or daughter. Either way, she was fine. She even located an old boat beneath the doc's mansion which she began to repair for our island escape. Now there's an independent girl if ever I saw one.

Perhaps she later becomes known as Samus?

Dennis soon radioed about another of my friends who wasn't as independent, and I soon found myself hoofing it over to a prison camp to try pull off a valiant rescue. I murderized all the guards on the way in but was caught off guard by Vaas himself! When I awoke, my friend Liza and I were left tied to our chairs as Vaas torched the old wooden house we were being held in - leaving us to burn alive.

Somehow I still managed to break free, rescue the girl and perform an incredibly dangerous escape via jeep. Not dangerous because of the pirates chasing and shooting at us - I had a gun for that. Dangerous because Liza was driving. We escaped from their clutches and soon I put Liza in the boat cave with the other, hotter girl named Daisy who had the boat repairs well underway. Our reunion was interrupted when Dennis radioed in again, telling me to speak to their leader who lives in a temple somewhere in the jungle.

Thursday, 16 January 2014

Farcry 3: The Warrior's Path

[Part of the Diary of a Marked One]

I was pulled from the river by a mechanic named Dennis who moonlighted as a tattoo artist and a soldier of the Rakyat tribe. He brought me to his village and when I awoke he was already beginning to paint my arm with strange symbols of the heron, shark and spider which he said would make me a better warrior. To prove his point he gave me a knife and a pistol then asked me to climb a radio tower to disable some jammer the pirates had put there. Fortunately the dilapidated structure was only guarded by a snake, which still managed to bite me and slither off.

Regardless, the task was done and soon I found myself advancing with Dennis and two of his Amanaki warriors to an outpost where supposedly one of my friends was being held hostage. The feeling of the gun and blade in my hands felt natural, as did shooting the first pirate I saw in the face then flanking their encampment. While they focused fire on Dennis and his pals I snuck around and shoved my knife into the backs of as many pirates as I could. Soon enough they were all dead and the outpost was ours, however my friend was nowhere to be found.


"Your Princess is in another castle my friend."