Don't let them get close!
Many maps that I've played through are again re-purposed from the previous games (Zombie Army 1 and Sniper V2) but changed enough to be quite a new experience. What they do a lot this time though is to block off any escape routes you had just before a big fight. Game play wise this means a bit more running and gives higher importance to the shotgun and its excellence at close quarters, but programmatically it also frees up the memory from all the zones you've already cleared making it a much more stable experience, especially in coop mode which is fantastic. Sure, you cannot fall back to the very beginning of a map any more but it's a small price to pay in the scheme of things I think.
Currently around half way through and am enjoying it thoroughly, giving it 4 bullets out of 5.
Here's a clip of some zombie killing action for those interested. I'm the guy with the hat.
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