Monday, 27 March 2023

Waiting for Duviri: The Third Trial

This third group is all adventure games, a genre I quite like! Let's see how these fared...

Wonder Boy: The Dragon's Trap

This 2D platform adventure game boasts some excellent art, nice music and absolutely terrible mechanics. Force player to repeat zone multiple times because they didn't exit the correct way? Check. Not have many save points? Check. Enforce back tracking? Check. This gets a big fat NOPE from me.

Evoland

This action adventure RPG starts out as an old RPG maker game but quickly evolves to slightly better standards as you play through it, which is the main draw and not the generic but appropriate fantasy plot. It's also surprisingly short as it's one of the few that I actually finished! I guess if it kept my interest right until the end, it did something right. :)

Alba - A Wildlife Adventure

This happy, bright and relaxing game is just about exploring and taking photos of wildlife while doing nice things for the environment like picking up litter, fixing bird houses and the like. A little too zen for my liking but a cute little game nonetheless.

Supraland

In this hack and slash FPS, you are a red toy man in a child's sandpit - tasked by the red king to find out why the town has no more water. This quickly spirals into a big quest of trudging across the dunes littered with rocks, lego bricks and other items in this surprisingly big game. While it's full of neat ideas, its problems stem from its jumping puzzles (thankfully there are jump pads that activate to help out if you stack it on more complex ones) and the notion that you MUST find the hidden barrels because they unlock the skills (like double/triple jump) for you to progress in the game. Not a great design idea, but still quite a fun game.

Spirit of the North

In this wordless but pretty game with nice music, you are a fox in some cold place who... frolics around with a ghost fox and gives staves to dead people so that their spirits can move on. You also get some fox powers later and that's around the part the annoying jumping puzzles come in. Most annoyingly of all though is this features my design pet peeve: huge spaces of traversal for no purpose other than traversal. The opening 30 seconds is probably you holding down the "forward" button. Just, no.

Toejam and Earl: Back in the Groove

This cooperative game has aliens searching for parts of their destroyed spaceship and the elevator to the next floor while avoiding enemies, shaking trees for money, and wondering what the hell the devs were smoking when they designing this. Not recommended.

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