Saturday 6 December 2014

Neverwinter Online: Tiamat has arrived!

I wasn't going to do a boss write-up today but this one seems to be needed at the moment. Despite the new and, as expected, grindy zone of the Well of Dragons being out for awhile it was only a few days ago did Tiamat actually begin trying to emerge from her temple (on the live server anyway).

Currently, the only requirement is that you can access the Well of Dragons to reach the temple to fight her. Doors open for 5 minutes every top of the hour. You will then get put into a small antechamber with 24 random players. Less random if you go in at the exact same second - use the count down timer to help with that.

The flames of your hate burn hotter than any of my breath attacks!

After the 5 minutes prep time in which you really should decide as a group if you are sending 5 people a head or zerging half and half, you will have 20 minutes to win. First step is kill the summoner (of your color - Rath Modar is "red"), take the dragon soul orb (of your color) and put it in a quick slot. Alternatively you can kill summoners 2 and 4 then jump to 1, 3 (Rath), and 5 which is supposedly quicker.

Remember to use this soul orb wisely as it will protect you and your allies from the otherwise insta-kill breath weapon of each head (and only the head of the matching color). Then kill cult leader Severin. All of this should be smooth sailing so go hard and go fast, ala the Dragon Herald zerg circuit. You'll know what that is when you hang around the Well of Dragons long enough.

The next part involves rounds of defending 3 clerics (Linu in the middle has the hardest time here) from demonic forces as they complete their spell to push Tiamat back in her hole. As clerics take damage their already slow filling progress meter is reduced. Use your best judgement and keep an eye on the progress bars to see who needs help. Ideally fight far away from the clerics too. If you stand at the edges you can make enemies throw themselves off for insta-kills which is great since all the adds are level 65 here.

When the cleric spell fires you have 2 minutes to damage each of the five heads as fast and as much as you can. Afterwards it becomes the cleric phase again then heads phase again and so on until you run out of time (at which point Elminster has to reverse time to cover your retreat) or you win.

How do you win? ALL FIVE heads must die in the SAME 2 minute gap. If any heads die early, they will be regenerated to 25% on the next cycle meaning you have just lost this hour's round for everyone. Characters also get various boons depending on how much treasure was recovered in the hour leading up to the temple doors opening but that is even more out of your control than this boss fight (unless you and your allies are crazy prepared), so just prep to fight without any boons. Health potions and injury kits aplenty are a good idea. :P

Tiamat is also one of the rare bosses in this game where adds should be ignored when the heads are open for attack. Nice going Cryptic!

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