Tales from Dark Souls - spoilers ahead! You can follow the rest of the story here!
Turns out being an "Ashen One" has made me more fire proof than I realized, and as the flames subside I can tell that the first flame still hasn't been linked. Well, that's just great. I return to Firelink in hopes of answers, but instead find that the now sighted Firekeeper is still eager for the flames to die and that the cleric Irina is now not only blind but cannot feel anything either - a prisoner in her own body thanks to the dark tomes I had given her. She asks for death. I grant it.
Upon asking around about the whereabouts of her companion, the gargoyle helmed Eygon, it is Melentia the hag who gives me a lead - telling me that he had gone with Sirris had gone to face Holy Knight Hodrick at the Undead Settlement.
I go there to assist, scouring the area for them and soon find Eygon's corpse. Not so nearby is the mortally wounded Sirris who was triumphant against the Holy Knight who turned out to be her grandfather.
In our final conversation, I try to cheer her up saying she succeeded in her quest unlike me who failed quest to link the first flame. With her dying breath she tells me of another knight at the Cathedral of the Deep who might help.
Showing posts with label Eygon. Show all posts
Showing posts with label Eygon. Show all posts
Thursday, 9 February 2017
Dark Souls III: Fireproof
Labels:
Adventure Journal,
Dark Souls,
Eygon,
Firekeeper,
Firelink,
Hodrick,
Irina,
Melentia,
Sirris
Monday, 16 January 2017
Dark Souls III: Unholy Ground
Tales from Dark Souls - spoilers ahead! You can follow the rest of the story here!
After defeating the Abyss Watchers I was back in Firelink Shrine with enough souls for the Firekeeper to cure my dark sigil, so I did. Yuria was not pleased at this, saying I was a "false lord" and simply left. Eygon showed up in her place, though just to check on Irina. Ser Sad is also chattier than usual, telling me about the history of the Abyss Watchers and how they got corrupted by the very thing they defended against. He also speaks of another Lord of Cinder: Saint Aldrich, who was once just a simple cleric with a penchant for eating people. He gained a lot of power (and visavisfollowers) when he started eating gods though! I instantly thought of any chubby clerics I'd met in the past... no way, can't be him.
Since it was adventure time again, I then decided to face the Crystal Sage once more, this time while embered and with Eygon as my helper we smash him and his little mirror images. Past him was a pair of bandits and a hollow hunting party, and then the Cathedral of the Deep where I and am promptly invaded by Yorams (player). We had a good duel, complete with the exchanging of "welcome gestures", and for a change I'm pretty sure I had this guy - but our fight was cut short as Chara (player) of the Blue Sentinels arrived. I backed off and let the two duel with Chara eliminating Yorams without much incident. Thanks Chara, and good fight Yorams! :)
With the Cathedral doors locked, I explored the grounds in a lengthy detour through a graveyard with endless zombies and a challenging rooftop section with many midget assassin ambush spots. Inside it only gets worse as the midgets are reinforced by pretty tough evil paladins, and a pair of giants who guard the main, flooded hall. In one ominously large yet empty room I am also jumped by a terrifying spider monster who easily kills me in my panicked state - good thing I've found ways to open the shortcut doors back to that initial bonfire!
VICTORY!
After defeating the Abyss Watchers I was back in Firelink Shrine with enough souls for the Firekeeper to cure my dark sigil, so I did. Yuria was not pleased at this, saying I was a "false lord" and simply left. Eygon showed up in her place, though just to check on Irina. Ser Sad is also chattier than usual, telling me about the history of the Abyss Watchers and how they got corrupted by the very thing they defended against. He also speaks of another Lord of Cinder: Saint Aldrich, who was once just a simple cleric with a penchant for eating people. He gained a lot of power (and visavisfollowers) when he started eating gods though! I instantly thought of any chubby clerics I'd met in the past... no way, can't be him.
Since it was adventure time again, I then decided to face the Crystal Sage once more, this time while embered and with Eygon as my helper we smash him and his little mirror images. Past him was a pair of bandits and a hollow hunting party, and then the Cathedral of the Deep where I and am promptly invaded by Yorams (player). We had a good duel, complete with the exchanging of "welcome gestures", and for a change I'm pretty sure I had this guy - but our fight was cut short as Chara (player) of the Blue Sentinels arrived. I backed off and let the two duel with Chara eliminating Yorams without much incident. Thanks Chara, and good fight Yorams! :)
With the Cathedral doors locked, I explored the grounds in a lengthy detour through a graveyard with endless zombies and a challenging rooftop section with many midget assassin ambush spots. Inside it only gets worse as the midgets are reinforced by pretty tough evil paladins, and a pair of giants who guard the main, flooded hall. In one ominously large yet empty room I am also jumped by a terrifying spider monster who easily kills me in my panicked state - good thing I've found ways to open the shortcut doors back to that initial bonfire!
HOLY F@#K!
Labels:
Adventure Journal,
Aldrich,
Assassin,
Chara,
Cleric,
Crystal Sage,
Dark Souls,
Eygon,
Firekeeper,
Firelink,
Petrus,
Spider,
Yuria,
Zombie
Friday, 13 January 2017
Dark Souls III: Marathon Man
Tales from Dark Souls - spoilers ahead! You can follow the rest of the story here!
While at Firelink Shrine I purchase a sewer key being sold by the hag. Makes me wonder if she goes around locking all these doors just to make a profit. Anyway, after slaying the mandatory rats (same ones from before since it's the same sewer) I unlock a side grate and find the nun prisoner Irina, who offers to train miracles in exchange for freedom. Sure! This makes her guard, the gargoyle helm guy named Eygon, a bit annoyed but he suggests he will be an ally as long as I keep Irina safe. Safe like... keeping her locked up somewhere you psycho?
Anyway, the path forward was then to go to the tunnel under the sniper cathedral - guarded by a scary frost knight. Since he was too dangerous I lured him into an adjoining room and just ran past into the nearby forest, which turns out to be the home to a huge flock of wereharpy hollows. Not so bad if you kill them before they grow their wings but when they are "flight-enabled" they are quite annoying. I also put down a madwoman with a giant knife in the area.
In the bonfire clearing just past that I meet the knights Horace and Anri who apparently are on the same quest I am - to return the Lords of Cinder to their thrones. Good to know I'm not the only one! They offer me to join the Blue Sentinels but I decline, preferring to be protected rather than be the one doing the protecting. They are gone after I rest at the bonfire, so I continue alone into the next area - a swamp. At least it's not poisonous, it's just inhabited by crabs. The small ones are ok, but the giant ones I soon learn to avoid.
I also encounter a lone, sword wielding, Anor Londo Knight in one of the ruins - and knowing my parrying skill (as a player) is long gone I opt to flee to another set of ruins which is home to more hollows, and on the path beyond I find a Crystal Sage. This magic based boss relies on teleportation for movement which leaves him open for a lot of attacks, but once I got him to 50% he began using mirror images too and that proved to be my undoing. Sigh.
While at Firelink Shrine I purchase a sewer key being sold by the hag. Makes me wonder if she goes around locking all these doors just to make a profit. Anyway, after slaying the mandatory rats (same ones from before since it's the same sewer) I unlock a side grate and find the nun prisoner Irina, who offers to train miracles in exchange for freedom. Sure! This makes her guard, the gargoyle helm guy named Eygon, a bit annoyed but he suggests he will be an ally as long as I keep Irina safe. Safe like... keeping her locked up somewhere you psycho?
Anyway, the path forward was then to go to the tunnel under the sniper cathedral - guarded by a scary frost knight. Since he was too dangerous I lured him into an adjoining room and just ran past into the nearby forest, which turns out to be the home to a huge flock of wereharpy hollows. Not so bad if you kill them before they grow their wings but when they are "flight-enabled" they are quite annoying. I also put down a madwoman with a giant knife in the area.
Anri and Horace. You never see their faces.
In the bonfire clearing just past that I meet the knights Horace and Anri who apparently are on the same quest I am - to return the Lords of Cinder to their thrones. Good to know I'm not the only one! They offer me to join the Blue Sentinels but I decline, preferring to be protected rather than be the one doing the protecting. They are gone after I rest at the bonfire, so I continue alone into the next area - a swamp. At least it's not poisonous, it's just inhabited by crabs. The small ones are ok, but the giant ones I soon learn to avoid.
I also encounter a lone, sword wielding, Anor Londo Knight in one of the ruins - and knowing my parrying skill (as a player) is long gone I opt to flee to another set of ruins which is home to more hollows, and on the path beyond I find a Crystal Sage. This magic based boss relies on teleportation for movement which leaves him open for a lot of attacks, but once I got him to 50% he began using mirror images too and that proved to be my undoing. Sigh.
That's a pretty big hat. I wonder if this was Grigg's master?
Labels:
Adventure Journal,
Anor Londo,
Anri,
Crystal Sage,
Dark Souls,
Eygon,
Firelink,
Griggs,
Horace,
Irina,
Melentia,
Swamp
Wednesday, 11 January 2017
Dark Souls III: Diplomacy
Tales from Dark Souls - spoilers ahead! You can follow the rest of the story here!
My advance into the town is impeded by the arrival of Holy Knight Hodrick who fights me to a draw (erm, I guess he thinks I fled but that's just a technicality), which makes me seek out alternate paths forward. In doing so I find Corynx of the Great Swamp imprisoned on a rooftop. Turns out he is pyromancer master (possibly Laurentius' master too) and offers his services in exchange for his freedom. Sure, why not?
After a rat filled sewer (with an extra giant rat, just for me since I missed killing the one beneath undead berg) and another bonfire, I come across an interesting forest of trees and spears... which turn out to be giant arrows. It proves to be an interesting exercise crossing those woods as it is bombarded by the huge archer in the distant tower - it's much like running through artillery! Good thing he shoots at the bad guys too, but since it's too costly health wise to do that I change path and make a beeline for his perch which happens to be an abandoned church.
Just outside I meet a large guy wearing a gargoyle hat and wielding a huge mace. He's not hostile, but he is keeping some lady hostage and basically calls me a bitch. I decide to deal with him later, since there's a giant archer that demands my attention first. As I approach the lift, it suddenly moves on its own and out comes... Ser Chubby!? A new Ser Chubby, who has the same idea about the archer as I did. He just can't work out how to use the lift up, a problem I solve with one quick roll. Hah! I know it's not the same guy, but it's good to have you back, Ser Chubby!
In a huge change of pace for the Souls series, I am given the option to "Make peace" with the giant archer (is that you Gough!?). He readily, calling me friend and offering to provide cover next time I'm within range. Awesome!
My advance into the town is impeded by the arrival of Holy Knight Hodrick who fights me to a draw (erm, I guess he thinks I fled but that's just a technicality), which makes me seek out alternate paths forward. In doing so I find Corynx of the Great Swamp imprisoned on a rooftop. Turns out he is pyromancer master (possibly Laurentius' master too) and offers his services in exchange for his freedom. Sure, why not?
After a rat filled sewer (with an extra giant rat, just for me since I missed killing the one beneath undead berg) and another bonfire, I come across an interesting forest of trees and spears... which turn out to be giant arrows. It proves to be an interesting exercise crossing those woods as it is bombarded by the huge archer in the distant tower - it's much like running through artillery! Good thing he shoots at the bad guys too, but since it's too costly health wise to do that I change path and make a beeline for his perch which happens to be an abandoned church.
You can actually see him from pretty far away.
Just outside I meet a large guy wearing a gargoyle hat and wielding a huge mace. He's not hostile, but he is keeping some lady hostage and basically calls me a bitch. I decide to deal with him later, since there's a giant archer that demands my attention first. As I approach the lift, it suddenly moves on its own and out comes... Ser Chubby!? A new Ser Chubby, who has the same idea about the archer as I did. He just can't work out how to use the lift up, a problem I solve with one quick roll. Hah! I know it's not the same guy, but it's good to have you back, Ser Chubby!
Yay!
In a huge change of pace for the Souls series, I am given the option to "Make peace" with the giant archer (is that you Gough!?). He readily, calling me friend and offering to provide cover next time I'm within range. Awesome!
Labels:
Adventure Journal,
Chubby,
Corynx,
Dark Souls,
Eygon,
Giant,
Gough,
Hodrick,
Laurentius
Subscribe to:
Posts (Atom)






