Showing posts with label Agenda. Show all posts
Showing posts with label Agenda. Show all posts

Tuesday, 22 March 2016

MMO Agenda: Do you quit at max level?

[Part of my MMO Design folder.]

Simple question today, and one that most MMO devs assume the answer is "Yes" hence the hamster wheel for experience or items. I just want to see if they are correct. After working hard to level up your character to become the most powerful he or she can be, do you then quit the game or would having a god like character actually keep you playing?

"Absolute strength is boring."
Saitama (One Punch Man) art by Lee Woo-Chul

I don't know, I think absolute strength would be fricking amazing. At least I'd get my dailies done faster, and maybe I'd even try the other content I'd usually avoid due to it being too long or too annoying. If I had a character that can one hit Tiamat, I'd definitely play Neverwinter Online a lot more, not a lot less - especially if more updates kept coming in, without any more hamster wheels to run.

What about you? Do you end or reset the experience as soon as the game no longer poses a challenge?

Thursday, 17 December 2015

MMO Agendas: Pixel Wedding / Affair

[Part of my MMO Design Folder]

Based on the ATITD Test of the Coalition I thought it might be fun to see how the rest of you feel about the following agendas when it comes to MMOs. I not only invite but encourage you to post your own thoughts on your respective blogs or if it's more convenient, in the comment section below.

Today's Agenda: Pixel Wedding / Affair

You are playing an MMO that has weddings between two players as a feature. Perhaps you even get additional perks / stats / abilities / gear if you have a pixel wedding. The thing is, IRL you are not single and your other half doesn't play the game - would you still get married in game anyway?

The idea for this one came up while playing ATITD which specifically has the "Test of Marriage", which you can only pass by being wed to another player character. While most of the players there chose to simply marry their alts (ie. themselves), that was too weird for me so I opted not to pass that test at all as I was already spoken for IRL. :P

This is the last of my agenda list for now, so please make the most of it and share your thoughts on this matter.

Monday, 14 December 2015

MMO Agendas: The Rule of Law vs. Judicial Temperance

[Part of my MMO Design Folder]

Based on the ATITD Test of the Coalition I thought it might be fun to see how the rest of you feel about the following agendas when it comes to MMOs. I not only invite but encourage you to post your own thoughts on your respective blogs or if it's more convenient, in the comment section below.

Today's Agenda: The Rule of Law vs. Judicial Temperance

Are exploits a valid reward for their finder? When is it OK to bend or break the rules in an MMO?

LOL! For anyone who has been following this series then it will come as no surprise when I answer that second question with, NEVER. The law should always be followed to the letter, nothing less and nothing more. I wouldn't trust a game master / company who continually gives free passes to people clearly abusing a system that's meant to be enforced as it just would encourage criminals more. Broken windows theory and all that.

How tempered is your justice?

Saturday, 12 December 2015

MMO Agendas: Rights of the Accused vs. Swift Justice

[Part of my MMO Design Folder]

Based on the ATITD Test of the Coalition I thought it might be fun to see how the rest of you feel about the following agendas when it comes to MMOs. I not only invite but encourage you to post your own thoughts on your respective blogs or if it's more convenient, in the comment section below.

Today's Agenda: Rights of the Accused vs. Swift Justice

A guild mate of the guild you lead is accused of stealing from the guild stash. While this person is a little shady in their interactions with you and your friends, a few of your other members are close to him/her. You are unable to prove that this person is taking the stuff, but every day more stuff goes missing. Do you continue investigating until you find proof or do you kick the person, as usually the simplest answer is the right one?

Should be no surprise that I'd be on the side of swift justice here. You could even be diplomatic and say it's temporary until the thief is caught. I wouldn't bother though as the simplest answer IS usually the right one. Furthermore I'd also kick all that person's friends from the guild just to be sure. Guilt by association is something I'm definitely in to.

Which path do you prefer? 

Thursday, 10 December 2015

MMO Agendas: Investment vs. Immediate Need

[Part of my MMO Design Folder]

Based on the ATITD Test of the Coalition I thought it might be fun to see how the rest of you feel about the following agendas when it comes to MMOs. I not only invite but encourage you to post your own thoughts on your respective blogs or if it's more convenient, in the comment section below.

Today's Agenda: Investment vs. Immediate Need

Do you like to play the market in your MMO?

I don't because A) I am pretty bad with watching trends and predicting future price peaks and valleys and B) I have no patience. Guess this puts me right into the Immediate Need category which is pretty true. If I need something in game, I simply go get it if I can afford it (with the caveat that I can never spend real money). Otherwise I simply learn to make do without it.

Are you an investor or someone that prefers immediate gains?

Tuesday, 8 December 2015

MMO Agendas: Checks and Balances vs. Expediency

[Part of my MMO Design Folder]

Based on the ATITD Test of the Coalition I thought it might be fun to see how the rest of you feel about the following agendas when it comes to MMOs. I not only invite but encourage you to post your own thoughts on your respective blogs or if it's more convenient, in the comment section below.

Today's Agenda: Checks and Balances vs. Expediency


Do you prefer having new content released ASAP or only after a year of testing? If you think a year is too long to retain your interest with no new content, how long would you be willing to wait?

Having been (and still being) subjected to new content being released in a buggy state in the games I play, my head says I'd like more testing but in reality I'd probably get bored and move on if no new content appeared every three or so months. Guess I'm one of those people who force devs to release buggy patches!

Where do you sit on this topic?

Sunday, 6 December 2015

MMO Agendas: Council of Elders vs. Trial by Jury

[Part of my MMO Design Folder]

Based on the ATITD Test of the Coalition I thought it might be fun to see how the rest of you feel about the following agendas when it comes to MMOs. I not only invite but encourage you to post your own thoughts on your respective blogs or if it's more convenient, in the comment section below.

Today's Agenda: Council of Elders vs. Trial by Jury

When someone commits a wrong doing should their fate be determined by the game masters / a select few elected for law enforcement or a group of their own peers, like in Archeage?

My problem with a jury is they can be swayed through emotion or lack of experience and are ultimately unreliable. Judge, jury and executioner should always fall into the realm of game masters, or "to the select few" such as in ATITD where players who are elected as demi pharaohs can perma ban people from the game.

What are your thoughts on this matter?

Friday, 4 December 2015

MMO Agendas: Accountability vs. Privacy

[Part of my MMO Design Folder]

Based on the ATITD Test of the Coalition I thought it might be fun to see how the rest of you feel about the following agendas when it comes to MMOs. I not only invite but encourage you to post your own thoughts on your respective blogs or if it's more convenient, in the comment section below.

Today's Agenda: Accountability vs. Privacy


Should those that cause problems in a game be held publicly accountable for their actions or should troublemakers be dealt with quietly behind the scenes?

I vote Accountability. If person x is found to be guilty of doing something wrong then all details, and I mean ALL (including all registration details), should be given out to the public masses. Yes I know the real world has privacy laws preventing this but still! Not only will this add another layer of fear in potential wrong doers but it also shows that a game company is being active in eliminating those who break the law.

Which side of the fence are you on?

Thursday, 3 December 2015

MMO Agendas: Rehabilitation vs. Punishment

[Part of my MMO Design Folder]

Based on the ATITD Test of the Coalition I thought it might be fun to see how the rest of you feel about the following agendas when it comes to MMOs. I not only invite but encourage you to post your own thoughts on your respective blogs or if it's more convenient, in the comment section below.

Today's Agenda: Rehabilitation vs. Punishment

When someone gets caught breaking the laws in your game, how many chances do you think they should get before receiving a severe, game-ending punishment? Perma-bans are rather rare these days as companies only see dollar signs but pretend money wasn't an issue and you had it your way.

For me, that number is zero. Any crime, no matter how mundane or severe should be result in immediate perma-ban. Forever. And possibly black list that registration email / person from any other games from that publisher. While I might be swayed on some instances to give people a second chance, there is nothing that will ever grant anyone a third.

How strict or lenient would you be?

Tuesday, 1 December 2015

MMO Agendas: Freedom of Expression vs Public Decency

[Part of my MMO Design Folder]

Based on the ATITD Test of the Coalition I thought it might be fun to see how the rest of you feel about the following agendas when it comes to MMOs. I not only invite but encourage you to post your own thoughts on your respective blogs or if it's more convenient, in the comment section below.

Today's Agenda: Freedom of Expression vs Public Decency

Where do you draw the line when it comes to how people behave in MMOs? At what point should their actions become a punishable offense? When they start religious debates? Dressing their character improperly?   Blaming the healer for your pixel death?

It's on that last one I'm going to base my response as it basically boils down to harassment. Blaming anyone for anything is harassment, and harassment should be a punishable offense. Getting angry and frustrated at another human being because of any pixel event gets a big thumbs down for me so I guess that squarely puts me in the Public Decency box. :P

What do you think?

Monday, 30 November 2015

MMO Agendas: Achievement vs Equality

[Part of my MMO Design Folder]

Based on the ATITD Test of the Coalition I thought it might be fun to see how the rest of you feel about the following agendas when it comes to MMOs. I not only invite but encourage you to post your own thoughts on your respective blogs or if it's more convenient, in the comment section below.

Today's Agenda: Achievement vs Equality

Do you feel that developers should spend more time putting out of the way and/or difficult achievements and/or content such as end game raids to cater to that crowd or to focus on developing more generic content for everyone - equally?

My stance on this is pretty straight forward: new content should always be created for everyone, and not be behind any form of gear, pay, time, group size, or difficulty wall. It's a shame many MMOs only push out content for select groups. The end result of any "wall" as far as I'm concerned is elitism, and that's not a mindset I care much for at all.

What are your thoughts on this matter?